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Difference between revisions of "CTF-Face"
From Liandri Archives
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'''CTF-Face''', also known as Facing Worlds or simply "Face", is a capture the flag (CTF) map from Unreal Tournament. It is the most well-known map in the game, itself being a remake of a Quakeworld map and a map for RealCTF, a modification for Unreal. It is liked by many for its simple, symmetric design, and similarly reviled by some for its exploitative design that appeals to snipers and campers. Some remakes for tournament and league play removed the sniper rifle and replaced it with other weapons, but effectively ruined the need for sniper towers. | '''CTF-Face''', also known as Facing Worlds or simply "Face", is a capture the flag (CTF) map from Unreal Tournament. It is the most well-known map in the game, itself being a remake of a Quakeworld map and a map for RealCTF, a modification for Unreal. It is liked by many for its simple, symmetric design, and similarly reviled by some for its exploitative design that appeals to snipers and campers. Some remakes for tournament and league play removed the sniper rifle and replaced it with other weapons, but effectively ruined the need for sniper towers. |
Revision as of 23:42, 6 April 2011
- For other versions of this map, see Recurring maps#Face.
This ancient asteroid has been converted to an Arena for the Tournament. It is highly dangerous due to aberrant gravitational properties and, of course, the snipers from the other team.
Contents
Full title | Facing Worlds |
---|---|
Author(s) | Cedric 'Inoxx' Fiorentino |
Players | 4-10 |
Music | Foregone |
Game | Unreal Tournament |
Gametype | Capture the Flag |
CTF-Face, also known as Facing Worlds or simply "Face", is a capture the flag (CTF) map from Unreal Tournament. It is the most well-known map in the game, itself being a remake of a Quakeworld map and a map for RealCTF, a modification for Unreal. It is liked by many for its simple, symmetric design, and similarly reviled by some for its exploitative design that appeals to snipers and campers. Some remakes for tournament and league play removed the sniper rifle and replaced it with other weapons, but effectively ruined the need for sniper towers.
The popularity and simplicity of CTF-Face helped spawn numerous remakes, including CTF-Face-SE and the more techy CTF-FaceII for Unreal Tournament, the neo-egyptian-themed CTF-Face3 for UT2003, the return of the original CTF-FaceClassic for UT2004 and the Izanagi-themed CTF-FacingWorlds for UT3. Facing Worlds inspired other two-tower CTF maps in space and also was converted to a Jailbreak map.
Item list
Weapons
Red Base | Middle Land | Blue Base |
---|---|---|
Redeemer x1 | Redeemer x1 | |
Sniper Rifle x3 | Sniper Rifle x3 | |
Ripper x1 | Ripper x1 | |
ASMD Shock Rifle x1 | ASMD Shock Rifle x1 | |
Rocket Launcher x1 | Rocket Launcher x1 |
PickUps
Ammunition | Health | Armor | Special |
---|---|---|---|
Shock Core x2 | Health Pack x4 | Body Armor x1 | Damage Amplifier x1 |
Rocket Pack x4 | |||
Rifle Rounds x7 |
Ammunition | Health | Armor | Special |
---|---|---|---|
Big Keg O' Health x1 |
Ammunition | Health | Armor | Special |
---|---|---|---|
Shock Core x2 | Health Pack x4 | Body Armor x1 | Damage Amplifier x1 |
Rocket Pack x4 | |||
Rifle Rounds x10 |
Trivia
- CTF-Face was inspired by a community map for Unreal, which consisted of 2 bases (with small towers) linked by a bridge. The author, however, chose to make the towers taller to make sniping a major element in the map. (source)