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Difference between revisions of "DmDeck16"
From Liandri Archives
(New page: {{For|other versions of this map|Recurring maps#Deck}} thumb|right|Screenshot of DmDeck16 <div style="float: left">__TOC__</div> {| class="wikitable" sty...) |
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+ | {{stub}} | ||
+ | {{Infobox Map | ||
+ | | title = Deck16 | ||
+ | | mapimage = Placeholder.png | ||
+ | | author = [[Myscha the Sled Dog]] | ||
+ | | game = Unreal | ||
+ | | gametype = Deathmatch | ||
+ | }} | ||
{{For|other versions of this map|Recurring maps#Deck}} | {{For|other versions of this map|Recurring maps#Deck}} | ||
+ | ==Description== | ||
+ | The map that started the series: DmDeck16 has the same lay-out as the other Deck maps. A large hall with several levels is largely surrounded by an U-shaped corridor. The multiple levels in the main halls are connected by a series of 3 slopes, which give the map its identity. | ||
− | [[Image: | + | There are a few differences with later versions of the map. Though all of the weapon pickups didn't change positions, the Toxin Suit did. The [[UT2004]] version of this map also has a few other corridors this map doesn't have. |
− | + | ||
− | {| class="wikitable" style="font-size: 88%; margin: 0 | + | ==Weapons & Pickups== |
+ | |||
+ | ===Weapons=== | ||
+ | [[Image:Placeholder.png|thumb|right|350px|Deck 16]] | ||
+ | {| class="wikitable" style="font-size: 88%; margin: 0;" | ||
|- | |- | ||
− | ! | + | !width="100"|Weapon |
− | | | + | !width="50"|Count |
+ | !width="50"|Ammo | ||
+ | !width="450"|Ammo Location | ||
|- | |- | ||
− | + | | [[GES BioRifle]] || 1 || 4 || 2 next to the weapon pickup, 2 on same floor, other end of the hall | |
− | | [[ | ||
|- | |- | ||
− | + | | [[ASMD]] || 2 || 5 || 2 next to each pickup, 1 behind box near Flak Cannon | |
− | | 2 | ||
|- | |- | ||
− | + | | [[Minigun]] || 1 || 2 || Near the pickup, at the other side of the main walkway | |
− | | [[ | + | |- |
+ | | [[Stinger]] || 1 || 5 || All 5 behind boxes in the area of the pickup | ||
+ | |- | ||
+ | | [[Razorjack]] || 1 || 2 || Next to the weapon pickup | ||
+ | |- | ||
+ | | [[Flak Cannon]] || 2 || 4 || 2 next to each weapon pickup < | ||
+ | |- | ||
+ | | [[Eightball Gun]] || 2 || 8 || 2 next to each pickup, 3 on boxes near lifts, 1 behind box near Flak | ||
+ | |- | ||
+ | | [[Rifle]] || 2 || 7 || 4 next to sniper ledge pickup, 2 next to other. 1 behind box near Flak. | ||
|- | |- | ||
− | |||
− | |||
|} | |} | ||
− | |||
− | |||
− | ==Pickups== | + | ===Pickups=== |
− | + | {| class="wikitable" style="font-size: 88%; margin: 0;" | |
− | + | |- | |
− | + | !width="155"|Pickup | |
− | + | !width="50"|Count | |
− | + | !width="450"|Location | |
− | + | |- | |
− | + | | [[Health#Unreal|Health]]|| 6 || 2 near each Flak Cannon, 2 on boxes near lifts | |
− | + | |- | |
− | + | | [[Health#Unreal|Superhealth]]|| 1 || On top of boxes, below the sniper ledge. | |
− | + | |- | |
− | + | | [[Armor#Unreal|Assault Vest]]|| 1 || On a box near the lifts, lower level | |
− | + | |- | |
− | + | | [[Armor#Unreal|Shield Belt]]|| 1 || On a beam above the slime pool, below the walkway | |
− | + | |- | |
− | + | | [[Pickup Items#ToxinSuit|Toxin Suit]]|| 2 || 1 on top level of hall, 1 near Flak Cannon in corridor. | |
− | + | |- | |
− | + | |} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 04:44, 11 October 2008
Full title | Deck16 |
---|---|
Author(s) | Myscha the Sled Dog |
Game | Unreal |
Gametype | Deathmatch |
- For other versions of this map, see Recurring maps#Deck.
Description
The map that started the series: DmDeck16 has the same lay-out as the other Deck maps. A large hall with several levels is largely surrounded by an U-shaped corridor. The multiple levels in the main halls are connected by a series of 3 slopes, which give the map its identity.
There are a few differences with later versions of the map. Though all of the weapon pickups didn't change positions, the Toxin Suit did. The UT2004 version of this map also has a few other corridors this map doesn't have.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
GES BioRifle | 1 | 4 | 2 next to the weapon pickup, 2 on same floor, other end of the hall |
ASMD | 2 | 5 | 2 next to each pickup, 1 behind box near Flak Cannon |
Minigun | 1 | 2 | Near the pickup, at the other side of the main walkway |
Stinger | 1 | 5 | All 5 behind boxes in the area of the pickup |
Razorjack | 1 | 2 | Next to the weapon pickup |
Flak Cannon | 2 | 4 | 2 next to each weapon pickup < |
Eightball Gun | 2 | 8 | 2 next to each pickup, 3 on boxes near lifts, 1 behind box near Flak |
Rifle | 2 | 7 | 4 next to sniper ledge pickup, 2 next to other. 1 behind box near Flak. |
Pickups
Pickup | Count | Location |
---|---|---|
Health | 6 | 2 near each Flak Cannon, 2 on boxes near lifts |
Superhealth | 1 | On top of boxes, below the sniper ledge. |
Assault Vest | 1 | On a box near the lifts, lower level |
Shield Belt | 1 | On a beam above the slime pool, below the walkway |
Toxin Suit | 2 | 1 on top level of hall, 1 near Flak Cannon in corridor. |