Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "CTF-EternalCave"
From Liandri Archives
m (Reverted edits by Neon Knight (Talk); changed back to last version by GreatEmerald) |
Neon Knight (talk | contribs) |
||
Line 1: | Line 1: | ||
+ | {{stub}} | ||
{{Infobox Map | {{Infobox Map | ||
| title = EternalCaves | | title = EternalCaves | ||
Line 10: | Line 11: | ||
}} | }} | ||
− | == | + | == Map Description == |
+ | |||
+ | == Weapons & Pickups == | ||
=== Weapons === | === Weapons === | ||
* 2x [[Bio Rifle]] + 5x ammo | * 2x [[Bio Rifle]] + 5x ammo | ||
Line 18: | Line 21: | ||
* 2x [[Rocket Launcher]] + 2x ammo | * 2x [[Rocket Launcher]] + 2x ammo | ||
− | === | + | === Pickups === |
* 4x [[Health Pack]] | * 4x [[Health Pack]] | ||
* 2x [[Thigh Pads]] | * 2x [[Thigh Pads]] | ||
* 1x [[Shield Belt]] | * 1x [[Shield Belt]] | ||
− | == | + | == Tips & tricks == |
− | |||
== Trivia == | == Trivia == | ||
− | The creator of the map, [[Juan Pancho 'XceptOne' Eekels]], has revealed that he wanted to create a map that is both balanced and non-symmetrical. After Eternal Cave was finished, he made sure it was balanced enough by letting bots play in the map for two days and comparing the score. Once the score was even enough, the map was declared balanced. | + | * The creator of the map, [[Juan Pancho 'XceptOne' Eekels]], has revealed that he wanted to create a map that is both balanced and non-symmetrical. After Eternal Cave was finished, he made sure it was balanced enough by letting bots play in the map for two days and comparing the score. Once the score was even enough, the map was declared balanced. |
+ | |||
+ | == Single-Player == | ||
+ | === Unreal Tournament === | ||
+ | * '''Gametype:''' [[Capture The Flag]] | ||
+ | * '''Score limit:''' 3 | ||
+ | * '''Rival Team:''' [[Iron Guard]] | ||
+ | * '''Players Per Team:''' 4 | ||
+ | |||
+ | {{Prevnext|CTF-Face|CTF-Coret|UT PC Capture The Flag Ladder}} |
Revision as of 12:18, 31 December 2012
Ruins belonging to an unknown race, acquired by Liandri Corporation’s Xenobiology Division for research and excavation. Deemed a ‘valuable and entertaining venue’ by the Tournament Board after 17 XD archeologists fell to their deaths.
Unreal Tournament map description
Full title | EternalCaves |
---|---|
Author(s) | Juan Pancho 'XceptOne' Eekels |
Players | 4-8 |
Music | Foregone |
Game | Unreal Tournament |
Gametype | Capture the Flag |
Map Description
Weapons & Pickups
Weapons
- 2x Bio Rifle + 5x ammo
- 2x Shock Rifle + 2x ammo
- 2x Ripper + 4x ammo
- 1x Minigun + 2x ammo
- 2x Rocket Launcher + 2x ammo
Pickups
- 4x Health Pack
- 2x Thigh Pads
- 1x Shield Belt
Tips & tricks
Trivia
- The creator of the map, Juan Pancho 'XceptOne' Eekels, has revealed that he wanted to create a map that is both balanced and non-symmetrical. After Eternal Cave was finished, he made sure it was balanced enough by letting bots play in the map for two days and comparing the score. Once the score was even enough, the map was declared balanced.
Single-Player
Unreal Tournament
- Gametype: Capture The Flag
- Score limit: 3
- Rival Team: Iron Guard
- Players Per Team: 4
<< Previous (CTF-Face) | UT PC Capture The Flag Ladder | (CTF-Coret) Next >> |
---|