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CTF-BridgeOfFate

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Two sides, a huge cave in between, one bridge going from side to side, bridging the gap between two teams, bridging the gap between hope and despair.
UT2004 map description
Screenshot of Bridge of Fate
Full title Bridge of Fate
Author(s) Bastiaan 'Checker' Frank
Players 8-12
Music Level15
Game UT2004
Gametype Capture the Flag

Map Description

Bridge of Fate is a large Capture the Flag map set in a moody cavern. The 2 bases are divided by a large canyon that runs through the middle of the map. There are 3 bridges that cross this canyon, one of which is broken, but the gap can be jumped over. The bases feature an enormous hall with sky-high pillars and a few other, smaller rooms. There is virtually no z-axis gameplay here, apart from the Flag room and the area in/around the canyon.

Weapons & Pickups

Bridge of Fate weapon and power-up locations.

Weapons

Weapon Count Ammo Ammo Location
Bio Rifle 2 4 2 next to each weapon pickup
Shock Rifle 4 12 2 next to each pickup, 1 in each flag room, 1 near NE & SW Lightning Gun pickup
Link Gun 4 16 3 next to each pickup, 1 in each flag room, 1 near NW & SE Lightning Gun pickup
Minigun 2 8 2 next to each pickup, 1 in each flag room, 1 near each Flak Cannon pickup
Flak Cannon 2 6 1 near each pickup, 1 in each flag room, 1 near NW & SE Lightning Gun pickup
Rocket Launcher 2 6 1 near each pickup, 1 in each flag room, 1 near NE & SW Lightning Gun pickup
Lightning Gun 4 8 1 near each pickup, 1 in each flag room, 1 near each Rocket Launcher pickup
Redeemer 2 - NOTE: The weapon pickup is placed on a high ledge. Requires use of the Translocator to reach

Pickups

Pickup Count Location
Health Vial 12 3 on each staircase from the pillar-hall to the canyon
Health Pack 16 4 in each pillar-hall, 2 on each end of the middle bridge, 1 in each pillar-hall side room
Big Keg O' Health 2 In the back of the pillar-hall, on a high ledge. Requires Translocator to reach.
Shield Pack 2 Near the middle of the pillar-hall
Super Shield Pack 2 On a high ledge next to the canyon
Adrenaline 8 4 around each Super Shield Pack pickup
Double Damage 1 In the middle of the central bridge

Tips & tricks

Single-Player tips

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Trivia

Author's Notes

It started with just the flag room. I designed it more for visuals and fun, rather then gameplay, but when I walked around it I started to get a feel for it as a base. I then added the room with the big pillars as a middle area and copied the base over. I kept the entrances to the base small because I turned it into a bombing run map.

In UT2003 you can throw the bomb ahead of yourself and then teleport to the same spot with the translocator without much delay. This made defending a base very hard. With small entrances the defenders have an easier time fighting against this.

Later I added the cave area as the new middle area, to make the map harder and a bit slower paced. The CTF version was modified even more with adding separate rooms on each of the pillar rooms, to make flag running easier. It created more hide and seek gameplay that way.

I was responsible for most of the layout / meshing / lighting and bug fixing.[1]

Pictures

See also

References