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Difference between revisions of "DM-Pyramid"
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− | + | {{Infobox Map | |
− | + | | title = Floating Pyramid | |
− | + | | description = | |
− | + | | mapimage = DM-Pyramid.jpg | |
− | {| class="wikitable" style="font-size: 88%; margin: 0 | + | | imagedesc = DM-Pyramid |
+ | | author = [[Cedric 'Inoxx' Fiorentino]] | ||
+ | | players = 8 | ||
+ | | music = Mech8 | ||
+ | | game = Unreal Tournament | ||
+ | | gametype = Deathmatch | ||
+ | }} | ||
+ | |||
+ | == Map Description == | ||
+ | |||
+ | == Weapons & Pickups == | ||
+ | === Weapons === | ||
+ | {| class="wikitable" style="font-size: 88%; margin: 0;" | ||
+ | |- | ||
+ | !width="100"|Weapon | ||
+ | !width="60"|Count | ||
+ | !width="60"|Ammo | ||
+ | !width="350"|Ammo Location | ||
+ | |- | ||
+ | | [[BioRifle]] || 1 || 2 || | ||
|- | |- | ||
− | + | | [[Shock Rifle]] || 1 || 2 || | |
− | | | ||
|- | |- | ||
− | + | | [[Pulse Gun]] || 1 || 2 || | |
− | | [[ | ||
|- | |- | ||
− | + | | [[Ripper]] || 1 || 2 || | |
− | | | ||
|- | |- | ||
− | + | | [[Flak Cannon]] || 1 || 2 || | |
− | | | ||
|- | |- | ||
− | + | | [[Rocket Launcher]] || 1 || 2 || | |
− | | [[ | ||
|- | |- | ||
− | |||
− | |||
|} | |} | ||
− | { | + | === Pickups === |
+ | {| class="wikitable" style="font-size: 88%; margin: 0;" | ||
+ | |- | ||
+ | !width="165"|Pickup | ||
+ | !width="60"|Count | ||
+ | !width="350"|Location | ||
+ | |- | ||
+ | | [[Health#Unreal_Tournament|Health Pack]] || 4 || | ||
+ | |- | ||
+ | | [[Armor#Unreal_Tournament|Body Armor]] || 1 || | ||
+ | |- | ||
+ | | [[Jump Boots]] || 1 || Below the pyramid. | ||
+ | |- | ||
+ | | [[Armor#Unreal_Tournament|Shield Belt]] || 1 || Below the pyramid. | ||
+ | |- | ||
+ | | [[Invisibility]] || 1 || In a glitched, unreachable area. | ||
+ | |- | ||
+ | | [[Damage Amplifier|UDamage]] || 1 || Below the pyramid. | ||
+ | |- | ||
+ | |} | ||
− | == | + | == Tips & tricks == |
+ | * The lower part of the middle tube, where all the powerups are, is an excellent chance to get some free frags or just lower your foes frag counts. | ||
+ | * Knockback weapons are very useful in this map, especially if there're some people near the ledges of a level. | ||
− | === | + | == Trivia == |
+ | * Actually the mapper placed the invisibility of Unreal which UT replaces with its own. | ||
+ | === Author's Notes === | ||
+ | {{QuoteSource|I just wanted to do something weird and brutal, where fight is the only goal of the Level, and where gathering Items is secondary. The Tube in the middle allow you to fly from floor to floor. The Level is oversimplified but the resulting gameplay is interesting. You can go under the basement level to get all the goodies but it's risky since anyone who sees you can send you flying in the sky.<ref>[http://replay.web.archive.org/20031026081211/http://www.planetunreal.com/inoxx/maps/pyramid.htm DM-Pyramid history by Inoxx]</ref>|Inoxx's website|UT}} | ||
− | == | + | == References == |
+ | <references /> | ||
+ | {{Navbox maps|game=Unreal Tournament|gametype=Deathmatch}} | ||
[[Category:Deathmatch maps|Pyramid]] | [[Category:Deathmatch maps|Pyramid]] | ||
− | [[Category:Unreal Tournament maps]] | + | [[Category:Unreal Tournament maps|Pyramid]] |
Latest revision as of 20:58, 10 January 2013
Full title | Floating Pyramid |
---|---|
Author(s) | Cedric 'Inoxx' Fiorentino |
Players | 8 |
Music | Mech8 |
Game | Unreal Tournament |
Gametype | Deathmatch |
Map Description
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
BioRifle | 1 | 2 | |
Shock Rifle | 1 | 2 | |
Pulse Gun | 1 | 2 | |
Ripper | 1 | 2 | |
Flak Cannon | 1 | 2 | |
Rocket Launcher | 1 | 2 |
Pickups
Pickup | Count | Location |
---|---|---|
Health Pack | 4 | |
Body Armor | 1 | |
Jump Boots | 1 | Below the pyramid. |
Shield Belt | 1 | Below the pyramid. |
Invisibility | 1 | In a glitched, unreachable area. |
UDamage | 1 | Below the pyramid. |
Tips & tricks
- The lower part of the middle tube, where all the powerups are, is an excellent chance to get some free frags or just lower your foes frag counts.
- Knockback weapons are very useful in this map, especially if there're some people near the ledges of a level.
Trivia
- Actually the mapper placed the invisibility of Unreal which UT replaces with its own.
Author's Notes
I just wanted to do something weird and brutal, where fight is the only goal of the Level, and where gathering Items is secondary. The Tube in the middle allow you to fly from floor to floor. The Level is oversimplified but the resulting gameplay is interesting. You can go under the basement level to get all the goodies but it's risky since anyone who sees you can send you flying in the sky.[1]
References