NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

BR-Adrift

From Liandri Archives

Revision as of 04:52, 11 January 2013 by Neon Knight (talk | contribs)
Jump to: navigation, search
The cold seeps into your bones as you charge across a blanket of white toward the enemy stronghold. Hands and feet grow numb, but adrenaline warms your wintry flesh once the goal is in sight. Frostbite be damned, victory lies but a stone's throw away.
Unreal Championship map description
Screenshot of Adrift
Full title Adrift
Author(s) Bastiaan 'Checker' Frank
Game Unreal Championship
Gametype Bombing Run

Map Description

Weapons & Pickups

Weapons

Weapon Count Ammo Ammo Location
BioRifle
Shock Rifle
Link Gun
Minigun
Flak Cannon
Rocket Launcher
Lightning Gun
Ion Painter

Pickups

Pickup Count Location
Health Vial
Health Pack
Big Keg O' Health
Shield
Super Shield
Adrenaline
UDamage

Tips & tricks

Trivia

Author's Notes

BR-Adrift and DOM-Deserted were both made as split screen maps, they are very bare in decorations to improve framerate in 4 player splitscreen. Later on we found we could support splitscreen in all maps. Both these maps had the same idea, one set in the desert and the other on an icy plateau. I wanted to break away the barriers always enclosing maps. No water or cliffs. This allowed for a more open and a less confined feeling while running outside.

I was responsible for most of the layout / meshing / lighting and bug fixing. I had a lot of help getting the skybox in Adrift just right from Matt Tremblay and Mike Leatham.[1]

References