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Difference between revisions of "Grenade Launcher"
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− | + | The '''Grenade Launcher''' is a weapon that appears in [[Unreal - Return to Na Pali|Return to Na Pali]], [[Unreal 2: The Awakening|Unreal 2]], [[XMP]], and [[Unreal Tournament 2004]]. | |
− | + | ==Unreal Return To Na Pali== | |
+ | {{Infobox_Weapon| | ||
+ | UMS Grenade Launcher|Image:Grenadelauncher.jpg|190px| | ||
+ | |||
+ | ; Primary fire | ||
+ | : Type: Grenade (timed) | ||
+ | : Damage: 80 | ||
+ | : Fire rate: 0.2/s | ||
+ | ; Secondary fire | ||
+ | : Type: Grenade (triggered) | ||
+ | : Damage: 80 | ||
+ | : Fire rate: 0.2/s | ||
+ | ; Ammunition | ||
+ | : Weapon pickup: 25 | ||
+ | : Ammo pickup: 10 | ||
+ | : Maximum: 50 | ||
+ | }} | ||
+ | One of the three [[Unreal - Return to Na Pali|Return to Na Pali]]'s exclusive weapons. A [[Unified Military Services|UMS]] Grenade Launcher, its first appearance is in [[Neve's Crossing]]. Grenades can deal 80 damage. | ||
+ | |||
+ | '''Primary Fire''': Throw a grenade which bounces through the environment. It will explode after three seconds or just on contact of a living being. | ||
+ | |||
+ | '''Secondary Fire''': Similar to the primary fire, the grenade here never explodes by itself (it will pass through enemies). It can only be activated by pressing the secondary fire's button again. In the meanwhile you can also throw a normal grenade after throwing the alternate one. Detonating this latter bomb causes both grenades to explode. The secondary fire is often used for detonating the grenade sooner than the primary fire grenade would, making it somewhat useful at close range. | ||
+ | {{clear}} | ||
+ | |||
+ | ==Unreal II and XMP== | ||
+ | {{Infobox_Weapon| | ||
+ | M406 Hydra|Image:Hydra.jpg|M406 Hydra| | ||
+ | ; Primary fire | ||
+ | : Type: Grenade | ||
+ | : Damage: Variable | ||
+ | : Fire rate: 0.8/s | ||
+ | ; Secondary fire | ||
+ | : Type: Cycle ammo | ||
+ | : Damage: NA | ||
+ | : Fire rate: NA | ||
+ | ; Ammunition | ||
+ | : Weapon pickup: 1 each | ||
+ | : Ammo pickup: 5 | ||
+ | : Clip capacity: 5 | ||
+ | : Maximum: 25 | ||
+ | }} | ||
+ | {{QuoteSource|The grenade launcher is an amazingly versatile and effective piece of military hardware, perhaps the best all-around portable weapon in the Terran arsenal.|Unreal II Manual|Unreal II: The Awakening}} | ||
+ | |||
+ | [[Unreal II: The Awakening|Unreal 2]]'s Grenade Launcher, the M406 Hydra, is named after the many-headed Lernaean Hydra due to its ability to use multiple 40mm grenade types. At the beginning of the game Dalton only has access to explosive fragmentation grenades, but he will collect the other types along the way. Regular fire launches the currently loaded grenade, whose explosion can be delayed by holding the trigger for a short while. Alternate fire cycles through grenade types. | ||
+ | |||
+ | [[Image:hydra_u2.jpg|thumb|right|The first person view.]] | ||
+ | |||
+ | *[[Image:GLFrag.png|25px]] '''Fragmentation''' (short: '''Frag''') - ''Enormous explosive power and needle-sharp carbo-steel fragments. Absolutely lethal in close quarters.'' This type of grenades is the usual one. When fired, it explodes with a quite impressive blast radius. Does up to 200 points of damage. This is the most common type of grenades and you will usually have a lot of these. Due to the interesting coincidence, the short name of this type of grenades is the same as the name of a kill. | ||
+ | *[[Image:GLToxic.png|25px]] '''Toxic gas''' (short: '''Toxic''') - ''Sprays out a cloud of neurotoxic gas that is so caustic it eats through metal armor.'' This type of grenades is the most useful in small rooms or slow enemies as it creates a cloud of gas that drains the health from anyone in the area. Potentially the strongest type of grenades. Be careful not to fall in yourself. | ||
+ | *[[Image:GLInc.png|25px]] '''Incendiary''' (short: '''Inc''') - ''Sprays burning phosphorus and will set almost anything on fire.'' One of the commonly used grenade types, Incendiary grenades will disorient enemies and deal more damage than Fragmentation grenades. | ||
+ | *[[Image:GLSmoke.png|25px]] '''Smoke''' - ''Lays down a smokescreen to help you escape from your enemies.'' Not effective against bots, but very effective against humans and will hide the player in XMP matches. | ||
+ | *[[Image:GLConc.png|25px]] '''Concussion''' (short: '''Conc''') - ''Sends out a shockwave that will knock down most enemies.'' This grenade can be used to send enemies somewhere far, far away, but it is famous for "concussion jumps" - as it does almost no damage, but the shockwave throws people into the air, you can use the grenade against yourself and jump further than you could normally. | ||
+ | *[[Image:GLEMP.png|25px]] '''EMP''' - ''Massive electro-magnetic pulse that will disable almost any electrical system instantly.'' Very effective against [[deployables]] and other electrical systems such as [[Drakk]]. Also heavily damages power suits. | ||
+ | |||
+ | |||
+ | In [[XMP]] the Hydra works a little bit differently in that the different classes carry simplified versions of the weapon that can only launch two grenade types. Regular and alternate fire are dedicated to these two types. The Ranger has access to the Frag and Smoke types, the Tech has EMP and toxic, and the Gunner has Incendiary and Concussion. | ||
==Unreal Tournament 2004== | ==Unreal Tournament 2004== | ||
+ | {{Infobox_Weapon| | ||
+ | Grenade Launcher|Image:GrenadeLauncher-2004.jpg|Grenade Launcher with ammo and sticky grenade projectile| | ||
+ | ; Primary fire | ||
+ | : Type: Grenade | ||
+ | : Damage: 100 | ||
+ | : Fire rate: 1.7/s | ||
+ | ; Secondary fire | ||
+ | : Type: Detonate | ||
+ | : Fire rate: 1.1/s | ||
+ | ; Ammunition | ||
+ | : Weapon pickup: 10 | ||
+ | : Ammo pickup: 5 | ||
+ | : Maximum: 50 | ||
+ | }} | ||
''Easily one of the most diverse weapons in current use, the Grenade Launcher can fire up to eight grenades at a time, either seeding an entire area for later detonation, or directly targeting enemies. Lined with electrostatic emitters, each grenade adheres to both enemy vehicles and infantry, the detonation of which lies completely in the hands of the weapon holder. When employed with creativity and timing, the Grenade Launcher can be a very powerful weapon.'' | ''Easily one of the most diverse weapons in current use, the Grenade Launcher can fire up to eight grenades at a time, either seeding an entire area for later detonation, or directly targeting enemies. Lined with electrostatic emitters, each grenade adheres to both enemy vehicles and infantry, the detonation of which lies completely in the hands of the weapon holder. When employed with creativity and timing, the Grenade Launcher can be a very powerful weapon.'' | ||
− | + | Introduced in [[Unreal Tournament 2004|UT2004]] for the [[Onslaught]] gametype, Grenade Launchers (weapon slot 7) shoot out projectiles which will bounce or roll until they lose momentum or until they encounter an objective, player, or enemy vehicle. Upon encountering one of these obstacles, the grenades will stick to that object and explode when the player who shot the grenades presses Secondary Fire, or when that player dies. An interesting application is to attach a grenade to a teammate (if friendly fire is off) and then have that teammate go on a suicide run into the enemy base. The exploding grenade will not hurt the teammate, but it will hurt whoever is around him or her. | |
+ | |||
+ | An extension of the above tactic is to fill a vehicle with grenades then place it in a highly visible position. When an enemy spots the vehicle and commandeers it, detonate the grenades to kill him. A word of caution, though: this is a VERY dirty tactic and should not be used against human players (or prepare for heavy verbal attacks). Another possible method is to fill a Manta with grenades, then jump in and go on a kamikaze run. | ||
+ | |||
+ | One of the most effective weapons against stationary targets, and mobile as well, if wielded correctly. | ||
+ | |||
+ | == Unreal Championship 2 == | ||
+ | |||
+ | {{QuoteSource|The grenade launcher is the standard canister gun loaded with explosive ammunition. The primary fire is a grenade which bounces off hard surfaces, and explodes either by proximity detection or when its timer runs out. The alt-fire shoots a mine that sticks to the first surface it hits. These mines detonate whenever they are within range of another explosion.<br />The mines can also be detonated by holding down alt-fire after shooting the grenade, then pulling fire. It's possible to build traps by laying a group of mines, then firing one last mine and waiting for an enemy to walk through the area before detonating. Mines can also be detonated in the air, though this does less damage because they are not yet fully armed.|Unreal Championship 2|UC2}} | ||
+ | {{sectstub}} | ||
+ | Shoots small balls that bounce around for a few seconds and explode when touched. Its secondary shoots a mine that is remote triggered. | ||
+ | |||
+ | ==Other== | ||
+ | There are some other weapons capable of launching grenades. | ||
+ | |||
+ | The [[Rocket Launcher]]s in [[Unreal]] and [[Unreal Tournament]] have an alternate fire mode that launches up to six grenades simultaneously. The Rocket Launcher in [[Unreal Tournament 3|UT3]] can fire up to three grenades simultaneously. (Regular rockets are rocket propelled grenades.) | ||
+ | |||
+ | The [[Assault Rifle]] in [[Unreal Tournament 2003|UT2003]] and [[Unreal Tournament 2004|UT2004]] launches grenades at a speed (distance) depending on the amount of time the alternate fire trigger was held. These grenades use different ammo than regular fire. | ||
+ | |||
+ | [[Category:Weapons]] [[Category:Projectile weapons]] [[Category:Gametype-specific weapons]] |
Latest revision as of 14:45, 1 November 2014
The Grenade Launcher is a weapon that appears in Return to Na Pali, Unreal 2, XMP, and Unreal Tournament 2004.
Contents
Unreal Return To Na Pali
- Primary fire
- Type: Grenade (timed)
- Damage: 80
- Fire rate: 0.2/s
- Secondary fire
- Type: Grenade (triggered)
- Damage: 80
- Fire rate: 0.2/s
- Ammunition
- Weapon pickup: 25
- Ammo pickup: 10
- Maximum: 50
One of the three Return to Na Pali's exclusive weapons. A UMS Grenade Launcher, its first appearance is in Neve's Crossing. Grenades can deal 80 damage.
Primary Fire: Throw a grenade which bounces through the environment. It will explode after three seconds or just on contact of a living being.
Secondary Fire: Similar to the primary fire, the grenade here never explodes by itself (it will pass through enemies). It can only be activated by pressing the secondary fire's button again. In the meanwhile you can also throw a normal grenade after throwing the alternate one. Detonating this latter bomb causes both grenades to explode. The secondary fire is often used for detonating the grenade sooner than the primary fire grenade would, making it somewhat useful at close range.
Unreal II and XMP
- Primary fire
- Type: Grenade
- Damage: Variable
- Fire rate: 0.8/s
- Secondary fire
- Type: Cycle ammo
- Damage: NA
- Fire rate: NA
- Ammunition
- Weapon pickup: 1 each
- Ammo pickup: 5
- Clip capacity: 5
- Maximum: 25
The grenade launcher is an amazingly versatile and effective piece of military hardware, perhaps the best all-around portable weapon in the Terran arsenal.
Unreal 2's Grenade Launcher, the M406 Hydra, is named after the many-headed Lernaean Hydra due to its ability to use multiple 40mm grenade types. At the beginning of the game Dalton only has access to explosive fragmentation grenades, but he will collect the other types along the way. Regular fire launches the currently loaded grenade, whose explosion can be delayed by holding the trigger for a short while. Alternate fire cycles through grenade types.
- Fragmentation (short: Frag) - Enormous explosive power and needle-sharp carbo-steel fragments. Absolutely lethal in close quarters. This type of grenades is the usual one. When fired, it explodes with a quite impressive blast radius. Does up to 200 points of damage. This is the most common type of grenades and you will usually have a lot of these. Due to the interesting coincidence, the short name of this type of grenades is the same as the name of a kill.
- Toxic gas (short: Toxic) - Sprays out a cloud of neurotoxic gas that is so caustic it eats through metal armor. This type of grenades is the most useful in small rooms or slow enemies as it creates a cloud of gas that drains the health from anyone in the area. Potentially the strongest type of grenades. Be careful not to fall in yourself.
- Incendiary (short: Inc) - Sprays burning phosphorus and will set almost anything on fire. One of the commonly used grenade types, Incendiary grenades will disorient enemies and deal more damage than Fragmentation grenades.
- Smoke - Lays down a smokescreen to help you escape from your enemies. Not effective against bots, but very effective against humans and will hide the player in XMP matches.
- Concussion (short: Conc) - Sends out a shockwave that will knock down most enemies. This grenade can be used to send enemies somewhere far, far away, but it is famous for "concussion jumps" - as it does almost no damage, but the shockwave throws people into the air, you can use the grenade against yourself and jump further than you could normally.
- EMP - Massive electro-magnetic pulse that will disable almost any electrical system instantly. Very effective against deployables and other electrical systems such as Drakk. Also heavily damages power suits.
In XMP the Hydra works a little bit differently in that the different classes carry simplified versions of the weapon that can only launch two grenade types. Regular and alternate fire are dedicated to these two types. The Ranger has access to the Frag and Smoke types, the Tech has EMP and toxic, and the Gunner has Incendiary and Concussion.
Unreal Tournament 2004
- Primary fire
- Type: Grenade
- Damage: 100
- Fire rate: 1.7/s
- Secondary fire
- Type: Detonate
- Fire rate: 1.1/s
- Ammunition
- Weapon pickup: 10
- Ammo pickup: 5
- Maximum: 50
Easily one of the most diverse weapons in current use, the Grenade Launcher can fire up to eight grenades at a time, either seeding an entire area for later detonation, or directly targeting enemies. Lined with electrostatic emitters, each grenade adheres to both enemy vehicles and infantry, the detonation of which lies completely in the hands of the weapon holder. When employed with creativity and timing, the Grenade Launcher can be a very powerful weapon.
Introduced in UT2004 for the Onslaught gametype, Grenade Launchers (weapon slot 7) shoot out projectiles which will bounce or roll until they lose momentum or until they encounter an objective, player, or enemy vehicle. Upon encountering one of these obstacles, the grenades will stick to that object and explode when the player who shot the grenades presses Secondary Fire, or when that player dies. An interesting application is to attach a grenade to a teammate (if friendly fire is off) and then have that teammate go on a suicide run into the enemy base. The exploding grenade will not hurt the teammate, but it will hurt whoever is around him or her.
An extension of the above tactic is to fill a vehicle with grenades then place it in a highly visible position. When an enemy spots the vehicle and commandeers it, detonate the grenades to kill him. A word of caution, though: this is a VERY dirty tactic and should not be used against human players (or prepare for heavy verbal attacks). Another possible method is to fill a Manta with grenades, then jump in and go on a kamikaze run.
One of the most effective weapons against stationary targets, and mobile as well, if wielded correctly.
Unreal Championship 2
The grenade launcher is the standard canister gun loaded with explosive ammunition. The primary fire is a grenade which bounces off hard surfaces, and explodes either by proximity detection or when its timer runs out. The alt-fire shoots a mine that sticks to the first surface it hits. These mines detonate whenever they are within range of another explosion.
The mines can also be detonated by holding down alt-fire after shooting the grenade, then pulling fire. It's possible to build traps by laying a group of mines, then firing one last mine and waiting for an enemy to walk through the area before detonating. Mines can also be detonated in the air, though this does less damage because they are not yet fully armed.
Shoots small balls that bounce around for a few seconds and explode when touched. Its secondary shoots a mine that is remote triggered.
Other
There are some other weapons capable of launching grenades.
The Rocket Launchers in Unreal and Unreal Tournament have an alternate fire mode that launches up to six grenades simultaneously. The Rocket Launcher in UT3 can fire up to three grenades simultaneously. (Regular rockets are rocket propelled grenades.)
The Assault Rifle in UT2003 and UT2004 launches grenades at a speed (distance) depending on the amount of time the alternate fire trigger was held. These grenades use different ammo than regular fire.