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Difference between revisions of "DOM-MetalDream"
From Liandri Archives
(added infobox and item counts) |
Neon Knight (talk | contribs) |
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| [[Damage Amplifier]] || 1 || | | [[Damage Amplifier]] || 1 || | ||
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+ | |||
+ | == Trivia == | ||
+ | * This map started life as an [[Assault]] map, but because maps for this gametype were hard to do without coordination between the level designers and [[Steve Polge]] (the AI programmer) Inoxx was asked to turn it into a Domination map, instead. As an Assault map, the attacking team started at the ship at the bottom of the ocean, then they had to take control of the oil rig. | ||
+ | * Another "what could have been" bit comes from Inoxx wanting the map to be in a daylight setting, but having problems for that due to the Skybox parallax effect. | ||
+ | * This map was inspired by the movie Armageddon. | ||
+ | |||
+ | == External links == | ||
+ | * [http://replay.web.archive.org/20031026084025/http://www.planetunreal.com/inoxx/maps/metaldream.htm DOM-MetalDream by Inoxx] | ||
+ | * [http://replay.web.archive.org/20031227094235/http://www.planetunreal.com/inoxx/exclusive/sketch.htm MetalDream sketches] |
Revision as of 13:50, 23 April 2011
This oil rig has been converted into a Domination Arena. It is located near strange meteorological phenomenon in the northern reaches of Kryllia. Use the architecture to dominate your opponents.
Unreal Tournament map description
Full title | Metal Dream |
---|---|
Author(s) | Cedric 'Inoxx' Fiorentino |
Music | Firebr |
Game | Unreal Tournament |
Gametype | Domination |
Items
Weapons
Weapon | Count | Ammo | Location |
---|---|---|---|
Bio Rifle | 1 | 2 | |
Shock Rifle | 1 | 2 | |
Pulse Gun | 1 | 0 | |
Ripper | 1 | 2 | |
Minigun | 3 | 3 | |
Flak Cannon | 1 | 5 | |
Rocket Launcher | 2 | 4 | |
Sniper Rifle | 1 | 2 | |
Redeemer | 0 | - |
Pickups
Pickup | Count | Location |
---|---|---|
Health Pack | 5 | |
Big Keg O' Health | 1 | |
Body Armor | 1 | |
Shield Belt | 2 | |
AntiGrav Boots | 2 | |
Damage Amplifier | 1 |
Trivia
- This map started life as an Assault map, but because maps for this gametype were hard to do without coordination between the level designers and Steve Polge (the AI programmer) Inoxx was asked to turn it into a Domination map, instead. As an Assault map, the attacking team started at the ship at the bottom of the ocean, then they had to take control of the oil rig.
- Another "what could have been" bit comes from Inoxx wanting the map to be in a daylight setting, but having problems for that due to the Skybox parallax effect.
- This map was inspired by the movie Armageddon.