NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "DM-ShrapnelII"

From Liandri Archives

Jump to: navigation, search
(FAiL)
(Trivia)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{For|other versions of this map|Recurring maps#Shrapnel}}
 
{{For|other versions of this map|Recurring maps#Shrapnel}}
{{QuoteSource|Tournament coordinators love burnt out factories, foundries, and warehouses because of the natural height and architectural hazards they provide. With the original name of this burnt-out facility long forgotten, the contestants have morbidly nicknamed this place.|UT|UT}}
+
{{stub}}
 +
{{Infobox Map
 +
| title      = ShrapnelII
 +
| description = Tournament coordinators love burnt out factories, foundries, and warehouses because of the natural height and architectural hazards they provide. With the original name of this burnt-out facility long forgotten, the contestants have morbidly nicknamed this place.
 +
| mapimage    = DM-ShrapnelII.jpg
 +
| imagedesc  = DM-ShrapnelII
 +
| author      = [[Cliff Bleszinski]]
 +
| players    = 6-16
 +
| music      = Run
 +
| game        = Unreal Tournament
 +
| gametype    = Deathmatch
 +
}}
  
[[Image:DM-ShrapnelII.jpg|thumb|right|250px|DM-ShrapnelII]]
+
== Map Description ==
<div style="float: left;">
+
== Weapons & Pickups ==
__TOC__
+
=== Weapons ===
</div>
 
{| class="wikitable" style="font-size: 88%; margin: 0 auto;"
 
|-
 
! Full title
 
| ShrapnelII
 
|-
 
! Authors
 
| [[Cliff Bleszinski]]
 
|-
 
! Players
 
| 6-16
 
|-
 
! Music
 
| Run
 
|-
 
! Games
 
| [[UT]]
 
|-
 
! Gametype
 
| [[DeathMatch]]
 
|}
 
 
 
{{clear}}
 
 
 
==Items and Elements==
 
 
===Weapons===
 
 
{| class="wikitable" style="font-size: 88%; margin: 0;"
 
{| class="wikitable" style="font-size: 88%; margin: 0;"
 
|-
 
|-
Line 55: Line 39:
 
| [[Shock Rifle]] || 1 || 7 ||  
 
| [[Shock Rifle]] || 1 || 7 ||  
 
|}
 
|}
+
=== Pickups ===
===Pickups===
 
 
{| class="wikitable" style="font-size: 88%; margin: 0;
 
{| class="wikitable" style="font-size: 88%; margin: 0;
 
|-
 
|-
Line 73: Line 56:
 
| [[Health Pack]] || 10 ||  
 
| [[Health Pack]] || 10 ||  
 
|}
 
|}
 
===Elements===
 
{| class="wikitable" style="font-size: 88%; margin: 0;
 
|-
 
!width="120"|Element
 
!width="50"|Count
 
|-
 
| Lifts || 4
 
|-
 
| Playerstarts || 17
 
|}
 
  
==Trivia==
+
== Tips & tricks ==
If you enter the shield belt room and ascend the elevator, you can use a lift jump to reach a platform opposite the shield belt walkway, upon which is a golden circle U medallion.
+
 
 +
== Trivia ==
 +
* If you enter the shield belt room and ascend the elevator, you can use a lift jump to reach a platform opposite the shield belt walkway, upon which is a golden circle U medallion.
 +
=== Readme Notes ===
 +
{{QuoteSource|This map was originally released in a free Unreal1 map pack by Epic called "Fusion." Cliff Bleszinski has greatly ripped it apart and reworked it so that it is less cramped and plays far better.|Epic BP Readme|UT}}
 +
 
 +
== Single-Player ==
 +
=== Unreal Tournament ===
 +
* '''Gametype:''' [[Deathmatch]]
 +
* '''Score limit:''' 25
 +
* '''Rivals:''' Arys, Blake, Genghis, Kryss, Azure
 +
 
 +
This map is only available on the GOTY ladder.
 +
 
 +
{{Prevnext|DM-Tempest|DM-Liandri|UT PC Deathmatch Ladder}}
  
 +
{{Navbox maps|game=Unreal Tournament|gametype=Deathmatch}}
  
 
[[Category:Deathmatch maps|ShrapnelII]]
 
[[Category:Deathmatch maps|ShrapnelII]]
[[Category:Unreal Tournament maps]]
+
[[Category:Unreal Tournament maps|ShrapnelII]]

Latest revision as of 13:43, 10 January 2013

For other versions of this map, see Recurring maps#Shrapnel.
Tournament coordinators love burnt out factories, foundries, and warehouses because of the natural height and architectural hazards they provide. With the original name of this burnt-out facility long forgotten, the contestants have morbidly nicknamed this place.
Unreal Tournament map description
DM-ShrapnelII
Full title ShrapnelII
Author(s) Cliff Bleszinski
Players 6-16
Music Run
Game Unreal Tournament
Gametype Deathmatch

Map Description

Weapons & Pickups

Weapons

Weapon Count Ammo Location
Bio Rifle 1 2
Ripper 1 4
Sniper Rifle 1 6
Flak Cannon 1 4
Minigun 1 4
Pulse Gun 1 4
Rocket Launcher 1 2
Shock Rifle 1 7

Pickups

Pickup Count Location
Thigh Pads 1
Damage Amplifier 1
Shield Belt 1
Health Vial 16
Health Pack 10

Tips & tricks

Trivia

  • If you enter the shield belt room and ascend the elevator, you can use a lift jump to reach a platform opposite the shield belt walkway, upon which is a golden circle U medallion.

Readme Notes

This map was originally released in a free Unreal1 map pack by Epic called "Fusion." Cliff Bleszinski has greatly ripped it apart and reworked it so that it is less cramped and plays far better.

Single-Player

Unreal Tournament

  • Gametype: Deathmatch
  • Score limit: 25
  • Rivals: Arys, Blake, Genghis, Kryss, Azure

This map is only available on the GOTY ladder.


<< Previous (DM-Tempest) UT PC Deathmatch Ladder (DM-Liandri) Next >>