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Difference between revisions of "DM-Pyramid"

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== Strategy ==
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== Tips & tricks ==
 
* The lower part of the middle tube, where all the powerups are, is an excellent chance to get some free frags or just lower your foes frag counts.
 
* The lower part of the middle tube, where all the powerups are, is an excellent chance to get some free frags or just lower your foes frag counts.
 
* Knockback weapons are very useful in this map, especially if there're some people near the ledges of a level.
 
* Knockback weapons are very useful in this map, especially if there're some people near the ledges of a level.
  
 
== Trivia ==
 
== Trivia ==
 
 
* Actually the mapper placed the invisibility of Unreal which UT replaces with its own.
 
* Actually the mapper placed the invisibility of Unreal which UT replaces with its own.
  
 
== External links ==
 
== External links ==
 
* [http://replay.web.archive.org/20031026081211/http://www.planetunreal.com/inoxx/maps/pyramid.htm DM-Pyramid history by Inoxx]
 
* [http://replay.web.archive.org/20031026081211/http://www.planetunreal.com/inoxx/maps/pyramid.htm DM-Pyramid history by Inoxx]
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{{Navbox maps|game=Unreal Tournament|gametype=Deathmatch}}
  
 
[[Category:Deathmatch maps|Pyramid]]
 
[[Category:Deathmatch maps|Pyramid]]
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[[Category:Unreal Tournament maps|Pyramid]]

Revision as of 22:11, 8 January 2013

DM-Pyramid
Full title Floating Pyramid
Author(s) Cedric 'Inoxx' Fiorentino
Players 8
Music Mech8
Game Unreal Tournament
Gametype Deathmatch

Map Description

Weapons & Pickups

Weapons

Weapon Count Ammo Ammo Location
BioRifle 1 2
Shock Rifle 1 2
Pulse Gun 1 2
Ripper 1 2
Flak Cannon 1 2
Rocket Launcher 1 2

Pickups

Pickup Count Location
Health Pack 4
Body Armor 1
Jump Boots 1 Below the pyramid.
Shield Belt 1 Below the pyramid.
Invisibility 1 In a glitched, unreachable area.
UDamage 1 Below the pyramid.

Tips & tricks

  • The lower part of the middle tube, where all the powerups are, is an excellent chance to get some free frags or just lower your foes frag counts.
  • Knockback weapons are very useful in this map, especially if there're some people near the ledges of a level.

Trivia

  • Actually the mapper placed the invisibility of Unreal which UT replaces with its own.

External links