NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

VCTF-Suspense

From Liandri Archives

Revision as of 11:18, 3 January 2008 by Wormbo (talk | contribs) (added mission banter)
Jump to: navigation, search
Suspense is the only bridge across the Alluvion strong enough to support the weight of heavy combat vehicles. Without the bridge, it would take Axon forces several days to respond to any battles across of the river. As such, it is always under guard by an Axon mechanized division, with military checkpoints at each end.
Unreal Tournament 3 map description
Screenshot of Suspense
Full title Suspense
Players 8-12
Music RomUT04
Game Unreal Tournament 3
Gametype Vehicle Capture the Flag

Item list

Item locations

Weapons

Pick-Ups

  • 2x Thigh Pads - 1 at each end of the center road near the blocked tunnels
  • 2x Big Keg O'Health - 1 near each team's SPMA
  • 1x Berserk - in the middle of the bridge
  • 2x Damage Amp - 1 on each team's side of the bridge, on the topmost level of the towers
  • 2x Armor Vest - 1 on each team's side, on the lower level of the towers, on the right side.
  • 2x Jump Boots - 1 on each team's side, on the lower level of the towers, on the left side.

Strategy

  • The towers of the bridge are ideal sniping positions. Snipers are also often seen near the SPMA spawn.
  • The Goliath cannot reach all the way down the main road. The Goliath is often seen camping at the SPMA spawn to prevent enemies from crossing the bridge or right outside the player spawn area near the flag to cover all possible exits of the flag room.
  • This map offers a multitude of escape routes for a flag carrier. Some of them rely on Jump Boots to access otherwise unreachable walkways, like from the flag to the 1st floor walkway and from there to a the narrow walkway on the side of the building.

Single Player Mission Chat

(Berserk spawns)

  • Reaper: Keep an eye out for the Berserk powerup.
  • Othello: Awww YEAH!
  • Jester: You waste enough ammo already, Othello.
  • Bishop: One shot, one kill.