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Difference between revisions of "DM-Arsenal"
From Liandri Archives
Neon Knight (talk | contribs) |
Neon Knight (talk | contribs) |
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| imagedesc = | | imagedesc = | ||
| author = | | author = | ||
− | | players = | + | | players = 4-12 |
| music = Mech8 | | music = Mech8 | ||
| game = Unreal Tournament 3 | | game = Unreal Tournament 3 | ||
| gametype = Deathmatch | | gametype = Deathmatch | ||
}} | }} | ||
+ | |||
+ | == Map Description == | ||
+ | |||
+ | == Weapons & Pickups == | ||
+ | === Weapons === | ||
+ | {| class="wikitable" style="font-size: 88%; margin: 0;" | ||
+ | |- | ||
+ | !width="100"|Weapon | ||
+ | !width="60"|Count | ||
+ | !width="60"|Ammo | ||
+ | !width="350"|Ammo Location | ||
+ | |- | ||
+ | | [[Enforcer]] || - || 2 || | ||
+ | |- | ||
+ | | [[BioRifle]] || 1 || 4 || | ||
+ | |- | ||
+ | | [[Shock Rifle]] || 1 || 5 || | ||
+ | |- | ||
+ | | [[Link Gun]] || 1 || 5 || | ||
+ | |- | ||
+ | | [[Stinger Minigun]] || 1 || 5 || | ||
+ | |- | ||
+ | | [[Flak Cannon]] || 1 || 4 || | ||
+ | |- | ||
+ | | [[Rocket Launcher]] || 1 || 6 || | ||
+ | |- | ||
+ | | [[Sniper Rifle]] || 1 || 2 || | ||
+ | |- | ||
+ | |} | ||
== Pickups == | == Pickups == | ||
− | + | {| class="wikitable" style="font-size: 88%; margin: 0;" | |
− | + | |- | |
− | + | !width="165"|Pickup | |
− | + | !width="60"|Count | |
− | + | !width="350"|Location | |
− | + | |- | |
− | + | | [[Health#Unreal_Tournament_3|Health Vial]] || 15 || | |
− | + | |- | |
− | + | | [[Health#Unreal_Tournament_3|Health Pack]] || 6 || | |
− | + | |- | |
− | + | | [[Health#Unreal_Tournament_3|Big Keg O' Health]] || 1 || On a narrow catwalk above the Jump Boots. | |
− | + | |- | |
− | + | | [[Armor#Unreal_Tournament_3|Armor]] || 1 || | |
− | + | |- | |
− | + | | [[Armor#Unreal_Tournament_3|Shield Belt]] || 1 || | |
− | + | |- | |
− | + | | [[Damage Amplifier|UDamage]] || 1 || Requires Jump Boots: jump after the elevator reaches the top. (Behind Link Gun highest point in the level) | |
+ | |- | ||
+ | | [[Jump Boots]] || 1 || Lowest Crossroad in map. | ||
+ | |- | ||
+ | |} | ||
== Tips and Tricks == | == Tips and Tricks == | ||
Line 41: | Line 74: | ||
* Use the Jump Boots to access the Super Health. | * Use the Jump Boots to access the Super Health. | ||
* Jump from a moving lift to gain momentum and access the UDamage. | * Jump from a moving lift to gain momentum and access the UDamage. | ||
+ | |||
+ | Win this match to unlock the Heavy Armor card. | ||
=== Voice Chat === | === Voice Chat === | ||
− | + | (At the beginning of the match) | |
− | + | ||
− | + | '''[[Bishop]]:''' ''Somehow I question the logic of firing Rocket Launchers in an abandoned munitions plant.''<br> | |
+ | '''[[Othello]]:''' ''That ''does'' sound dangerous.''<br> | ||
+ | '''[[Jester]]:''' ''More dangerous than not shooting back?'' |
Latest revision as of 08:30, 20 January 2013
The Arsenal is a former Liandri munitions plant whose remote location was intended to reduce collateral damage in case of an accident. As Hyperion expanded and modern plants came into operation, the Arsenal fell on hard times. All human colonists were pulled from the plant over a decade ago, and all robotics about a year later.
Unreal Tournament 3 map description
Full title | Arsenal |
---|---|
Players | 4-12 |
Music | Mech8 |
Game | Unreal Tournament 3 |
Gametype | Deathmatch |
Map Description
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
Enforcer | - | 2 | |
BioRifle | 1 | 4 | |
Shock Rifle | 1 | 5 | |
Link Gun | 1 | 5 | |
Stinger Minigun | 1 | 5 | |
Flak Cannon | 1 | 4 | |
Rocket Launcher | 1 | 6 | |
Sniper Rifle | 1 | 2 |
Pickups
Pickup | Count | Location |
---|---|---|
Health Vial | 15 | |
Health Pack | 6 | |
Big Keg O' Health | 1 | On a narrow catwalk above the Jump Boots. |
Armor | 1 | |
Shield Belt | 1 | |
UDamage | 1 | Requires Jump Boots: jump after the elevator reaches the top. (Behind Link Gun highest point in the level) |
Jump Boots | 1 | Lowest Crossroad in map. |
Tips and Tricks
Campaign Info
Briefing
"Alright listen up. The plant is well fortified. But if we can capture it intact, we'll have a perfect location for staging our assault on the Liandri. Malcolm wants us to eliminate any resistance. The main battle group is right behind us, and they'll move forward and establish a base when we give the all-clear."
Mission Objectives
- Keep enemies in check until their Respawner charges are depleted.
- Use the Jump Boots to access the Super Health.
- Jump from a moving lift to gain momentum and access the UDamage.
Win this match to unlock the Heavy Armor card.
Voice Chat
(At the beginning of the match)
Bishop: Somehow I question the logic of firing Rocket Launchers in an abandoned munitions plant.
Othello: That does sound dangerous.
Jester: More dangerous than not shooting back?