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Difference between revisions of "Health"
From Liandri Archives
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'''Health''' is used in all Unreal games to indicate the amount of damage a character can take. Health is displayed on a numerical scale, and one unit of health is usually referred to as a [[wikipedia:hit point|hit point]]. | '''Health''' is used in all Unreal games to indicate the amount of damage a character can take. Health is displayed on a numerical scale, and one unit of health is usually referred to as a [[wikipedia:hit point|hit point]]. | ||
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Normal health maximum is 100, super health maximum is 199. | Normal health maximum is 100, super health maximum is 199. | ||
<gallery> | <gallery> | ||
− | Image:HealthVials-UT.jpg|'''Health | + | Image:HealthVials-UT.jpg|'''Health Vial''' - heals 5 points, super healing, respawns every 18.2 seconds |
− | Image:HealthPack-UT.jpg|'''Health Pack''' - heals 20 points, normal healing | + | Image:HealthPack-UT.jpg|'''Health Pack''' - heals 20 points, normal healing, respawns every 18.2 seconds |
− | Image:HealthKeg-UT.jpg|'''Big Keg O' Health''' - health 100 points, super healing | + | Image:HealthKeg-UT.jpg|'''Big Keg O' Health''' - health 100 points, super healing, respawns every 90.9 seconds |
</gallery> | </gallery> | ||
==Unreal Tournament 2003 and 2004== | ==Unreal Tournament 2003 and 2004== | ||
− | [[UT2003]] and [[UT2004]] uses a set of health powerups that are very similar to that of [[UT]]. | + | [[UT2003]] and [[UT2004]] uses a set of health powerups that are very similar to that of [[UT]]. There's also the Booster [[adrenaline]] combo, which slowly converts adrenaline to health or shield at a rate of about 4 points per second. (Actually 5 points per 0.9 game seconds.) |
− | + | <gallery> | |
− | + | Image:UT2004_HealthVial.jpg|'''Health Vial''' - heals 5 points, super healing, respawns every 27.3 seconds | |
− | + | Image:UT2004_HealthPack.jpg|'''Health Pack''' - heals 25 points, normal healing, respawns every 27.3 seconds | |
− | + | Image:UT2004_HealthKeg.jpg|'''Big Keg O' Health''' - health 100 points, super healing, respawns every 54.5 seconds | |
+ | </gallery> | ||
==Unreal Tournament 3== | ==Unreal Tournament 3== | ||
− | [[UT3]] uses a set of health powerups that are | + | [[UT3]] uses a set of health powerups that are basically the same as in UT200x. |
<gallery> | <gallery> | ||
− | Image:UT3_HealthVial.jpg|'''Health | + | Image:UT3_HealthVial.jpg|'''Health Vial''' - heals 5 points, super healing, respawns every 27.3 seconds |
− | Image:UT3_HealthPack.jpg|'''Health Pack''' - heals 25 points, normal healing | + | Image:UT3_HealthPack.jpg|'''Health Pack''' - heals 25 points, normal healing, respawns every 27.3 seconds |
− | Image:UT3_HealthKeg.jpg|'''Big Keg O' Health''' - health 100 points, super healing | + | Image:UT3_HealthKeg.jpg|'''Big Keg O' Health''' - health 100 points, super healing, respawns every 54.5 seconds |
</gallery> | </gallery> | ||
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==Unreal Championship 2== | ==Unreal Championship 2== | ||
− | + | {{sectstub}} | |
==See also== | ==See also== |
Revision as of 12:28, 26 December 2007
Health is used in all Unreal games to indicate the amount of damage a character can take. Health is displayed on a numerical scale, and one unit of health is usually referred to as a hit point.
Health is shown in the player's HUD. Health powerups can often be recognized by its usually blue or green color. Most health powerups can only be picked and used up when needed. In multiplayer games health usually respawns, in singleplayer games it doesn't.
Usually players start out with 100 health, which is the maximum amount. Some special health powerups can exceed this amount up to a new maximum, usually around 200. When damaged after that, regular health powerups can only be picked up and used once the player's health is below 100 again, except for the special powerup. Additionally Armor (sometimes called Shield) can be used to protect against damage, and can be seen as extra "health".
Vehicles and turrets often have a limited amount of health, as do some deployables and missiles like the Redeemer. Although "armor" would be a better description in these cases, Armor in the Unreal universe refers to a related, but different concept.
Contents
Unreal
See also: Pickup Items.
- Bandages - Provide 5 health
- Nali Healing Fruit - Provide 30 health; less when not fully grow, can be grown by dropping seeds
- Health - Provide 20 health
- Superhealth - Provide 100 health, exceeds health above 100 and up to 200
Unreal 2 and XMP
In XMP players can regain health by using health charging stations placed throughout the level, or by picking up Health Packs dropped by a player. After being "killed", players can usually be revived, after which they will have 1 health.
Unreal Tournament
Normal health maximum is 100, super health maximum is 199.
Unreal Tournament 2003 and 2004
UT2003 and UT2004 uses a set of health powerups that are very similar to that of UT. There's also the Booster adrenaline combo, which slowly converts adrenaline to health or shield at a rate of about 4 points per second. (Actually 5 points per 0.9 game seconds.)
Unreal Tournament 3
UT3 uses a set of health powerups that are basically the same as in UT200x.
Unreal Championship
Health in UC works similar to that in UT2003.