Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Double Domination"
From Liandri Archives
IceCreamYou (talk | contribs) (Added "Multiplayer Gametypes" Box) |
IceCreamYou (talk | contribs) (Added description from game, corrected relevant info) |
||
Line 1: | Line 1: | ||
+ | ''Your team scores by capturing and holding both Control Points for ten seconds. Control Points are captured by touching them. After scoring, the Control Points are reset to neutral.'' | ||
+ | |||
Double Domination, also known as DDOM, is a [[gametype]] that was introduced in [[Unreal Tournament 2004]] as a sequel to [[Domination]]. | Double Domination, also known as DDOM, is a [[gametype]] that was introduced in [[Unreal Tournament 2004]] as a sequel to [[Domination]]. | ||
− | There are two teams in Double Domination: Blue and Red. There are also two '' | + | There are two teams in Double Domination: Blue and Red. There are also two ''Control Points''. Domination points look like the letter '''A''' or '''B''' rotating inside a circle. The objective for both teams in Double Domination is to capture and hold both Control Points at the same time for ten seconds. Points are captured by running over them, and will remain captured until an opponent runs over them. Points which neither team controls are white, and the Points will turn Blue or Red according to which team has captured them. If a team succeeds in holding both Points for ten seconds, that team receives a point and the Control Points are reset. |
Double Domination will be discontinued in [[Unreal Tournament 3]] because it was the least-played gametype by far and it is frustrating for players (especially in singleplayer) because one player can only guard a single Point at a time. | Double Domination will be discontinued in [[Unreal Tournament 3]] because it was the least-played gametype by far and it is frustrating for players (especially in singleplayer) because one player can only guard a single Point at a time. | ||
==Construction and Layout== | ==Construction and Layout== | ||
− | + | Control Points are usually located in easy-to-attack places to promote Point exchange. In almost all cases, both Points should never be visible from a single location. Often health and other valuable items are placed away from the Points to encourage players to leave their position near the Point in order to go out and collect [[ammo]] and [[health]]. | |
− | In some maps, players from the same team spawn in the same location; in others, this is not true. Regardless, players spawn in the center of the map to place them equally distant from either | + | In some maps, players from the same team spawn in the same location; in others, this is not true. Regardless, players spawn in the center of the map to place them equally distant from either Control Point. Because players don't have to begin on a certain side of the map, some DDOM maps differ from the linear layout of most other Multiplayer Gametypes; for example, one Point might be placed on a platform or floor above the other, or the layout might tend more towards that of a Deathmatch map so that there is no symmetry at all. |
− | In almost all maps, the spawnpoints are within seven seconds' run of the | + | In almost all maps, the spawnpoints are within seven seconds' run of the Control Points. This is to allow players to recapture a Point before the enemy conquers both. |
==Weapons, Pickups, and Powerups== | ==Weapons, Pickups, and Powerups== | ||
− | DDOM utilizes all standard "[[Deathmatch]]" | + | DDOM utilizes all standard "[[Deathmatch]]" [[weapon]]s, pickups, and powerups. However, DDOM maps are usually fairly small and so usually only one powerup appears in each map; two is a possibility in larger maps. Super[[weapon]]s are very rare. Health, ammo, and the more powerful weapons are usually located in the center of the map, away from the Control Points. |
==Strategy== | ==Strategy== |
Revision as of 19:53, 31 July 2007
Your team scores by capturing and holding both Control Points for ten seconds. Control Points are captured by touching them. After scoring, the Control Points are reset to neutral.
Double Domination, also known as DDOM, is a gametype that was introduced in Unreal Tournament 2004 as a sequel to Domination.
There are two teams in Double Domination: Blue and Red. There are also two Control Points. Domination points look like the letter A or B rotating inside a circle. The objective for both teams in Double Domination is to capture and hold both Control Points at the same time for ten seconds. Points are captured by running over them, and will remain captured until an opponent runs over them. Points which neither team controls are white, and the Points will turn Blue or Red according to which team has captured them. If a team succeeds in holding both Points for ten seconds, that team receives a point and the Control Points are reset.
Double Domination will be discontinued in Unreal Tournament 3 because it was the least-played gametype by far and it is frustrating for players (especially in singleplayer) because one player can only guard a single Point at a time.
Construction and Layout
Control Points are usually located in easy-to-attack places to promote Point exchange. In almost all cases, both Points should never be visible from a single location. Often health and other valuable items are placed away from the Points to encourage players to leave their position near the Point in order to go out and collect ammo and health.
In some maps, players from the same team spawn in the same location; in others, this is not true. Regardless, players spawn in the center of the map to place them equally distant from either Control Point. Because players don't have to begin on a certain side of the map, some DDOM maps differ from the linear layout of most other Multiplayer Gametypes; for example, one Point might be placed on a platform or floor above the other, or the layout might tend more towards that of a Deathmatch map so that there is no symmetry at all.
In almost all maps, the spawnpoints are within seven seconds' run of the Control Points. This is to allow players to recapture a Point before the enemy conquers both.
Weapons, Pickups, and Powerups
DDOM utilizes all standard "Deathmatch" weapons, pickups, and powerups. However, DDOM maps are usually fairly small and so usually only one powerup appears in each map; two is a possibility in larger maps. Superweapons are very rare. Health, ammo, and the more powerful weapons are usually located in the center of the map, away from the Control Points.
Strategy
Often, one or two players (depending on the size of the team) will stand guard at each captured Point. The other teammates will focus on capturing the other point. Sometimes players are forced to leave a point alone to go attack others, especially in botmatches. A common tactic in this case is to order a teammate to stand guard in one's stead.
See also
Domination, the original Unreal Tournament version of DDOM.