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Difference between revisions of "DM-Gael"
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(New page: {{stub}} {{Infobox Map | title = Gael | description = | mapimage = DM-Gael.gif | imagedesc = Gael | author = James Schmalz | players = 2 | music = KR-Collision-C...) |
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− | {{ | + | {{For|other versions of this map|Recurring maps#Morbias}} |
{{Infobox Map | {{Infobox Map | ||
| title = Gael | | title = Gael | ||
− | | description = | + | | description = Nowhere to run. Nowhere to hide. Deathmatch up close and personal. |
| mapimage = DM-Gael.gif | | mapimage = DM-Gael.gif | ||
| imagedesc = Gael | | imagedesc = Gael | ||
− | | author = James Schmalz | + | | author = [[James Schmalz]] |
| players = 2 | | players = 2 | ||
| music = KR-Collision-Course | | music = KR-Collision-Course | ||
− | | games = [[UT2003]], [[UT2004]] | + | | games = [[UT2003]], [[UC]], [[UT2004]]. |
| gametype = Deathmatch | | gametype = Deathmatch | ||
}} | }} | ||
− | DM-Gael is the spiritual successor or the [[Unreal Tournament]] map [[DM-Fractal]] | + | ==Map Description== |
+ | DM-Gael is the spiritual successor or the [[Unreal Tournament]] map [[DM-Fractal]]. The map also has some elements of [[DM-MorbiasII|DM-Morbias][]]. <br> | ||
− | + | This map is as simple as they come: There's only 1 main room, with a walkway on the 1st floor, which is connected to the ground floor by 2 elevators (a lay-out similar to that of [[DM-MorbiasII]]) | |
+ | There's a fairly large and deep pit in the middle of this room. Floating in the center of this pit is a platform with a Wildcard base on it, which spawns powerful pickups at timed intervals. Reaching this pickup comes at a risk, as falling down the pit will result in death. | ||
− | ==Weapons== | + | ==Weapons & Pickups== |
+ | [[Image:Gael-Pickups.png|thumb|right|90px|Gael]] | ||
− | ==Tips & | + | ===Weapons=== |
+ | {| class="wikitable" style="font-size: 88%; margin: 0;" | ||
+ | |- | ||
+ | !width="100"|Weapon | ||
+ | !width="50"|Count | ||
+ | !width="50"|Ammo | ||
+ | !width="450"|Ammo Location | ||
+ | |- | ||
+ | | [[Rocket Launcher]] || 1 || 6 || 1 behind each large column on top-floor. 2 on ground-floor | ||
+ | |- | ||
+ | | [[Lightning Gun]] || 1 || 4 || 2 on ground-floor. 1 above each ground-floor Rocket Launcher pickup | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Pickups=== | ||
+ | {| class="wikitable" style="font-size: 88%; margin: 0;" | ||
+ | |- | ||
+ | !width="155"|Pickup | ||
+ | !width="50"|Count | ||
+ | !width="450"|Location | ||
+ | |- | ||
+ | | Wildcard || 1 || ''Randomly spawns [[Double Damage]], [[Armor#Unreal_Tournament_2003_and_2004|Super Shield Pack]] or [[Health#Unreal_Tournament_2003_and_2004|Big Keg O' Health]] | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==Tips & tricks== | ||
+ | Remember the timed intervals at which the pickups respawn and stay hidden (behind the large columns, for instance) when hurt | ||
+ | |||
+ | ==Trivia== | ||
+ | * At the bottom of the pit, a fan of [[Gorge]] is trapped behind a glass window. Gorge himself, however, lays dead in a pool of blood, along with Brutalis and Wraith. | ||
+ | * The beta version of the map, and the ''Championship'' version, had no death pit. As a result, it played like "Morbias + Lightning Gun". | ||
+ | |||
+ | [[Category:UT2003 maps]] | ||
+ | [[Category:UT2004 maps]] | ||
+ | [[Category: Unreal Championship maps]] |
Latest revision as of 15:21, 11 January 2013
- For other versions of this map, see Recurring maps#Morbias.
Nowhere to run. Nowhere to hide. Deathmatch up close and personal.
map description
Full title | Gael |
---|---|
Author(s) | James Schmalz |
Players | 2 |
Music | KR-Collision-Course |
Games | UT2003, UC, UT2004. |
Gametype | Deathmatch |
Map Description
DM-Gael is the spiritual successor or the Unreal Tournament map DM-Fractal. The map also has some elements of DM-Morbias][.
This map is as simple as they come: There's only 1 main room, with a walkway on the 1st floor, which is connected to the ground floor by 2 elevators (a lay-out similar to that of DM-MorbiasII) There's a fairly large and deep pit in the middle of this room. Floating in the center of this pit is a platform with a Wildcard base on it, which spawns powerful pickups at timed intervals. Reaching this pickup comes at a risk, as falling down the pit will result in death.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
Rocket Launcher | 1 | 6 | 1 behind each large column on top-floor. 2 on ground-floor |
Lightning Gun | 1 | 4 | 2 on ground-floor. 1 above each ground-floor Rocket Launcher pickup |
Pickups
Pickup | Count | Location |
---|---|---|
Wildcard | 1 | Randomly spawns Double Damage, Super Shield Pack or Big Keg O' Health |
Tips & tricks
Remember the timed intervals at which the pickups respawn and stay hidden (behind the large columns, for instance) when hurt
Trivia
- At the bottom of the pit, a fan of Gorge is trapped behind a glass window. Gorge himself, however, lays dead in a pool of blood, along with Brutalis and Wraith.
- The beta version of the map, and the Championship version, had no death pit. As a result, it played like "Morbias + Lightning Gun".