Seizmic tremors and eons of erosion forged this battlefield. Adara Canyon is nature at its most awe-inspiring. But don't let the beauty fool you. Long drops claim lives and the corridor-like nature of the canyon makes AVRiL avoidance somewhat difficult.
UT2004 map description
Screenshot of Adara Canyon
Full title
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Adara Canyon
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Author(s)
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Sjoerd 'Hourences' De Jong
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Players
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12-20
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Music
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KR-Morpheus3
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Game
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UT2004
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Gametype
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Onslaught
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Map Description
Adara is a relatively symmetrical map set in a long, deep canyon. A unique feature of this map are the unattackable "support" nodes, which are only linked to a power core and not to any other nodes. There are also various boost ramps for certain vehicles.
Pickups & Vehicles
Pickups
Pickup
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Location
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Redeemer |
On the top of the central communications tower.
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Vehicles
Vehicle
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Location
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Manta |
One at each base, one at each support node (5 and 7) and 2 at the center node
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Scorpion |
One at every node and base, but the support and the center nodes (5, 6 and 7)
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Hellbender |
One at the north (4), south (3) and center(6) power nodes.
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Goliath |
The tank spawns at the east and west nodes (1 and 2)
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Raptor |
At the east and west power nodes (1 and 2), on a higher platform
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Paladin |
The Paladin is located at the support nodes (5 and 7)
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SPMA |
An SPMA spawns in each base
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Cicada |
The Cicada spawns in both bases
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Energy Turret |
There are two turrets at each base and 1 near the east and west nodes
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Node Layouts
First Alternate Node Layout
Second Alternate Node Layout
Strategy
Offensive
Defensive