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Difference between revisions of "DmDeck16"

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(New page: {{For|other versions of this map|Recurring maps#Deck}} thumb|right|Screenshot of DmDeck16 <div style="float: left">__TOC__</div> {| class="wikitable" sty...)
 
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{{stub}}
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{{Infobox Map
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| title      = Deck16
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| mapimage    = Placeholder.png
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| author      = [[Myscha the Sled Dog]]
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| game        = Unreal
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| gametype    = Deathmatch
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}}
 
{{For|other versions of this map|Recurring maps#Deck}}
 
{{For|other versions of this map|Recurring maps#Deck}}
 +
==Description==
 +
The map that started the series: DmDeck16 has the same lay-out as the other Deck maps. A large hall with several levels is largely surrounded by an U-shaped corridor. The multiple levels in the main halls are connected by a series of 3 slopes, which give the map its identity.
  
[[Image:Deck16II-Screenshot.jpg|thumb|right|Screenshot of DmDeck16]]
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There are a few differences with later versions of the map. Though all of the weapon pickups didn't change positions, the Toxin Suit did. The [[UT2004]] version of this map also has a few other corridors this map doesn't have.
<div style="float: left">__TOC__</div>
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{| class="wikitable" style="font-size: 88%; margin: 0 auto;"
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==Weapons & Pickups==
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 +
===Weapons===
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[[Image:Placeholder.png|thumb|right|350px|Deck 16]]
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{| class="wikitable" style="font-size: 88%; margin: 0;"  
 
|-
 
|-
! Full title
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!width="100"|Weapon
| Deck16
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!width="50"|Count
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!width="50"|Ammo
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!width="450"|Ammo Location
 
|-
 
|-
! Author
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| [[GES BioRifle]] || 1 || 4 || 2 next to the weapon pickup, 2 on same floor, other end of the hall
| [[Elliot "Myscha" Cannon]]
 
 
|-
 
|-
! Players
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| [[ASMD]] || 2 || 5 || 2 next to each pickup, 1 behind box near Flak Cannon
| 2-16
 
 
|-
 
|-
! Games
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| [[Minigun]] || 1 || 2 || Near the pickup, at the other side of the main walkway
| [[Unreal]]
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|-
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| [[Stinger]] || 1 || 5 || All 5 behind boxes in the area of the pickup
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|-
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| [[Razorjack]] || 1 || 2 || Next to the weapon pickup
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|-
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| [[Flak Cannon]] || 2 || 4 || 2 next to each weapon pickup <
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|-
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| [[Eightball Gun]] || 2 || 8 || 2 next to each pickup, 3 on boxes near lifts, 1 behind box near Flak
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|-
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| [[Rifle]] || 2 || 7 || 4 next to sniper ledge pickup, 2 next to other. 1 behind box near Flak.
 
|-
 
|-
! Gametype
 
| [[Deathmatch]]
 
 
|}
 
|}
{{clear}}
 
This map was reworked slightly for [[Unreal Tournament]]. There was no deck in [[Unreal Tournament 2003]], but it made an appearance in [[Unreal Tournament 2004]] as [[DM-Deck17]], with lava replacing the infamous slime. Yet another variant of the map, [[DM-Deck]], appears in [[Unreal Tournament 3]], and the layout is nearly identical to DM-Deck17, though the slime once more makes a return.
 
  
==Pickups==
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===Pickups===
* 12x [[Health Vial]]:
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{| class="wikitable" style="font-size: 88%; margin: 0;"
** 5x between the two boxes near the Flak Cannon in the dead end
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|-
** 3x behind the large stack of boxes in the main room
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!width="155"|Pickup
** 4x around the Shield Belt
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!width="50"|Count
* 5x [[Health Pack]]:
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!width="450"|Location
** 2x behind a box next to the right lift
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|-
** 2x near the [[ASMD]] between the large box and the wall to the main room
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| [[Health#Unreal|Health]]|| 6 || 2 near each Flak Cannon, 2 on boxes near lifts
** 1x on the boxes just above the [[ASMD]]
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|-
* [[Thigh Pads]] (next to the box on the bio ledge)
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| [[Health#Unreal|Superhealth]]|| 1 || On top of boxes, below the sniper ledge.
* [[Armor]] (on a box in front of the left lift)
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|-
* [[Shield Belt]] (on a narrow catwalk below the central walkway)
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| [[Armor#Unreal|Assault Vest]]|| 1 || On a box near the lifts, lower level
* [[Jump Boots]] (in a small opening next to the large slime pool)
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|-
 
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| [[Armor#Unreal|Shield Belt]]|| 1 || On a beam above the slime pool, below the walkway
==Weapons==
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|-
* [[Bio Rifle]] + 4x ammo
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| [[Pickup Items#ToxinSuit|Toxin Suit]]|| 2 || 1 on top level of hall, 1 near Flak Cannon in corridor.
* 2x [[ASMD]] + 5x ammo
+
|-
* [[Pulse Gun]] + 4x ammo
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|}
* [[RazorJack]] + 2x ammo
 
* [[Minigun]] + 2x ammo
 
* 2x [[Flak Cannon]] + 4x ammo
 
* 2x [[8-Ball Launcher]] + 6x ammo
 
* 2x [[Rifle]] + 4x ammo
 
 
 
 
 
[[Category:Deathmatch maps|Deck16]]
 
[[Category:Unreal maps]]
 

Revision as of 04:44, 11 October 2008

Screenshot of Deck16
Full title Deck16
Author(s) Myscha the Sled Dog
Game Unreal
Gametype Deathmatch
For other versions of this map, see Recurring maps#Deck.

Description

The map that started the series: DmDeck16 has the same lay-out as the other Deck maps. A large hall with several levels is largely surrounded by an U-shaped corridor. The multiple levels in the main halls are connected by a series of 3 slopes, which give the map its identity.

There are a few differences with later versions of the map. Though all of the weapon pickups didn't change positions, the Toxin Suit did. The UT2004 version of this map also has a few other corridors this map doesn't have.

Weapons & Pickups

Weapons

Deck 16
Weapon Count Ammo Ammo Location
GES BioRifle 1 4 2 next to the weapon pickup, 2 on same floor, other end of the hall
ASMD 2 5 2 next to each pickup, 1 behind box near Flak Cannon
Minigun 1 2 Near the pickup, at the other side of the main walkway
Stinger 1 5 All 5 behind boxes in the area of the pickup
Razorjack 1 2 Next to the weapon pickup
Flak Cannon 2 4 2 next to each weapon pickup <
Eightball Gun 2 8 2 next to each pickup, 3 on boxes near lifts, 1 behind box near Flak
Rifle 2 7 4 next to sniper ledge pickup, 2 next to other. 1 behind box near Flak.

Pickups

Pickup Count Location
Health 6 2 near each Flak Cannon, 2 on boxes near lifts
Superhealth 1 On top of boxes, below the sniper ledge.
Assault Vest 1 On a box near the lifts, lower level
Shield Belt 1 On a beam above the slime pool, below the walkway
Toxin Suit 2 1 on top level of hall, 1 near Flak Cannon in corridor.