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Difference between revisions of "CTF-Magma"
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== Trivia == | == Trivia == | ||
* This map shares a lot in common with classic UT map [[CTF-LavaGiant]], right now to the setting taking place in an island surrounded by magma. | * This map shares a lot in common with classic UT map [[CTF-LavaGiant]], right now to the setting taking place in an island surrounded by magma. | ||
+ | * According to [[Tim Sweeney]], [[Shane Caudle]] designed the map entirely from scratch. | ||
+ | {{QuoteSource|On one extreme like CTF-Magma, Shane Caudle created the entire map from scratch, with almost everything being custom. The benefit of this approach is that you can get the absolute best visual quality possible, but the drawback is that it's very time-consuming and doesn't result in many prefabs that other level designers can reuse.<ref>[http://planetunreal.gamespy.com/View.php?view=Articles.Detail&id=32 PlanetUnreal's interview to Tim Sweeney and Cliff Bleszinski]</ref>|Tim Sweeney|Tim Sweeney}} | ||
+ | |||
+ | == References == | ||
+ | <references /> |
Revision as of 12:08, 24 January 2013
- For other versions of this map, see Recurring maps#LavaGiant.
Magma is one of the most dangerous and dreaded arenas in the Tournament. Precarious walkways over a lake of fire offer little room for error; watch your step!
UT2004 map description
Full title | Magma |
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Author(s) | Shane Caudle |
Players | 6-10 |
Music | KR-Infernal-Realm |
Game | UT2004 |
Gametype | Capture the Flag |
Map Description
Weapons & Pickups
Weapons
Pickups
Tips & tricks
Single-Player tips
<< Previous (CTF-FaceClassic) | UT2004 CTF Ladder | (CTF-Smote) Next >> |
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<< Previous (CTF-Maul) | (CTF-TwinTombs) Next >> |
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<< Previous (CTF-Citadel) |
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- Winning this match unlocks the Bombing Run ladder.
UT2004 BR Ladder | (BR-Serenity) Next >> |
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Trivia
- This map shares a lot in common with classic UT map CTF-LavaGiant, right now to the setting taking place in an island surrounded by magma.
- According to Tim Sweeney, Shane Caudle designed the map entirely from scratch.
On one extreme like CTF-Magma, Shane Caudle created the entire map from scratch, with almost everything being custom. The benefit of this approach is that you can get the absolute best visual quality possible, but the drawback is that it's very time-consuming and doesn't result in many prefabs that other level designers can reuse.[1]