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Difference between revisions of "DM-Morpheus3"

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(Changed lay-out in Weapons/Pickups section. Added Map Description and Pictures.)
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| mapimage    = DM-Morpheus3.gif
 
| mapimage    = DM-Morpheus3.gif
 
| imagedesc  = Morpheus3
 
| imagedesc  = Morpheus3
| author      = Ed Duke-Cox
+
| author      = [[Ed Duke-Cox]]
 
| players    = 2-8
 
| players    = 2-8
 
| music      = KR-Morpheus3
 
| music      = KR-Morpheus3
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}}
 
}}
  
DM-Morpheus3 is a [[UT2004]] remake of the famous [[Unreal Tournament]] map [[DM-Morpheus]]. A similar map in [[UT2003]] is [[DM-Plunge]], which is also available in UT2004 and could be seen as a spin-off.
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{{for|other versions of this map|Recurring maps#Morpheus}}
  
The entire map has lower gravity, except for the inside areas, where gravity is normal.
+
==Map Description==
The three towers are basically identical in layout, but slightly differ in height. The west tower is the smallest, the south tower is the largest. Between the towers on a much lower level, there's a platform with a jump pad leading to the south tower's inside area.
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DM-Morpheus3 is the [[UT2004]] remake of the famous [[Unreal Tournament]] map [[DM-Morpheus]]. It once again uses the set-up of 3 large, cloud-piercing towers, with a lower platform in the middle. The entire map has lower gravity, except for the inside areas, where gravity is normal.
  
==Pickups==
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Every tower has an inside area with weapons, ammo and a ledge to jump to another tower from. A small corridor leads to the rooftop with Health Packs, a lot more space and low gravity. The top-level is a platform on top of each rooftop, with the more powerful weapons (plus ammo), as well as powerful pickups. The three towers are basically identical in layout, but slightly differ in height. The west tower is the smallest, the south tower is the largest. The platform in between the three towers is much lower, and can therefor be used to escape death from falling. There are also a few helpful pickups there, plus a jump pad leading to the south tower.
[[Image:Morpheus3-Pickups.png|thumb|right|Morpheus weapon and powerup locations.]]
 
* 6x [[Health Pack]]
 
* [[Big Keg o' Health]] (spawned by the wildcard base on the east tower)
 
* [[Super Shield Pack]]
 
* 18x [[Adrenaline]]
 
* [[Double Damage]] (spawned by the wildcard base on the east tower)
 
  
==Weapons==
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==Weapons & Pickups==
* 5x ammo for [[Assault Rifle]]
 
* [[Shock Rifle]] + 2x ammo (on the west tower)
 
* [[Link Gun]] + 2x ammo (inside the north east tower)
 
* 2x [[Minigun]] + 2x ammo (one Minigun with ammo on the north east tower, the other inside the south tower)
 
* 2x [[Rocket Launcher]] + 4x ammo (one Rocket Launcher on the south tower, the other on the lower platform, each with two ammo packs)
 
* [[Sniper Rifle]] + 2x ammo (inside the west tower)
 
* [[Redeemer]] (at the top of the north east tower)
 
* [[Target Painter]] (on a platform above the lower platform)
 
  
{{clear}}
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===Weapons===
 +
[[Image:Morpheus3-Pickups.png|thumb|240px|right|Morpheus weapon and powerup locations.]]
 +
{| class="wikitable" style="font-size: 88%; margin: 0;"
 +
|-
 +
!width="125"|Weapon
 +
!width="50"|Count
 +
!width="50"|Ammo
 +
!width="475"|Ammo Location
 +
|-
 +
| [[Assault Rifle]] || 0 || 5 || 1 in every tower in bended corridor. 2 inside southeast tower, behind a pillar
 +
|-
 +
| [[Shock Rifle]] || 1 || 2 || Near the weapon pickup, on top of the west-most tower
 +
|-
 +
| [[Link Gun]] || 1 || 2 || Behind a pillar, next to the weapon pickup (inside northeastern tower)
 +
|-
 +
| [[Minigun]] || 2 || 2 || Near the weapon pickup atop the northeast tower.
 +
|-
 +
| [[Rocket Launcher]] || 2 || 4 || 2 next to each weapon pickup (low platform, and rood of southeast tower)
 +
|-
 +
| [[Sniper Rifle]] || 1 || 2 || Behind a pillar, next to the weapon pickup (inside western tower)
 +
|-
 +
| [[Redeemer]] || 1 || 0 || -
 +
|-
 +
| [[Target Painter]] || 1 || 0 || -
 +
|-
 +
|}
 +
 
 +
===Pickups===
 +
{| class="wikitable" style="font-size: 88%; margin: 0;"
 +
|-
 +
!width="180"|Pickup
 +
!width="50"|Count
 +
!width="475"|Location
 +
|-
 +
| [[Health#Unreal_Tournament_2003_and_2004|Health Pack]] || 6 || 2 on every rooftop, underneath the top-level
 +
|-
 +
| [[Armor#Unreal_Tournament_2003_and_2004|Super Shield Pack]] || 1 || On the northeast tower, highest point of the building.
 +
|-
 +
| [[Adrenaline]] || 18 || 3 on lower platform. 2 in bended corridors. 3 on slopes to top levels.
 +
|-
 +
| Wildcard || 1 || <small>''NOTE: Randomly spawns a [[Health#Unreal_Tournament_2003_and_2004|Big Keg O'Health]] or a [[Double Damage]] pickup'' </small>
 +
|-
 +
|}
 
==Tips & Tricks==
 
==Tips & Tricks==
 
* Stay away from the outer edges of the roof. Nothing will prevent you from falling to your death there.
 
* Stay away from the outer edges of the roof. Nothing will prevent you from falling to your death there.
 
* Keep in mind that low gravity makes you and easy target as soon as you are in the air. Try to limit your movement to running and dodging, jumps will have too much air-time and make you vulnerable to attacks with the Minigun, Shock Rifle and Sniper Rifle.
 
* Keep in mind that low gravity makes you and easy target as soon as you are in the air. Try to limit your movement to running and dodging, jumps will have too much air-time and make you vulnerable to attacks with the Minigun, Shock Rifle and Sniper Rifle.
 
* Shock Rifle primary fire can be used to push opponents off the towers or push them further upwards in the air where they are a sitting duck.
 
* Shock Rifle primary fire can be used to push opponents off the towers or push them further upwards in the air where they are a sitting duck.
 +
 +
==Pictures==
 +
<gallery>
 +
Image:Morpheus3_Overview.JPG|Overview of the map
 +
Image:Morpheus3_Platform.JPG|The low platform in between the towers
 +
Image:Morpheus3_BuildingOutside.JPG|The exterior of one of the towers
 +
</gallery>

Revision as of 10:50, 6 June 2008

LMC knew they had found an excellent arena at the very top of a newly constructed Galaxyscraper Superstructure. Thanks to the modern miracle of super tensile solids, these three buildings reach a staggering 12 miles high at their pinnacle. The thin atmosphere and reduced influence of Earth's gravity provide an interesting test of the Tournament athlete's ability to adapt and conquer in extreme environments.
UT2004 map description
Morpheus3
Full title Morpheus3
Author(s) Ed Duke-Cox
Players 2-8
Music KR-Morpheus3
Game UT2004
Gametype Deathmatch
For other versions of this map, see Recurring maps#Morpheus.

Map Description

DM-Morpheus3 is the UT2004 remake of the famous Unreal Tournament map DM-Morpheus. It once again uses the set-up of 3 large, cloud-piercing towers, with a lower platform in the middle. The entire map has lower gravity, except for the inside areas, where gravity is normal.

Every tower has an inside area with weapons, ammo and a ledge to jump to another tower from. A small corridor leads to the rooftop with Health Packs, a lot more space and low gravity. The top-level is a platform on top of each rooftop, with the more powerful weapons (plus ammo), as well as powerful pickups. The three towers are basically identical in layout, but slightly differ in height. The west tower is the smallest, the south tower is the largest. The platform in between the three towers is much lower, and can therefor be used to escape death from falling. There are also a few helpful pickups there, plus a jump pad leading to the south tower.

Weapons & Pickups

Weapons

Morpheus weapon and powerup locations.
Weapon Count Ammo Ammo Location
Assault Rifle 0 5 1 in every tower in bended corridor. 2 inside southeast tower, behind a pillar
Shock Rifle 1 2 Near the weapon pickup, on top of the west-most tower
Link Gun 1 2 Behind a pillar, next to the weapon pickup (inside northeastern tower)
Minigun 2 2 Near the weapon pickup atop the northeast tower.
Rocket Launcher 2 4 2 next to each weapon pickup (low platform, and rood of southeast tower)
Sniper Rifle 1 2 Behind a pillar, next to the weapon pickup (inside western tower)
Redeemer 1 0 -
Target Painter 1 0 -

Pickups

Pickup Count Location
Health Pack 6 2 on every rooftop, underneath the top-level
Super Shield Pack 1 On the northeast tower, highest point of the building.
Adrenaline 18 3 on lower platform. 2 in bended corridors. 3 on slopes to top levels.
Wildcard 1 NOTE: Randomly spawns a Big Keg O'Health or a Double Damage pickup

Tips & Tricks

  • Stay away from the outer edges of the roof. Nothing will prevent you from falling to your death there.
  • Keep in mind that low gravity makes you and easy target as soon as you are in the air. Try to limit your movement to running and dodging, jumps will have too much air-time and make you vulnerable to attacks with the Minigun, Shock Rifle and Sniper Rifle.
  • Shock Rifle primary fire can be used to push opponents off the towers or push them further upwards in the air where they are a sitting duck.

Pictures