NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "Talk:ONS-Torlan"

From Liandri Archives

Jump to: navigation, search
m (Weapons, Pickups & Vehicles: Took out the ToC)
Line 11: Line 11:
  
 
::::You could try some layouts here on this talk page, and when we've decided on a layout we can copy that to the page itself. --[[User:Kaithofis|Kaithofis]] 09:50, 27 April 2011 (CDT)
 
::::You could try some layouts here on this talk page, and when we've decided on a layout we can copy that to the page itself. --[[User:Kaithofis|Kaithofis]] 09:50, 27 April 2011 (CDT)
 
==Weapons, Pickups & Vehicles==
 
  
 
===Pickups===
 
===Pickups===

Revision as of 08:14, 27 April 2011

Template time! All those in favor say "Yay", all those opposed say "Nay" --Kaithofis 11:11, 24 January 2009 (EST)

What do you mean? That this page should be a featured article? --GreatEmerald 17:10, 24 January 2009 (EST)
Oh, sorry. I suppose I was a bit unclear. What I meant to ask was if this page, in its current state, should be used as a template for the rest of the ONS maps, with the new lay-out combining the pickups and vehicles in 1 section in tables in particular. It could probably use a picture section showing the bases and control points, but that should cover it imo. --Kaithofis 20:35, 24 January 2009 (EST)
Yea, just like I've said, a featured article. Looks like we don't have anything better, so I Symbol support vote.svg.png Support the idea. --GreatEmerald 06:09, 25 January 2009 (EST)
Me too. Although there should be a mention of the weapon lockers and "standalone" weapons like there's already for the pickups and vehicles somewhere. I've proposed a layout for this specific part in the Layout Guidelines talk page. Should I edit the page to show how it would look? --Neon_Knight 09:29, 27 April 2011 (CDT)
You could try some layouts here on this talk page, and when we've decided on a layout we can copy that to the page itself. --Kaithofis 09:50, 27 April 2011 (CDT)

Pickups

Item and Vehicle map
Pickup Count Locations
Super Shield X On the top of the central communications tower. There are also Super Shield pickups at the corner nodes.
Keg o' Health X One is located in the center of each base, while the third is located near the central communications tower.
Double Damage X The Double Damage pickup is located right next to the central powernode.

Vehicles

Vehicle Count Locations
Manta X One of these can be found at every powernode and at the powercores. The central node's Manta spawns at the upper level.
Scorpion X The Scorpion spawns next to the powernodes 2, 3 and 4
Hellbender X The Hellbender spawns at the powercores and at the upper level inside the communications tower.
Goliath X The tank spawns at the corner nodes 1 and 5.
Raptor X The Raptor can be found at the powercores and on the upper level of the central node.
Paladin X With Bonus Vehicles, the Paladin replaces the Scorpion at power nodes 2 and 4.
SPMA X With Bonus Vehicles, the SPMA replaces the center node's Hellbender.
Cicada X With Bonus Vehicles, the Cicada replaces the Raptors spawning next to the powercores..

Weapons

Weapon Count Location
Link Gun, Flak Cannon, Shock Rifle X The redeemer on this map is located on the top of the central communications tower.
Link Gun, Minigun, Mine Layer X On the top of the central communications tower. There are also Super Shield pickups at the corner nodes.
Link Gun, Grenade Launcher, Lightning Gun X One is located in the center of each base, while the third is located near the central communications tower.
Link Gun, Shock Rifle, AVRiL X The Double Damage pickup is located right next to the central powernode.
Redeemer X The redeemer on this map is located on the top of the central communications tower.


This is my best take atm. I don't think that it looks very good. It doesn't fit in with the rest, and it makes the whole secion look a bit messy. Feel free to copy and try to improve on this. --Kaithofis 10:12, 27 April 2011 (CDT)