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Difference between revisions of "DmDeck16"

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==Weapons & Pickups==
 
==Weapons & Pickups==
  
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[[Image:DmDeck16-Pickups.png|thumb|right|330px|Deck 16 pick-ups]]
 
===Weapons===
 
===Weapons===
[[Image:Deck16Pickups.png|thumb|right|200px|Deck 16 pick-ups]]
 
 
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Revision as of 06:34, 22 October 2009

Screenshot of Deck16
Full title Deck16
Author(s) Myscha the Sled Dog
Game Unreal
Gametype Deathmatch
For other versions of this map, see Recurring maps#Deck.

Description

The map that started the series: DmDeck16 has the same lay-out as the other Deck maps. A large hall with several levels is largely surrounded by an U-shaped corridor. The multiple levels in the main halls are connected by a series of 3 slopes, which give the map its identity.

There are a few differences with later versions of the map. Though all of the weapon pickups didn't change positions, the Toxin Suit did. The UT2004 version of this map also has a few other corridors this map doesn't have.

Weapons & Pickups

Deck 16 pick-ups

Weapons

Weapon Count Ammo Ammo Location
GES BioRifle 1 4 2 next to the weapon pickup, 2 on same floor, other end of the hall
ASMD 2 5 2 next to each pickup, 1 behind box near Flak Cannon
Minigun 1 2 Near the pickup, at the other side of the main walkway
Stinger 1 5 All 5 behind boxes in the area of the pickup
Razorjack 1 2 Next to the weapon pickup
Flak Cannon 2 4 2 next to each weapon pickup <
Eightball Gun 2 8 2 next to each pickup, 3 on boxes near lifts, 1 behind box near Flak
Rifle 2 7 4 next to sniper ledge pickup, 2 next to other. 1 behind box near Flak.

Pickups

Pickup Count Location
Health 6 2 near each Flak Cannon, 2 on boxes near lifts
Superhealth 1 On top of boxes, below the sniper ledge.
Assault Vest 1 On a box near the lifts, lower level
Shield Belt 1 On a beam above the slime pool, below the walkway
Toxin Suit 2 1 on top level of hall, 1 near Flak Cannon in corridor.