- For other versions of this map, see Recurring maps#Face.
This ancient asteroid has been converted to an Arena for the Tournament. It is highly dangerous due to aberrant gravitational properties and, of course, the snipers from the other team.
Unreal Tournament map description
Screenshot of Facing Worlds
CTF-Face, also known as Facing Worlds or simply "Face", is a capture the flag (CTF) map from Unreal Tournament. It is the most well-known map in the game, itself being a remake of a Quakeworld map and a map for RealCTF, a modification for Unreal. It is liked by many for its simple, symmetric design, and similarly reviled by some for its exploitative design that appeals to snipers and campers. Some remakes for tournament and league play removed the sniper rifle and replaced it with other weapons, but effectively ruined the need for sniper towers.
The popularity and simplicity of CTF-Face helped spawn numerous remakes, including CTF-Face-SE and the more techy CTF-FaceII for Unreal Tournament, the neo-egyptian-themed CTF-Face3 for UT2003, the return of the original CTF-FaceClassic for UT2004 and the Izanagi-themed CTF-FacingWorlds for UT3. Facing Worlds inspired other two-tower CTF maps in space and also was converted to a Jailbreak map.
Item list
Weapons
PickUps
Trivia
- CTF-Face was inspired by a community map for Unreal, which consisted of 2 bases (with small towers) linked by a bridge. Inoxx, however, chose to make the towers taller to make sniping a major element in the map. (source)
- The original design for the map had lifts, no middle sniping area nor Redeemer area. The bots were confused by the lifts, so they were replaced by teleporters.
- The asteroid was shaped in 3D Studio Max and imported into the Unreal Editor.
- The skybox was reused from the Ending sequence of Unreal and improved with moons and galaxies.
- GameSpy named the map as the fifth best Capture The Flag level of the FPS history.
External links