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Difference between revisions of "ONS-Adara"
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Revision as of 10:04, 6 April 2011
Seizmic tremors and eons of erosion forged this battlefield. Adara Canyon is nature at its most awe-inspiring. But don't let the beauty fool you. Long drops claim lives and the corridor-like nature of the canyon makes AVRiL avoidance somewhat difficult.
map description
Full title | Adara Canyon |
---|---|
Author(s) | Sjoerd 'Hourences' De Jong |
Players | 12-20 |
Music | KR-Morpheus3 |
Games | Unreal Tournament 2004 |
Gametype | Onslaught |
Map Description
Adara is a relatively symmetrical map set in a long, deep canyon. A unique feature of this map are the unattackable "support" nodes, which are only linked to a power core and not to any other nodes. There are also various boost ramps for certain vehicles.
Pickups & Vehicles
Pickups
Pickup | Location |
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Redeemer | On the top of the central communications tower. |
Vehicles
Vehicle | Location |
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Manta | One at each base, one at each support node (5 and 7) and 2 at the center node |
Scorpion | One at every node and base, but the support and the center nodes (5, 6 and 7) |
Hellbender | One at the north (4), south (3) and center(6) power nodes. |
Goliath | The tank spawns at the east and west nodes (1 and 2) |
Raptor | At the east and west power nodes (1 and 2), on a higher platform |
Paladin | The Paladin is located at the support nodes (5 and 7) |
SPMA | An SPMA spawns in each base |
Cicada | The Cicada spawns in both bases |
Energy Turret | There are two turrets at each base and 1 near the east and west nodes |