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Difference between revisions of "Unreal Tournament 2004"
From Liandri Archives
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== Vehicles == | == Vehicles == |
Revision as of 10:48, 27 June 2007
Unreal Tournament 2004 is the third offering in the Unreal Tournament branch of the Unreal franchise. UT2004 is viewed by many as an extension of the work done in Unreal Tournament 2003, retaining most of the maps, characters and gametypes from that release, tweaking various issues that were brought up, and adding a considerable amount of new content: nearly 50 new maps, vehicular combat, the Assault gametype which had been excluded from UT2003, and the new gametype Onslaught. It was initially released on March 16, 2004 for the PC and March 31, 2004 for Mac OS X.
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Development
Demo
Releases and Formats
Engine/Graphics
Sound/Music
Gametypes
Weapons
Unreal Tournament 2004 sports an extensive array of weapons, combining updated classic weapons from Unreal Tournament, newer weapons from UT2003, and all-new weapons. Several weapons were designed specifically for use in vehicle-based gametypes, and typically appear only in those gametypes. Superweapons can be turned off as an option, and so they may or may not appear in-game depending on the server setup.
- Translocator
- Shield Gun
- Ball Launcher
- Assault Rifle
- Bio-Rifle
- Mine Layer
- Shock Rifle
- Link Gun
- Minigun
- Flak Cannon
- Grenade Launcher
- Rocket Launcher
- AVRiL
- Sniper Rifle
- Lightning Gun
- Redeemer
- Ion Painter