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Difference between revisions of "DM-1on1-Trite"
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{{Infobox Map | {{Infobox Map | ||
| title = Trite | | title = Trite | ||
Line 11: | Line 10: | ||
| gametype = Deathmatch | | gametype = Deathmatch | ||
}} | }} | ||
+ | |||
+ | == Map Description == | ||
+ | {{sectstub}} | ||
== Weapons & Pickups == | == Weapons & Pickups == | ||
− | |||
=== Weapons === | === Weapons === | ||
{| class="wikitable" style="font-size: 88%; margin: 0;" | {| class="wikitable" style="font-size: 88%; margin: 0;" | ||
Line 59: | Line 60: | ||
|} | |} | ||
− | == | + | ==Tips & tricks== |
− | * The Super Shield room might as well be called "the Death Trap", since the only entrance/exit is that which takes the player to the Link Gun area. Use it to your advantage by blasting a Shock combo in your opponent's face. Next step, if the super shield wasn't taken, catch it before (s)he can spot you. If you're on the receiving end, | + | * The Super Shield room might as well be called "the Death Trap", since the only entrance/exit is that which takes the player to the Link Gun area. Use it to your advantage by blasting a Shock combo in your opponent's face. Next step, if the super shield wasn't taken, catch it before (s)he can spot you. |
− | * You can use a shortcut in the UDamage room from the second floor to the third one, this is, from the Adrenaline area to the Minigun area. There's a ramp which will help you | + | * If you're on the receiving end of the above, try to get the Shield and get out of there before your opponent can spot you. Otherwise, be prepared to fight fire with fire. |
− | * Use Speed to | + | * You can use a shortcut in the UDamage room from the second floor to the third one, this is, from the Adrenaline area to the Minigun area. There's a ramp which will help you by wall/dodge-jumping it. |
+ | * Use Speed to lift-jump from the Link Gun elevator to the Lightning Gun area. | ||
=== Single-player tips === | === Single-player tips === | ||
− | |||
* Take advantage of the bot's low speed (they don't jump/dodgejump much) to trap them in the Super Shield area. | * Take advantage of the bot's low speed (they don't jump/dodgejump much) to trap them in the Super Shield area. | ||
+ | * Use the Super Shield "trap" in your favor. | ||
+ | |||
+ | {{Prevnext|DM-1on1-Idoma|DM-1on1-Albatross|UT2004 DM Qualy Round}} | ||
+ | {{Prevnext||DM-1on1-Roughinery}} | ||
== Trivia == | == Trivia == | ||
− | * Looking at the map with [[UnrealEd]] or an utility like [http://www. | + | * Looking at the map with [[UnrealEd]] or an utility like [http://www.acordero.org/projects/unreal-tournament-package-tool/ UT Package Tool] reveals that the map has a texture of it's creator's face. |
Latest revision as of 16:22, 15 December 2012
Watch your back and stay alert in this abandoned facility or you may end up as cold as the steel which surrounds you...
UT2004 map description
Full title | Trite |
---|---|
Author(s) | Paul Fahss |
Players | 2 |
Music | KR-Action3 |
Game | UT2004 |
Gametype | Deathmatch |
Map Description
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
BioRifle | 1 | 3 | 1 next to the weapon pickup, 1 near the Lightning Gun, 1 near the Shock Rifle |
Shock Rifle | 1 | 3 | 1 next to the weapon pickup, 1 near the Lightning Gun, 1 below the Bio Rifle |
Link Gun | 1 | 3 | 1 next to the weapon pickup, 1 below the Minigun, 1 near the Shock Rifle |
Minigun | 1 | 3 | 1 next to the weapon pickup, 1 next to the Flak Cannon, 1 at the Double Damage pickup |
Flak Cannon | 1 | 3 | 1 next to the weapon pickup, 1 near the Shock Rifle, 1 at the Double Damage pickup |
Rocket Launcher | 1 | 3 | 1 next to the weapon pickup, 1 below the Minigun, 1 near the Shock Rifle |
Lightning Gun | 1 | 3 | 1 next to the weapon pickup, 1 next to the Flak Cannon, 1 near the Shield Pack |
Pickups
Pickup | Count | Location |
---|---|---|
Health Vial | 17 | 4 next to the Super Shield, 4 near the Rocket Launcher, 3 + 4 near the Shock Rifle, 2 next to the Shield Pack |
Health Pack | 4 | 2 next to the Rocket Launcher, 1 in front of the Super Shield room, 1 next to the Flak Cannon |
Shield | 1 | On the ramp near the Minigun |
Super Shield | 1 | Small room near the Flak Cannon |
Double Damage | 1 | Top level, at the end of the passage near the Lightning Gun |
Adrenaline | 14 | 4 near the Flak Cannon, 2x3 near the Lightning Gun, 4 below Bio Rifle |
Tips & tricks
- The Super Shield room might as well be called "the Death Trap", since the only entrance/exit is that which takes the player to the Link Gun area. Use it to your advantage by blasting a Shock combo in your opponent's face. Next step, if the super shield wasn't taken, catch it before (s)he can spot you.
- If you're on the receiving end of the above, try to get the Shield and get out of there before your opponent can spot you. Otherwise, be prepared to fight fire with fire.
- You can use a shortcut in the UDamage room from the second floor to the third one, this is, from the Adrenaline area to the Minigun area. There's a ramp which will help you by wall/dodge-jumping it.
- Use Speed to lift-jump from the Link Gun elevator to the Lightning Gun area.
Single-player tips
- Take advantage of the bot's low speed (they don't jump/dodgejump much) to trap them in the Super Shield area.
- Use the Super Shield "trap" in your favor.
<< Previous (DM-1on1-Idoma) | UT2004 DM Qualy Round | (DM-1on1-Albatross) Next >> |
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(DM-1on1-Roughinery) Next >> |
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Trivia
- Looking at the map with UnrealEd or an utility like UT Package Tool reveals that the map has a texture of it's creator's face.