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Difference between revisions of "AS-Convoy"
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− | + | {{Infobox Map | |
− | [[ | + | | title = Convoy |
− | + | | description = This scenario is a recreation of the recovery of the Nexus prototype missiles by the [[New Earth Government|NEG]] military, after they were stolen by the [[Hellions]]. NEG forces pinpointed the location of the cache due to a hidden homing device on these devastating weapons of mass destruction. The exact location of the missiles could only be pinpointed during the short period when they were being transferred from one location to another above ground on Taron, and the military had no choice but to strike at this time.. | |
− | + | | mapimage = AS-Convoy.gif | |
− | + | | imagedesc = Convoy | |
− | + | | author = [[Phil Cole]] | |
− | + | | players = 6-14 | |
− | + | | music = KR-Convoy | |
− | | Convoy | + | | game = UT2004 |
− | | | + | | gametype = Assault |
− | + | }} | |
− | |||
− | |- | ||
− | |||
− | | | ||
− | | | ||
− | |||
− | | | ||
− | |||
− | + | ==Map Description== | |
+ | This map takes place across several different vehicles racing along the desert sands of the planet Taron. The attackers begin on a vehicle traveling alongside the Hellion repair vessel, where the defenders tend to make their stand. The Nexus missiles are located on a trailer on the other side of the repair vessel, so the attackers must battle their way from vehicle to vehicle to retrieve the missiles. | ||
− | + | The map can be considered an updated and reimagined [[AS-HiSpeed]]. | |
− | |||
==Objectives== | ==Objectives== | ||
+ | ;Extend the Boarding Platform | ||
+ | : This objective requires the attackers to make their way along the length of the attack vessel to a timed switch that rotates the boarding platform so that they can cross over to the repair vessel. When the attacker is moved away from the switch, the platform will swing back to its original position, but once the objective is completed, the platform will remain extended for the rest of the mission. | ||
+ | |||
+ | :The defending team spawns on the upper level of the repair vessel, with access to several catwalks overlooking the attack vessel. There is a [[Turrets#Unreal Tournament 2004|Minigun Turret]] and several jumppads that propel defenders to the attack vessel. There is also a Minigun Turret at the far end of the attack vessel, near the weapons cache. The attacking team has a single Minigun Turret to the right of the area where they spawn. | ||
+ | |||
+ | ;''Optional''<nowiki>:</nowiki> Open the Panel | ||
+ | : At the far end of the attack vessel is a timed switch that, when activated, will open up a panel and reveal the "weapons cache". This will create a new spawn point for the attackers that is much closer to the boarding platform, giving them a strategic advantage in completing the first three objectives. | ||
+ | ;Place Explosives on the Door | ||
+ | : This objective is another timed switch. Attackers make their way along the outer edge of the repair vessel to a doorway, where at least one attacker must remain in place for X seconds in order to "place" the explosives. | ||
− | + | : Once this objective is completed, there will be a brief countdown timer, an explosion will blow open a hole in the door (and anyone foolish enough to stand too close), and the attackers will have access to the lower level of the repair vessel. The defenders will be blocked off from the catwalks but now have access to the interior of the repair vessel. | |
− | + | ;Open Rear Door | |
− | + | : To open the rear door, attackers need to stand on an objective point near the back of the repair vessel for several seconds. This opens the back of the repair vessel, where a truck pulls into the vehicle bay and is raised on a platform. A bomber plane flies in and bombs the attack vessel, killing any players who have not moved on to the repair vessel at this point. From the completion of this objective through the end of the match, attackers spawn on the lower level of the repair vessel. Defenders also have a new spawn point, on the upper level at the very front of the repair vessel. A ramp leads downward into the interior of the repair vessel. | |
− | |||
− | |||
− | |||
− | + | :Also of note, there is also a fuel truck parked in the repair vessel. Attackers can use this to jump more easily to the next objective, but the defenders can blow it up with only a few well-placed shots. | |
− | + | ;Open Side Doors | |
− | + | : Attackers must activate a switch on a raised platform at the front of the repair vessel to open side doors at the front and rear. Standing on this objective for no more than a couple seconds will activate the switch completely allowing the attackers access to the Nexus Missile Trailer. After this objective is completed, the ramp near the defenders' spawn point closes up and for the remainder of the match, they maneuver the upper level of the repair vessel to catwalks that overlook the Nexus missile trailer. | |
− | + | ;Infiltrate the Nexus Missile Trailer | |
− | + | : Attackers must jump across to the Nexus Missile Trailer, fight their way to the back and fall down a hatch near the back to gain access to the missile bay. Defenders have access to a [[Turrets#Unreal Tournament 2004|Minigun Turret]] on one of the catwalks overlooking the missile trailer, and several jumppads that will launch them to the trailer. There is also a Minigun Turret for defenders to use on the missile trailer. | |
+ | ;Retrieve the Nexus Missiles | ||
+ | : At the front of the Nexus Missile Trailer inside the missile bay, attackers must stand on the objective for several seconds to get the missiles out of the side door. Once this objective is completed, the match is over. | ||
− | == | + | == Weapons & Pickups == |
+ | === Weapons === | ||
+ | * 2x [[Shock Rifle]] | ||
+ | * 1x [[Rocket Launcher]] | ||
+ | * Ammo: | ||
+ | ** 2x [[Shock Rifle]] ammo. | ||
+ | ** 4x [[Link Gun]] ammo. | ||
+ | ** 4x [[Minigun]] ammo. | ||
+ | ** 4x [[Sniper Rifle]] ammo. | ||
+ | * 13x [[Weapon Locker]] | ||
+ | ** 1x [[Rocket Launcher]]. | ||
+ | ** 1x [[Rocket Launcher]], [[Sniper Rifle]], [[Minigun]]. | ||
+ | ** 1x [[Rocket Launcher]], [[Minigun]], [[Link Gun]]. | ||
+ | ** 1x [[Rocket Launcher]], [[Sniper Rifle]], [[Minigun]], [[Link Gun]], [[Flak Cannon]]. | ||
+ | ** 2x [[Sniper Rifle]], [[Minigun]], [[Link Gun]]. | ||
+ | ** 3x [[Sniper Rifle]], [[Minigun]], [[Link Gun]], [[Flak Cannon]]. | ||
+ | ** 2x [[Sniper Rifle]], [[Minigun]], [[Link Gun]], [[BioRifle]]. | ||
+ | ** 1x [[Minigun]], [[Link Gun]], [[BioRifle]]. | ||
+ | ** 1x [[BioRifle]]. | ||
+ | |||
+ | === Pickups === | ||
+ | * 9x Health. | ||
+ | * 10x [[Armor#Unreal Tournament 2003 and 2004|Shield pack]] | ||
+ | *: 2x inside the forward weapons cache. | ||
+ | *: 2x side of the repair vessel. | ||
+ | |||
+ | === Vehicles and turrets === | ||
+ | * 5x Minigun Turrets | ||
+ | * 8x Ceiling Sentinels | ||
+ | * 5x Floor Sentinels | ||
+ | |||
+ | ==Tips & tricks== | ||
; Offensive | ; Offensive | ||
− | : | + | : On offense, a good strategy in the early portion of the map is to get the forward weapons cache as quickly as possible. This completely changes the momentum of the game from that point on, as you are MUCH closer to the first three objectives when you respawn. |
+ | |||
+ | : In the last few objectives, it is a good idea to take out the [[Turrets#Unreal Tournament 2004|turret]] on the center of the missile trailer. This will save you trouble when trying to make it to the missile compartment. An alternate route to the missile trailer is to jump from the repair vessel onto the [[Bulldog]] that is drifting between the two vehicles, and then jumping to the missile trailer from there. If you enter the missile bay but are unable to get the missiles out, try jumping off the sides of the upper level of the trailer when you respawn to land on the open doors. This will give you more room to move around in than the small hatch at the other end. | ||
; Defensive | ; Defensive | ||
− | : | + | : For the first few objectives, it is important to keep the offense from reaching the forward weapons cache. The longer you can keep this strategic point out of their hands, the easier the rest of the map will be. [[Sniper Rifle|Sniping]] is very effective, as well as using the turret. You may also want to use [[Rocket Launcher|Rockets]] on the offensive truck to keep people away from objective points. |
+ | |||
+ | : In the last few objectives, it is very important to use the turret effectively right off before it gets destroyed. The turret can do much more damage than a regular [[Minigun]] can and is instant hit. You may also find sniping the two exit points from the main truck a bit more simple to swallow. Watch for people entering the missile bay from the open doors as this is an often used strategy once they have been opened. | ||
+ | ==Single-Player tips== | ||
+ | {{sectstub}} | ||
+ | {{Prevnext|AS-RobotFactory|AS-Glacier|UT2004 AS Ladder}} | ||
+ | |||
+ | == Trivia == | ||
+ | * According to the official Unreal [[timeline]], the whole event took place in 2276. | ||
+ | |||
+ | {{Navbox maps|game=UT2004|gametype=Assault}} | ||
− | [[Category:UT2004 | + | [[Category:Assault maps|Convoy]] |
+ | [[Category:UT2004 maps|Convoy]] |
Latest revision as of 12:27, 24 April 2013
This scenario is a recreation of the recovery of the Nexus prototype missiles by the NEG military, after they were stolen by the Hellions. NEG forces pinpointed the location of the cache due to a hidden homing device on these devastating weapons of mass destruction. The exact location of the missiles could only be pinpointed during the short period when they were being transferred from one location to another above ground on Taron, and the military had no choice but to strike at this time..
UT2004 map description
Full title | Convoy |
---|---|
Author(s) | Phil Cole |
Players | 6-14 |
Music | KR-Convoy |
Game | UT2004 |
Gametype | Assault |
Map Description
This map takes place across several different vehicles racing along the desert sands of the planet Taron. The attackers begin on a vehicle traveling alongside the Hellion repair vessel, where the defenders tend to make their stand. The Nexus missiles are located on a trailer on the other side of the repair vessel, so the attackers must battle their way from vehicle to vehicle to retrieve the missiles.
The map can be considered an updated and reimagined AS-HiSpeed.
Objectives
- Extend the Boarding Platform
- This objective requires the attackers to make their way along the length of the attack vessel to a timed switch that rotates the boarding platform so that they can cross over to the repair vessel. When the attacker is moved away from the switch, the platform will swing back to its original position, but once the objective is completed, the platform will remain extended for the rest of the mission.
- The defending team spawns on the upper level of the repair vessel, with access to several catwalks overlooking the attack vessel. There is a Minigun Turret and several jumppads that propel defenders to the attack vessel. There is also a Minigun Turret at the far end of the attack vessel, near the weapons cache. The attacking team has a single Minigun Turret to the right of the area where they spawn.
- Optional: Open the Panel
- At the far end of the attack vessel is a timed switch that, when activated, will open up a panel and reveal the "weapons cache". This will create a new spawn point for the attackers that is much closer to the boarding platform, giving them a strategic advantage in completing the first three objectives.
- Place Explosives on the Door
- This objective is another timed switch. Attackers make their way along the outer edge of the repair vessel to a doorway, where at least one attacker must remain in place for X seconds in order to "place" the explosives.
- Once this objective is completed, there will be a brief countdown timer, an explosion will blow open a hole in the door (and anyone foolish enough to stand too close), and the attackers will have access to the lower level of the repair vessel. The defenders will be blocked off from the catwalks but now have access to the interior of the repair vessel.
- Open Rear Door
- To open the rear door, attackers need to stand on an objective point near the back of the repair vessel for several seconds. This opens the back of the repair vessel, where a truck pulls into the vehicle bay and is raised on a platform. A bomber plane flies in and bombs the attack vessel, killing any players who have not moved on to the repair vessel at this point. From the completion of this objective through the end of the match, attackers spawn on the lower level of the repair vessel. Defenders also have a new spawn point, on the upper level at the very front of the repair vessel. A ramp leads downward into the interior of the repair vessel.
- Also of note, there is also a fuel truck parked in the repair vessel. Attackers can use this to jump more easily to the next objective, but the defenders can blow it up with only a few well-placed shots.
- Open Side Doors
- Attackers must activate a switch on a raised platform at the front of the repair vessel to open side doors at the front and rear. Standing on this objective for no more than a couple seconds will activate the switch completely allowing the attackers access to the Nexus Missile Trailer. After this objective is completed, the ramp near the defenders' spawn point closes up and for the remainder of the match, they maneuver the upper level of the repair vessel to catwalks that overlook the Nexus missile trailer.
- Infiltrate the Nexus Missile Trailer
- Attackers must jump across to the Nexus Missile Trailer, fight their way to the back and fall down a hatch near the back to gain access to the missile bay. Defenders have access to a Minigun Turret on one of the catwalks overlooking the missile trailer, and several jumppads that will launch them to the trailer. There is also a Minigun Turret for defenders to use on the missile trailer.
- Retrieve the Nexus Missiles
- At the front of the Nexus Missile Trailer inside the missile bay, attackers must stand on the objective for several seconds to get the missiles out of the side door. Once this objective is completed, the match is over.
Weapons & Pickups
Weapons
- 2x Shock Rifle
- 1x Rocket Launcher
- Ammo:
- 2x Shock Rifle ammo.
- 4x Link Gun ammo.
- 4x Minigun ammo.
- 4x Sniper Rifle ammo.
- 13x Weapon Locker
- 1x Rocket Launcher.
- 1x Rocket Launcher, Sniper Rifle, Minigun.
- 1x Rocket Launcher, Minigun, Link Gun.
- 1x Rocket Launcher, Sniper Rifle, Minigun, Link Gun, Flak Cannon.
- 2x Sniper Rifle, Minigun, Link Gun.
- 3x Sniper Rifle, Minigun, Link Gun, Flak Cannon.
- 2x Sniper Rifle, Minigun, Link Gun, BioRifle.
- 1x Minigun, Link Gun, BioRifle.
- 1x BioRifle.
Pickups
- 9x Health.
- 10x Shield pack
- 2x inside the forward weapons cache.
- 2x side of the repair vessel.
Vehicles and turrets
- 5x Minigun Turrets
- 8x Ceiling Sentinels
- 5x Floor Sentinels
Tips & tricks
- Offensive
- On offense, a good strategy in the early portion of the map is to get the forward weapons cache as quickly as possible. This completely changes the momentum of the game from that point on, as you are MUCH closer to the first three objectives when you respawn.
- In the last few objectives, it is a good idea to take out the turret on the center of the missile trailer. This will save you trouble when trying to make it to the missile compartment. An alternate route to the missile trailer is to jump from the repair vessel onto the Bulldog that is drifting between the two vehicles, and then jumping to the missile trailer from there. If you enter the missile bay but are unable to get the missiles out, try jumping off the sides of the upper level of the trailer when you respawn to land on the open doors. This will give you more room to move around in than the small hatch at the other end.
- Defensive
- For the first few objectives, it is important to keep the offense from reaching the forward weapons cache. The longer you can keep this strategic point out of their hands, the easier the rest of the map will be. Sniping is very effective, as well as using the turret. You may also want to use Rockets on the offensive truck to keep people away from objective points.
- In the last few objectives, it is very important to use the turret effectively right off before it gets destroyed. The turret can do much more damage than a regular Minigun can and is instant hit. You may also find sniping the two exit points from the main truck a bit more simple to swallow. Watch for people entering the missile bay from the open doors as this is an often used strategy once they have been opened.
Single-Player tips
<< Previous (AS-RobotFactory) | UT2004 AS Ladder | (AS-Glacier) Next >> |
---|
Trivia
- According to the official Unreal timeline, the whole event took place in 2276.