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Swamp

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Revision as of 12:08, 20 December 2008 by GreatEmerald (talk | contribs) (Still incomplete...)
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Screenshot of Marsh - Sanctuary Lost
Full title Marsh - Sanctuary Lost
Author(s) Scott Dalton
Music Unknown
Game Unreal II: The Awakening
Gametype Single player

Swamp is the second mission on Elara V in Unreal II. Unlike the most other levels, this one is mainly an enemy avoiding practise. It is famous for the creatures living there, Seagoats, that are the main easter egg topic in the whole game. It doesn't have the usual Atlantis Interlude level.

Marsh - Sanctuary Lost

First cutscene

Your dropship flies back to TCA Atlantis from Elara V. When it is about to land in it, Aida calls John Dalton. A dialogue starts.

Aida: Atlantis calling PeaceKeeper. We're sending you back, John.

Dalton: What's up, Aida?

Aida: We've got more trouble down there.

PeaceKeeper turns back and lands on the surface of Sanctuary. Obviously Aida heard the news only when PeaceKeeper was about to land, as otherwise she would have contacted John earlier, and the ship wouldn't have flown anywhere, as Ne'Ban controls it. The cutscene ends here.

Marsh - Sanctuary Lost

An introduction now replaces the briefing. Aida explains why you're here:

Your Marine pals were shot down before they reached escape velocity. Their ship crashed in a forest on the far side of the planet. They've still got the artifact. They've set up a perimeter and will hold position until you arrive. The indigenous creatures shouldn't give you any trouble, but somebody shot that ship down - and whoever did is probably still around.
We can't fly you in there. You'll have to go in on foot. They've lit beacons to guide you to the crash site. Go get the Marines and lead them to a clearing big enough to set the Atlantis down. I'll see you soon.

You will be shown the crashed Marines' dropship, a process of placing Field Generators, then a Rammer and the beacons. You start the level near PeaceKeeper. A few points to remember before you go on: as Aida said, the creatures here are not aggressive. But watch your fire, or they will get mad and try to attack you. You shouldn't act as in a "shoot everything that moves" game here. Another point to remember is that there are absolutely no enemies here before you reach the Marines. So take your time and explore instead of just following the beacons. Don't worry, you won't get lost, those beacons are everywhere. The third point to remember is that unline in other Unreal series games, you don't cause stomp damage - that is, you can jump on the animals as much as you want and you won't get them angry. That's why this level is the most peaceful level of all the ones that you will find in this game. You can just relax by walking on the terrain, looking at the animals, their incredibly detailed shadows, the trees, the weather effects and so on.

After you're bored of exploring, go find the spot where you can see a Shield Charger. Remember that place and the closest path from there to the Marines. After you're used to that, go over and see Sgt. Kramer. He will disable the Force Wall and let you pass.


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