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Difference between revisions of "Energy Rifle"

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m (XMP: Just remembered classes article already exists)
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{{Infobox Weapon|
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Shock Lance Energy Rifle|Image:shock_lance_u2.jpg|Energy Rifle|
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; Primary fire
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: Type: Dual projectiles
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: Damage: 20
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: Fire rate: 3/s
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: Reload time: 2.2s
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; Secondary fire
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: Type: Projectile
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: Damage: 180
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: Fire rate: 0.5/s
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: Reload time: 2.2s
 +
; Ammunition
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: Weapon pickup: 60
 +
: Ammo pickup: 34
 +
: Clip capacity: 60
 +
: Maximum: 320
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}}
 
The '''Energy Rifle''', or '''Shock Lance''' as it's dubbed by [[Isaak]], is a weapon used by the [[Izarians]] in [[Unreal 2]].
 
The '''Energy Rifle''', or '''Shock Lance''' as it's dubbed by [[Isaak]], is a weapon used by the [[Izarians]] in [[Unreal 2]].
  

Revision as of 02:51, 10 March 2008

Shock Lance Energy Rifle
Energy Rifle
Primary fire
Type: Dual projectiles
Damage: 20
Fire rate: 3/s
Reload time: 2.2s
Secondary fire
Type: Projectile
Damage: 180
Fire rate: 0.5/s
Reload time: 2.2s
Ammunition
Weapon pickup: 60
Ammo pickup: 34
Clip capacity: 60
Maximum: 320

The Energy Rifle, or Shock Lance as it's dubbed by Isaak, is a weapon used by the Izarians in Unreal 2.

The weapon was created by either the Izarians themselves or the Skaarj who enslaved them. Either way, its design on ASMD technology used in the Shock Rifle. Unlike the Shock Rifle, it quickly fires dual energy bolts which can bounce off surfaces, depending on the angle. The alternate mode fires a more powerful bolt which creates an electro-magnetic pulse (EMP) that fries electronics, a feature not found in regular ASMD technology.

In Unreal 2 the rifles equipped by the Izarians have been made less powerful by a limiter. The rate of fire hasn't changed, but the individual projectiles don't do very much damage. Throughout the story, Isaak manages to remove the limiter supplying John Dalton with a proper weapon for later missions.

XMP

In XMP the regular version of the rifle is carried by the Ranger class. Slightly modified from the single player game, it has an ammo capacity of 120, or 150 if it has a full clip (30 ammo) already loaded. The EMP feature makes it especially useful against vehicles and deployable turrets.