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Difference between revisions of "Mutator"
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== Unreal Tournament == | == Unreal Tournament == | ||
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | ! Mutator !! Description | |
− | + | |- | |
− | + | | '''[[Arena]]''' || Replaces every weapon and ammo pickup in the match with one of these, depending on which one is selected. See the page for more info. | |
− | + | |- | |
− | + | | '''Chainsaw Melee''' || The Impact Hammer is replaced by a [[Chainsaw]]. | |
− | + | |- | |
− | + | | '''FatBoy''' || Frag a lot, and your head grows. Be fragged a lot, and your head shrinks. | |
− | + | |- | |
− | + | | '''[[Instagib]] DM''' || Removes every pickup from the arena, and gives the players an [[Enhanced Shock Rifle]]. | |
− | + | |- | |
− | + | | '''Instant Rockets''' || The Rocket Launcher won't fire 6 rockets, but one rocket at a time. | |
− | + | |- | |
− | + | | '''Jump Match''' || Enables players to jump extremely high. | |
− | + | |- | |
− | + | | '''Low Gravity''' || Reduces the gravity of the map. | |
− | + | |- | |
− | + | | '''No Redeemer''' || [[Redeemer]]s are removed from the map. | |
− | + | |- | |
− | + | | '''No Powerups''' || [[Invisibility#Unreal Tournament|Invisibility]], [[Shield Belt#Unreal Tournament|Shield Belt]], [[Damage Amplifier#Unreal Tournament|Damage Amplifier]], [[Jump Boots#Unreal Tournament|Jump Boots]] and the [[Health#Unreal Tournament|Big Keg O'Health]] are removed from the map. | |
− | + | |- | |
− | + | | '''[[Relics]]''' || (''Bonus Pack 1'') Add relics to the match. See the page for more info. | |
− | + | |- | |
− | + | | '''Stealth''' || Makes everyone invisible during a match. | |
− | + | |- | |
− | + | | '''Team Beacon''' || (''Bonus Pack 2'') Your teammates have an arrow above their heads, so you can identify them. | |
+ | |- | ||
+ | | '''Volatile Ammo''' || (''Bonus Pack 2'') Ammo explodes when hit by a weapon. | ||
+ | |- | ||
+ | | '''Volatile Weapon''' || (''Bonus Pack 2'') Weapons are discharged when a player dies. | ||
+ | |} | ||
== Unreal Championship/Unreal Tournament 2003/Unreal Tournament2004 == | == Unreal Championship/Unreal Tournament 2003/Unreal Tournament2004 == | ||
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | ! Mutator !! UC !! 2003 !! 2004 !! Description | |
− | + | |- | |
− | + | | '''Air Control''' || - || X || X || Changes how players move in the air. | |
− | + | |- | |
− | + | | '''[[Arena]]''' || X || X || X || Replaces weapons and ammo in map. | |
− | + | |- | |
− | + | | '''BigHead''' || X || X || X || Same effect as FatBoy, but with the user's body instead of just his/her head. | |
− | + | |- | |
− | + | | '''Big Wheels''' || - || - || X || [[Onslaught|ONS]]/[[Assault|AS]] only. Kill a lot, and your vehicle's wheels grow in size. Be killed a lot, and they'll shrink. | |
− | + | |- | |
− | + | | '''Bonus Combos''' || - || * || X || Adds the Pint-sized (LLLL) and Camouflage (RRRR) [[Adrenaline]] Combos. | |
− | + | |- | |
− | + | | '''[[Bonus Vehicles]]''' || - || - || ** || Replaces certain vehicles with the [[Cicada]], [[SPMA]] and [[Paladin]]. | |
− | + | |- | |
− | + | | '''[[Competition Mode]]''' || X || - || - || Disables Species specific attributes and levels the field to everyone. It's the inverse to ''Species Statistics''. | |
− | + | |- | |
− | + | | '''Floaty Cadavers''' || X || X || - || Cadavers don't fall to the floor, but float. | |
− | + | |- | |
− | + | | '''Game Speed''' || - || - || X || Modifies the game's speed. | |
− | + | |- | |
− | + | | '''InstaGib''' || X || X || X || See Unreal Tournament section above. | |
− | + | |- | |
− | + | | '''Lightning Guns''' || - || - || X || Replaces all [[Sniper Rifle]]s with [[Lightning Gun]]s. | |
− | + | |- | |
− | + | | '''Lightweight Vehicles''' || - || - || X || ONS/AS only. When being hit, vehicles will fly higher and farther like balloons. | |
− | + | |- | |
− | + | | '''Link Gun Medic''' || X || - || - || The [[Link Gun]] heals teammates. | |
− | + | |- | |
− | + | | '''LowGrav''' || X || X || X || See Unreal Tournament section above. | |
+ | |- | ||
+ | | '''No Adrenaline''' || X || X || X || Adrenaline pickups are removed from the map. | ||
+ | |- | ||
+ | | '''No Superweapons''' || - || X || X || Redeemers and Ion Painters are removed from the map. In ''2004'', the Target Painter is removed as well. | ||
+ | |- | ||
+ | | '''Onslaught Weapons''' || - || - || X || Adds ONS weapons ([[Mine Layer]], [[Grenade Launcher]], [[AVRiL]] and [[Target Painter]]) to the other gametypes. | ||
+ | |- | ||
+ | | '''QuadJump''' || - || X || X || Players can jump up to 4 times instead of 2. | ||
+ | |- | ||
+ | | '''Regeneration''' || X || X || X || All players regenerate health. | ||
+ | |- | ||
+ | | '''Slow Enemy''' || X || - || - || Reduces the enemy's speed. | ||
+ | |- | ||
+ | | '''Slow Motion Corpses''' || X || X || X || Dramatic slow-mo death animations. | ||
+ | |- | ||
+ | | '''Sniper Rifles''' || - || - || X || Same as ''Lightning Guns'', but inverted: LG are replaced by SR. | ||
+ | |- | ||
+ | | '''[[Species Statistics]]''' || - || - || X || Each race has unique combat statistics. | ||
+ | |- | ||
+ | | '''Stunt Vehicles''' || - || - || X || ONS/AS only. Vehicles can jump. Hold down the crouch key to charge up and then release to jump. They can also control wheeled vehicles in mid-air. | ||
+ | |- | ||
+ | | '''Super Berserk''' || - || - || X || Weapons are insanely fast and powerful. | ||
+ | |- | ||
+ | | '''Team Regeneration''' || X || - || - || All members of your team regenerate health. That's still no excuse to shoot them. | ||
+ | |- | ||
+ | | '''UDamage Reward''' || - || - || X || Any remaining UDamage powerup is thrown from players when they are fragged. | ||
+ | |- | ||
+ | | '''UT Classic''' || - || - || X || Classic [[UT]] style weapons and movement options. | ||
+ | |- | ||
+ | | '''UT2003 Style''' || - || - || X || UT2003 style fast weapon switching and boost dodging. | ||
+ | |- | ||
+ | | '''UTV2004S''' || - || - || X || Required to support UTV2004 SeeAll mode. | ||
+ | |- | ||
+ | | '''Vampire''' || X || X || X || Damaging your opponents will regenerate your health. | ||
+ | |- | ||
+ | | '''[[Arena#Vehicle Arena|Vehicle Arena]]''' || - || - || X || ONS/AS only. Replaces all vehicles in a map with a particular one. | ||
+ | |- | ||
+ | | '''Vehicle Pickups''' || - || - || ** || Vehicles can pick up items and give them to the driver. | ||
+ | |- | ||
+ | | '''[[Instagib#Zoom Instagib|Zoom InstaGib]]''' || - || X || X || Same as Instagib, but the secondary fire is a zoom function. | ||
+ | |} | ||
+ | (*) Available in UT2003 through Epic Bonus Pack. | ||
+ | (**) Available in UT2004 through ECE Bonus Pack or Mega Pack. | ||
== Unreal Championship 2 == | == Unreal Championship 2 == | ||
− | { | + | {| class="wikitable" |
+ | |- | ||
+ | ! Mutator !! Description | ||
+ | |- | ||
+ | | '''Adrenaline Jumps''' || Players can make extra jumps by spending adrenaline. | ||
+ | |- | ||
+ | | '''Announce Powerups''' || Players receive notification when a powerup respawns. | ||
+ | |- | ||
+ | | '''Camp Fire''' || To prevent camping, all players carry a ticking time bomb. Kill your enemies to buy extra time. When the timer hits zero, your bomb explodes, killing you and anyone nearby. | ||
+ | |- | ||
+ | | '''Character Weapons Only''' || Only your starting pistols and melee weapons are allowed. | ||
+ | |- | ||
+ | | '''Classic [[Unreal Championship|UC]]''' || No adrenaline, locking, melee, or third person camera. Pure old school. | ||
+ | |- | ||
+ | | '''Double Adrenaline''' || Players gain adrenaline twice as fast. | ||
+ | |- | ||
+ | | '''Friendly Fire Damage''' || Attacks that hit friendly players do half damage instead of none. | ||
+ | |- | ||
+ | | '''Timer Displayed''' || | ||
+ | |- | ||
+ | | '''[[Instagib]]''' || One shot, one kill. Melee weapons and high-power sniper rifles only. | ||
+ | |- | ||
+ | | '''Looting''' || Players drop their ammo and powerups when they die. | ||
+ | |- | ||
+ | | '''LowGrav''' || Gravity is reduced, but only for players. | ||
+ | |- | ||
+ | | '''LowGravAll''' || Gravity is reduced for players and world objects. | ||
+ | |- | ||
+ | | '''Melee Only''' || Only melee weapons are allowed. | ||
+ | |- | ||
+ | | '''No Adrenaline''' || Level the playing field by disabling all adrenaline abilities. | ||
+ | |- | ||
+ | | '''No Health Pickups''' || Health pickups are removed. | ||
+ | |- | ||
+ | | '''No Lock''' || Players cannot lock onto enemies. | ||
+ | |- | ||
+ | | '''No Melee''' || Melee weapons are not allowed. | ||
+ | |- | ||
+ | | '''Quad Jump''' || Airborne players can jump three times instead of once. | ||
+ | |- | ||
+ | | '''Radioactive''' || Players glow with radioactivity based on their score. | ||
+ | |- | ||
+ | | '''Random Pickup Respawn''' || Pickup and powerup respawn delays are randomized. | ||
+ | |- | ||
+ | | '''Retribution''' || Revenge is sweet! Take revenge on your killer to earn bonus points. | ||
+ | |- | ||
+ | | '''Rounds (Best of 3)''' || A match is played as a series of three rounds. Each round is played with normal game rules. The team who wins the most rounds wins the match. | ||
+ | |- | ||
+ | | '''Rounds (Best of 5)''' || A match is played as a series of five rounds. Each round is played with normal game rules. The team who wins the most rounds wins the match. | ||
+ | |- | ||
+ | | '''Speed Match''' || All players have Adrenaline-enhanced Speed, all the time. | ||
+ | |- | ||
+ | | '''Third Person Only''' || Force third person camera. | ||
+ | |- | ||
+ | | '''Vampire''' || All players have the Vampire ability active all the time. There are no health pickups; get your health by attacking your enemies. | ||
+ | |- | ||
+ | | '''Volatile''' || Ammo and health pickups explode when shot. | ||
+ | |- | ||
+ | | '''Wall Crawl''' || All players have the Wall Crawl ability active, all the time. | ||
+ | |- | ||
+ | | '''Weapon Master''' || All players start with the same weapon, randomly chosen. Once someone gets 5 kills, they are the Weapon Master. They receive a score bonus, and then a new weapon is selected. Only third-person perspective is allowed. | ||
+ | |} | ||
== Unreal Tournament III == | == Unreal Tournament III == | ||
− | { | + | {| class="wikitable" |
+ | |- | ||
+ | ! Mutator !! Description | ||
+ | |- | ||
+ | | '''Big Head''' || See UC/UT2003/UT2004 section above. | ||
+ | |- | ||
+ | | '''Friendly Fire''' || Shooting teammates damages them. (50% damage)<br>Only available in teamgames. | ||
+ | |- | ||
+ | | '''Handicap''' || Provides armor and weapon bonuses to losing players. | ||
+ | |- | ||
+ | | '''[[Instagib]]''' || See Unreal Tournament section above. | ||
+ | |- | ||
+ | | '''Kills Slow Time''' || Time slows down for a moment every time you kill an enemy. (Instant Action only) | ||
+ | |- | ||
+ | | '''LowGrav''' || See Unreal Tournament section above. | ||
+ | |- | ||
+ | | '''No Hoverboard''' || The players won't have the Hoverboard during a match. Only available in VCTF, Warfare and Greed. | ||
+ | |- | ||
+ | | '''No Orb''' || Removes the Orb from the map. Only available on Warfare. | ||
+ | |- | ||
+ | | '''No Super Pickups''' || [[Shield Belt#Unreal Tournament III|Shield Belt]], [[Berserk]], [[Damage Amplifier#Unreal Tournament III|UDamage]], [[Invisibility#Unreal Tournament III|Invisibility]], [[Invulnerability]], [[Health#Unreal Tournament III|Megahealth]] and [[Redeemer#Unreal Tournament III|Redeemers]] are removed from the map. | ||
+ | |- | ||
+ | | '''No Translocator''' || The players won't have the Translocator during a match. Only available in CTF and Greed. | ||
+ | |- | ||
+ | | '''SloMo''' || Slows the game's speed. | ||
+ | |- | ||
+ | | '''Speed Freak''' || Speeds the game's speed up. | ||
+ | |- | ||
+ | | '''Super Berserk''' || Players fire at Berserk speed for the entire match. | ||
+ | |- | ||
+ | | '''Survival''' || Spectating players spawn into the match after current players are killed (for the Duel gametype only). | ||
+ | |- | ||
+ | | '''[[Titan (mutator)|Titan]]''' || Allow players to become Titans. | ||
+ | |- | ||
+ | | '''[[Arena|Weapon Replacement]]''' || Default weapon pickups in a level can be substituted with different weapons. | ||
+ | |- | ||
+ | | '''Weapons Respawn''' || Weapons respawn instead of always being available. (Inverse of Weapon Stay) | ||
+ | |} | ||
+ | |||
+ | [[Category:Mutators]] |
Latest revision as of 14:21, 19 November 2014
A Mutator is a kind of mini-mod that can be applied to games in the Unreal series. Although, compared to conventional mods, changes made to the game are small, mutators can have a large impact on gameplay. For instance Instagib is sometimes considered a whole new gametype.
Contents
Unreal Tournament
Mutator | Description |
---|---|
Arena | Replaces every weapon and ammo pickup in the match with one of these, depending on which one is selected. See the page for more info. |
Chainsaw Melee | The Impact Hammer is replaced by a Chainsaw. |
FatBoy | Frag a lot, and your head grows. Be fragged a lot, and your head shrinks. |
Instagib DM | Removes every pickup from the arena, and gives the players an Enhanced Shock Rifle. |
Instant Rockets | The Rocket Launcher won't fire 6 rockets, but one rocket at a time. |
Jump Match | Enables players to jump extremely high. |
Low Gravity | Reduces the gravity of the map. |
No Redeemer | Redeemers are removed from the map. |
No Powerups | Invisibility, Shield Belt, Damage Amplifier, Jump Boots and the Big Keg O'Health are removed from the map. |
Relics | (Bonus Pack 1) Add relics to the match. See the page for more info. |
Stealth | Makes everyone invisible during a match. |
Team Beacon | (Bonus Pack 2) Your teammates have an arrow above their heads, so you can identify them. |
Volatile Ammo | (Bonus Pack 2) Ammo explodes when hit by a weapon. |
Volatile Weapon | (Bonus Pack 2) Weapons are discharged when a player dies. |
Unreal Championship/Unreal Tournament 2003/Unreal Tournament2004
Mutator | UC | 2003 | 2004 | Description |
---|---|---|---|---|
Air Control | - | X | X | Changes how players move in the air. |
Arena | X | X | X | Replaces weapons and ammo in map. |
BigHead | X | X | X | Same effect as FatBoy, but with the user's body instead of just his/her head. |
Big Wheels | - | - | X | ONS/AS only. Kill a lot, and your vehicle's wheels grow in size. Be killed a lot, and they'll shrink. |
Bonus Combos | - | * | X | Adds the Pint-sized (LLLL) and Camouflage (RRRR) Adrenaline Combos. |
Bonus Vehicles | - | - | ** | Replaces certain vehicles with the Cicada, SPMA and Paladin. |
Competition Mode | X | - | - | Disables Species specific attributes and levels the field to everyone. It's the inverse to Species Statistics. |
Floaty Cadavers | X | X | - | Cadavers don't fall to the floor, but float. |
Game Speed | - | - | X | Modifies the game's speed. |
InstaGib | X | X | X | See Unreal Tournament section above. |
Lightning Guns | - | - | X | Replaces all Sniper Rifles with Lightning Guns. |
Lightweight Vehicles | - | - | X | ONS/AS only. When being hit, vehicles will fly higher and farther like balloons. |
Link Gun Medic | X | - | - | The Link Gun heals teammates. |
LowGrav | X | X | X | See Unreal Tournament section above. |
No Adrenaline | X | X | X | Adrenaline pickups are removed from the map. |
No Superweapons | - | X | X | Redeemers and Ion Painters are removed from the map. In 2004, the Target Painter is removed as well. |
Onslaught Weapons | - | - | X | Adds ONS weapons (Mine Layer, Grenade Launcher, AVRiL and Target Painter) to the other gametypes. |
QuadJump | - | X | X | Players can jump up to 4 times instead of 2. |
Regeneration | X | X | X | All players regenerate health. |
Slow Enemy | X | - | - | Reduces the enemy's speed. |
Slow Motion Corpses | X | X | X | Dramatic slow-mo death animations. |
Sniper Rifles | - | - | X | Same as Lightning Guns, but inverted: LG are replaced by SR. |
Species Statistics | - | - | X | Each race has unique combat statistics. |
Stunt Vehicles | - | - | X | ONS/AS only. Vehicles can jump. Hold down the crouch key to charge up and then release to jump. They can also control wheeled vehicles in mid-air. |
Super Berserk | - | - | X | Weapons are insanely fast and powerful. |
Team Regeneration | X | - | - | All members of your team regenerate health. That's still no excuse to shoot them. |
UDamage Reward | - | - | X | Any remaining UDamage powerup is thrown from players when they are fragged. |
UT Classic | - | - | X | Classic UT style weapons and movement options. |
UT2003 Style | - | - | X | UT2003 style fast weapon switching and boost dodging. |
UTV2004S | - | - | X | Required to support UTV2004 SeeAll mode. |
Vampire | X | X | X | Damaging your opponents will regenerate your health. |
Vehicle Arena | - | - | X | ONS/AS only. Replaces all vehicles in a map with a particular one. |
Vehicle Pickups | - | - | ** | Vehicles can pick up items and give them to the driver. |
Zoom InstaGib | - | X | X | Same as Instagib, but the secondary fire is a zoom function. |
(*) Available in UT2003 through Epic Bonus Pack. (**) Available in UT2004 through ECE Bonus Pack or Mega Pack.
Unreal Championship 2
Mutator | Description |
---|---|
Adrenaline Jumps | Players can make extra jumps by spending adrenaline. |
Announce Powerups | Players receive notification when a powerup respawns. |
Camp Fire | To prevent camping, all players carry a ticking time bomb. Kill your enemies to buy extra time. When the timer hits zero, your bomb explodes, killing you and anyone nearby. |
Character Weapons Only | Only your starting pistols and melee weapons are allowed. |
Classic UC | No adrenaline, locking, melee, or third person camera. Pure old school. |
Double Adrenaline | Players gain adrenaline twice as fast. |
Friendly Fire Damage | Attacks that hit friendly players do half damage instead of none. |
Timer Displayed | |
Instagib | One shot, one kill. Melee weapons and high-power sniper rifles only. |
Looting | Players drop their ammo and powerups when they die. |
LowGrav | Gravity is reduced, but only for players. |
LowGravAll | Gravity is reduced for players and world objects. |
Melee Only | Only melee weapons are allowed. |
No Adrenaline | Level the playing field by disabling all adrenaline abilities. |
No Health Pickups | Health pickups are removed. |
No Lock | Players cannot lock onto enemies. |
No Melee | Melee weapons are not allowed. |
Quad Jump | Airborne players can jump three times instead of once. |
Radioactive | Players glow with radioactivity based on their score. |
Random Pickup Respawn | Pickup and powerup respawn delays are randomized. |
Retribution | Revenge is sweet! Take revenge on your killer to earn bonus points. |
Rounds (Best of 3) | A match is played as a series of three rounds. Each round is played with normal game rules. The team who wins the most rounds wins the match. |
Rounds (Best of 5) | A match is played as a series of five rounds. Each round is played with normal game rules. The team who wins the most rounds wins the match. |
Speed Match | All players have Adrenaline-enhanced Speed, all the time. |
Third Person Only | Force third person camera. |
Vampire | All players have the Vampire ability active all the time. There are no health pickups; get your health by attacking your enemies. |
Volatile | Ammo and health pickups explode when shot. |
Wall Crawl | All players have the Wall Crawl ability active, all the time. |
Weapon Master | All players start with the same weapon, randomly chosen. Once someone gets 5 kills, they are the Weapon Master. They receive a score bonus, and then a new weapon is selected. Only third-person perspective is allowed. |
Unreal Tournament III
Mutator | Description |
---|---|
Big Head | See UC/UT2003/UT2004 section above. |
Friendly Fire | Shooting teammates damages them. (50% damage) Only available in teamgames. |
Handicap | Provides armor and weapon bonuses to losing players. |
Instagib | See Unreal Tournament section above. |
Kills Slow Time | Time slows down for a moment every time you kill an enemy. (Instant Action only) |
LowGrav | See Unreal Tournament section above. |
No Hoverboard | The players won't have the Hoverboard during a match. Only available in VCTF, Warfare and Greed. |
No Orb | Removes the Orb from the map. Only available on Warfare. |
No Super Pickups | Shield Belt, Berserk, UDamage, Invisibility, Invulnerability, Megahealth and Redeemers are removed from the map. |
No Translocator | The players won't have the Translocator during a match. Only available in CTF and Greed. |
SloMo | Slows the game's speed. |
Speed Freak | Speeds the game's speed up. |
Super Berserk | Players fire at Berserk speed for the entire match. |
Survival | Spectating players spawn into the match after current players are killed (for the Duel gametype only). |
Titan | Allow players to become Titans. |
Weapon Replacement | Default weapon pickups in a level can be substituted with different weapons. |
Weapons Respawn | Weapons respawn instead of always being available. (Inverse of Weapon Stay) |