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The remnant of an old refinery now serves as a location for your duels. Use its intricate layout to your advantage and don't lose track of your enemy.
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{{Infobox Map
[[Image:Roughinery-Screenshot.jpg|thumb|right|Screenshot of DM-1on1-Roughinery]]
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| title = Roughinery
<div style="float: left">__TOC__</div>
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| description = The remnant of an old refinery now serves as a location for your duels. Use its intricate layout to your advantage and don't lose track of your enemy.
{| class="wikitable" style="font-size: 88%; margin: 0 auto;"
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| mapimage = DM-1on1-Roughinery.gif
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| imagedesc = Roughinery
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| author = [[Alexander Lehmann]]
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| players = 2
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| music = KR-Roughinery
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| game = UT2004
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| gametype = Deathmatch
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}}
 +
 
 +
== Map Description ==
 +
This map is a manifestation of Z-axis gameplay. Together with its complex system of narrow walkways you might as well call this map a 3-dimensional maze. Nonetheless this map and its framerate-optimized "Fixed Edition" are very popular for competitive [[UT2004]] 1on1 matches.
 +
 
 +
==Weapons & Pickups==
 +
 
 +
===Weapons===
 +
[[Image:Roughinery-Pickups.png|thumb|340px|right|Roughinery weapon and power-up locations.]]
 +
{| class="wikitable" style="font-size: 88%; margin: 0;"  
 
|-
 
|-
! Full title
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!width="100"|Weapon
| Roughinery
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!width="50"|Count
 +
!width="50"|Ammo
 +
!width="410"|Ammo Location
 
|-
 
|-
! Authors
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| [[Bio Rifle]] || 1 || 2 || 2 next to the weapon pickup
| Alexander Lehmann
 
 
|-
 
|-
! Players
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| [[Shock Rifle]] || 1 || 3 || 2 near the pickup. 1 on a high ledge above the Flak Cannon
| 2
 
 
|-
 
|-
! Music
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| [[Link Gun]] || 1 || 2 || Both next to the weapon pickup
| KR-Roughinery
 
 
|-
 
|-
! Games
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| [[Minigun]] || 1 || 2 || On a ledge, slightly northwest of the weapon pickup.
| [[UT2004]]
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|-
 +
| [[Flak Cannon]] || 1 || 2 || 2 next to the weapon pickup. 1 on a ledge near Shock Rifle
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|-
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| [[Rocket Launcher]] || 1 || 3 || 2 near/below weapon pickup. 1 above Flak Cannon on ledge.
 +
|-
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| [[Lightning Gun]] || 1 || 2 || 1 on ledge above Flak Cannon. 1 on ledge near Shock Rifle
 
|-
 
|-
! Gametype
 
| [[Deathmatch]]
 
 
|}
 
|}
  
{{clear}}
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===Pickups===
This map is a manifestation of Z-axis gameplay. Together with its complex system of narrow walkways you might as well call this map a 3-dimensional maze. Nonetheless this map and its framerate-optimized "Fixed Edition" are very popular for competitive 1on1 matches.
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{| class="wikitable" style="font-size: 88%; margin: 0;"
 +
|-
 +
!width="155"|Pickup
 +
!width="50"|Count
 +
!width="410"|Location
 +
|-
 +
| [[Health#Unreal_Tournament_2003_and_2004|Health Vial]] || 13 || 6 in SW-corridor. 3 in Main room. 5 near eastern Flak Cannon
 +
|-
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| [[Health#Unreal_Tournament_2003_and_2004|Health Pack]] || 6 || 2 near elevators, 2 in between Shock and Flak pickups, north
 +
|-
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| [[Armor#Unreal_Tournament_2003_and_2004|Shield Pack]] || 1 || On a walkway on the top floor.
 +
|-
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| [[Armor#Unreal_Tournament_2003_and_2004|Super Shield Pack]] || 1 || In a tunnel, in the middle of the map
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|-
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| [[Double Damage]] || 1 || On the top level, north-west in the map.
 +
|-
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| [[Adrenaline]] || 5 || On one of the paths leading to the Double Damage, top floor.
 +
|-
 +
|}
  
==Pickups==
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==Tips & Tricks==
[[Image:Roughinery-Pickups.png|thumb|right|Roughinery weapon and power-up locations.]]
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* This map makes heavy use of trickjumping.
* 13x [[Health Vial]]
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* Use a lift jump to reach the Health Vials above the Minigun.
* 6x [[Health Pack]]
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* You can also use the same elevator to lift jump up to the walkway that's got some adrenaline pills and the UDamage.
* 1x [[Shield Pack]]
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* Dodge-jump the different ramps to get a quick access to many parts of the map.
* 1x [[Super Shield Pack]]
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* Use a weapon jump to get out of the Super Shield trap. You have three places to escape: two near the Super Shield itself and a third one at the deadend with two options for a quick escape.
* 5x [[Adrenaline]]
 
* 1x [[Double Damage]]
 
 
 
==Weapons==
 
* 1x [[Bio Rifle]] + 2x ammo
 
* 1x [[Shock Rifle]] + 3x ammo
 
* 1x [[Link Gun]] + 2x ammo
 
* 1x [[Minigun]] + 2x ammo
 
* 1x [[Flak Cannon]] + 2x ammo
 
* 1x [[Rocket Launcher]] + 3x ammo
 
* 1x [[Lightning Gun]] + 2x ammo
 
{{clear}}
 
  
==Tips & Tricks==
+
== Single-Player Tips ==
Use a lift jump to reach the Health Vials above the Minigun.
+
{{sectstub}}
  
{{stub}}
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{{Prevnext|DM-1on1-Spirit|DM-1on1-Desolation|UT2004 DM Qualy Round}}
 +
{{Prevnext|DM-1on1-Trite|}}
  
 +
==Related Links==
 +
* [http://ut.analythis.com/ GangRel's in-depth analysis of Lauke vs GitzZz on Roughinery]
  
[[Category:Deathmatch maps|Roughinery]]
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[[Category:Deathmatch maps|Roughinery|UT2004 DM Qualy Round]]
 
[[Category:UT2004 maps]]
 
[[Category:UT2004 maps]]

Latest revision as of 16:23, 15 December 2012

The remnant of an old refinery now serves as a location for your duels. Use its intricate layout to your advantage and don't lose track of your enemy.
UT2004 map description
Roughinery
Full title Roughinery
Author(s) Alexander Lehmann
Players 2
Music KR-Roughinery
Game UT2004
Gametype Deathmatch

Map Description

This map is a manifestation of Z-axis gameplay. Together with its complex system of narrow walkways you might as well call this map a 3-dimensional maze. Nonetheless this map and its framerate-optimized "Fixed Edition" are very popular for competitive UT2004 1on1 matches.

Weapons & Pickups

Weapons

Roughinery weapon and power-up locations.
Weapon Count Ammo Ammo Location
Bio Rifle 1 2 2 next to the weapon pickup
Shock Rifle 1 3 2 near the pickup. 1 on a high ledge above the Flak Cannon
Link Gun 1 2 Both next to the weapon pickup
Minigun 1 2 On a ledge, slightly northwest of the weapon pickup.
Flak Cannon 1 2 2 next to the weapon pickup. 1 on a ledge near Shock Rifle
Rocket Launcher 1 3 2 near/below weapon pickup. 1 above Flak Cannon on ledge.
Lightning Gun 1 2 1 on ledge above Flak Cannon. 1 on ledge near Shock Rifle

Pickups

Pickup Count Location
Health Vial 13 6 in SW-corridor. 3 in Main room. 5 near eastern Flak Cannon
Health Pack 6 2 near elevators, 2 in between Shock and Flak pickups, north
Shield Pack 1 On a walkway on the top floor.
Super Shield Pack 1 In a tunnel, in the middle of the map
Double Damage 1 On the top level, north-west in the map.
Adrenaline 5 On one of the paths leading to the Double Damage, top floor.

Tips & Tricks

  • This map makes heavy use of trickjumping.
  • Use a lift jump to reach the Health Vials above the Minigun.
  • You can also use the same elevator to lift jump up to the walkway that's got some adrenaline pills and the UDamage.
  • Dodge-jump the different ramps to get a quick access to many parts of the map.
  • Use a weapon jump to get out of the Super Shield trap. You have three places to escape: two near the Super Shield itself and a third one at the deadend with two options for a quick escape.

Single-Player Tips


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