Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Inside UMS Prometheus"
From Liandri Archives
Line 52: | Line 52: | ||
== Walkthrough == | == Walkthrough == | ||
+ | |||
+ | [[Image:umsmarine.jpg|thumb|right|250px]] | ||
Once the log entry is complete the scene returns to your control as a door opens and a Mercenary jumps out. Kill the Mercenary then go through the door yourself into the corridor beyond. As you do so, watch out for a MercenaryElite that attacks from a science station on the left. | Once the log entry is complete the scene returns to your control as a door opens and a Mercenary jumps out. Kill the Mercenary then go through the door yourself into the corridor beyond. As you do so, watch out for a MercenaryElite that attacks from a science station on the left. | ||
Line 72: | Line 74: | ||
Go to the elevator there, which leads to the navigation room, go near the buttons to activate it, then the marines will start coming down and attacking you, there will be a bunch of them so be prepared. If you stay inside they're going to go inside to find you anyways, so it's better to charge at them with caution, the missile launcher and grenade launcher are useful there. The marines will spawn at each end of the ship, and the middle sides too, they will use [[Combat Assault Rifle]]s, and [[Rocket Launcher]]s, it's better to fight fire with fire on this one. | Go to the elevator there, which leads to the navigation room, go near the buttons to activate it, then the marines will start coming down and attacking you, there will be a bunch of them so be prepared. If you stay inside they're going to go inside to find you anyways, so it's better to charge at them with caution, the missile launcher and grenade launcher are useful there. The marines will spawn at each end of the ship, and the middle sides too, they will use [[Combat Assault Rifle]]s, and [[Rocket Launcher]]s, it's better to fight fire with fire on this one. | ||
− | |||
− | |||
The only way to continue is to kill all the marines, so you'll have to do it whether you like it or not, there will be two different types of marines, their suit looks the same, but the color isn't, the green ones which you will face more, are weaker than the silver suited marines, they both have ugly suits though. After you're done, go to the end of the ship, where there will be a teleporter effect that the marines used, it will destroy a piece of the large rock formation, that will make a hole, go in the hole and continue onwards, there will be [[Spinner]]s waiting for you after you go up the elevator, kill them and go through the doors to continue to the next map. The log entry the player records explains that he found a radio on one of the marines, there is a signal leading to another squad of marines held up in a fortress, or the nali castle, where there is a shuttle that he is going to get to escape. | The only way to continue is to kill all the marines, so you'll have to do it whether you like it or not, there will be two different types of marines, their suit looks the same, but the color isn't, the green ones which you will face more, are weaker than the silver suited marines, they both have ugly suits though. After you're done, go to the end of the ship, where there will be a teleporter effect that the marines used, it will destroy a piece of the large rock formation, that will make a hole, go in the hole and continue onwards, there will be [[Spinner]]s waiting for you after you go up the elevator, kill them and go through the doors to continue to the next map. The log entry the player records explains that he found a radio on one of the marines, there is a signal leading to another squad of marines held up in a fortress, or the nali castle, where there is a shuttle that he is going to get to escape. |
Revision as of 13:12, 25 May 2010
Inside UMS Prometheus is the eigth map in Unreal - Return to Na Pali's single player game.
- Author
- Matthias Worch
- Description
- This is the map where the player completes his mission the UMS (Unified Military Services) assigns to him, but he also finds a transmission there, discovering that they plan to eliminate him when he gets back. Betrayed, he tries to escape the UMS. Several squads of UMS Marines try to stop him on his way through towards the trench, he continues on after defeating them.
Walkthrough
You're in the depths of the crashed Terran ship. You can almost taste freedom, yet something doesn't feel quite right. You are about to learn the whole truth.
You start beneath the hole in the floor of the medical bay above. You are in another crew berth, but this one is flooded to about ankle height. Look around the room. The crew berth is of much the same design as those in the previous map. Nothing of interest here, so go out into the flooded corridor.
Make a left. The door at the far end of this stretch of corridor is sealed, but there's one further crew berth at that end. Go in and collect the Bandages from the closet. Return to the corridor and make a right. Go past the room by which you entered this area, and into the first berth after that. The closet is empty but there's an extremely useful Searchlight on a table nearby. Collect it.
Leave this crew berth and make a right again. The door at this end of the flooded section opens on to another flooded section. Beyond, enter the first berth on the right for another set of Bandages in the closet. Continuing down the corridor, you will see that a damaged pipe on the left has caused the flooding. Go on past for now and investigate the remaining two berths. They are empty. Go to the end of the corridor and follow a corner round to the right. You will see your way blocked by a force field which is holding back the flood.
Go up to the force field and collect the Bandages there. As you stand by the force field, you will see a MercenaryElite directing a Mercenary with a hovering carrier. Interesting, but no use to you. Return to the damaged pipe in the corridor. Using your Searchlight to illuminate, enter the pipe and follow it round until you reach a water storage tank. Plunge into the water but beware the three Amoebas that approach from the left.
When the Amoebas are dead (I recommend ASMD secondary fire), go to the far end of the tank from where you entered and go to the last pipe outlet on the left. Unlike the other pipes, it has no grille over it. Enter the pipe and follow it round until it turns into a vertical pipe. It's tricky but you can drop down it. Do so, and you will land level with a glass-covered opening into a room beyond. Shoot the glass open and step out.
There are two 50 bullet CAR Clips available here. Collect them then go to the far end of the room and climb steps there on to a raised area. Follow the walkway round and go through the door at the end. The door takes you out into a corridor that leads off to the right. Ahead is a malfunctioning door that you will probably recognise from the previous level. Follow the corridor round and you emerge in a damaged shuttlebay guarded by a MercenaryElite ahead and a Mercenary to the right. Kill them both.
Explore the shuttle bay. At the far side a door leads to a corridor that takes you nowhere particularly useful. Two doors behind a fallen gantry are locked. So, climb the fallen gantry to get up on to the raised walkway above. On the raised walkway, two exits are useless to you. One is blocked, the other is the sealed access to the flooded crew berths. So, hop through one of the windows from the raised walkway to the room beyond. One of the windows has glass that requires breaking.
This room is some kind of science station or communications centre. Follow it round and climb steps to a raised area. To the right is a Health Pack beneath a first aid station. Go through the doorway ahead and into the next room. Here, a corpse has his diary nearby [1].
Continue through the room. To the right on top of a small box you will see a control pad. Collect it - it's the Weapon Logs you've been looking for! Continue through the room, up some steps and to the right.
Intermission
As you pass a panel, the scene cuts to an intermission with a view of the player at the panel. The player records a log entry.
"By some miracle, the translight communications system on the Prometheus is still working. While I was exploring the comm centre, I came across this... exchange recorded by the computers."
"Deep space warship UMS Bodega Bay..."
"You are to take any action necessary to ensure the success of operation Talon Hunter."
"Acknowledged."
"Oh Bodega Bay one more thing; operation Talon Hunter is classified deep ultra. Once you have finished the mission you must implement measures to eliminate any security risks."
"Please clarify, Starlight Base..."
"Bodega Bay, make sure prisoner 849 doesn't come back. Terminate the prisoner once the job is done."
"Understood, Starlight Base. We will dispose of prisoner 849 after operation Talon Hunter is concluded. Bodega Bay out."
"I've been betrayed. Why does this not surprise me? I should have known what to expect from those bastards! I guess all I can do is play out this hand; recover the data cores, activate the ELT on the bridge, and then try to hijack the shuttle when they come get me. It's a long shot, but it's all I've got. If I don't make it, and someone ever recovers this log, maybe the truth'll get out."
Walkthrough
Once the log entry is complete the scene returns to your control as a door opens and a Mercenary jumps out. Kill the Mercenary then go through the door yourself into the corridor beyond. As you do so, watch out for a MercenaryElite that attacks from a science station on the left.
When the Mercenary is suitably disposed of, go through the science station. A body slumped in a chair convulses and dies as you go past. Beyond, collect the Health Pack from the first aid station there. Note that this is a Respawning Health Pack. Go through to the main corridor; there are doors at the ends to the left and to the right. Go to the right first and through the door there. You will be in another long corridor where a Mercenary attacks from a distance. Kill it.
You are in another crew berths corridor. The first berth contains a Mercenary - watch out - but also a closet with a pack of 10 Rockets. The second berth has a 50 bullet CAR Clip in the closet. The third has a Health Pack in the closet. A door at the far end reveals nothing useful, so return past the crew berths and go back to the main corridor near the science station. Go along and through the door at the other end. Beyond the door, the corridor turns to the left. You will soon realise that you are at the corridor where you saw Mercenaries moving equipment before; the force field sealing the flooded crew berths is ahead.
Go along to the first junction. There's a panel there [2].
Further along the corridor is a Respawning Health Pack at a first aid station. Continue to the far end for another panel at another junction [3].
Ahead the force field blocks access to the flooded corridor, so go left down the side route. It doubles back to another Respawning Health Pack at a first aid station and a turbo-lift upwards. Ride the lift and emerge. At the top of the lift, you are in a corridor opposite a door marked "Observation Lounge". Enter the lounge.
The observation lounge is empty, but with a large hull breach to the left leading out on to the roof of the ship. Go out through the hole, and take a look around to familiarise yourself with the territory (you'll need to know it later). Full tour follows.
Going clockwise from the hole (being careful not to fall off), you soon arrive on the gently sloping bow of the ship. Open UMS drop boxes there for two 50 bullet CAR Clips and a pack of 10 Rockets. Carry on clockwise and you will go back past the observation lounge. As you do this, you will see a raised area on the left. With a jump you can get up there and open a UMS drop box for two Health Packs. Drop back down and continue clockwise, going past another hole in the ship's hull. Round the back, you will find another UMS drop box containing two Health Packs.
Complete a full circle and go back through the hole into the observation lounge. Back inside, return to the corridor at the top of the turbo-lift and go clockwise round the corridor loop to reach a room with several panels and consoles, inside the second hole you saw just now. Read the various consoles in the room [4-6].
Go to the elevator there, which leads to the navigation room, go near the buttons to activate it, then the marines will start coming down and attacking you, there will be a bunch of them so be prepared. If you stay inside they're going to go inside to find you anyways, so it's better to charge at them with caution, the missile launcher and grenade launcher are useful there. The marines will spawn at each end of the ship, and the middle sides too, they will use Combat Assault Rifles, and Rocket Launchers, it's better to fight fire with fire on this one.
The only way to continue is to kill all the marines, so you'll have to do it whether you like it or not, there will be two different types of marines, their suit looks the same, but the color isn't, the green ones which you will face more, are weaker than the silver suited marines, they both have ugly suits though. After you're done, go to the end of the ship, where there will be a teleporter effect that the marines used, it will destroy a piece of the large rock formation, that will make a hole, go in the hole and continue onwards, there will be Spinners waiting for you after you go up the elevator, kill them and go through the doors to continue to the next map. The log entry the player records explains that he found a radio on one of the marines, there is a signal leading to another squad of marines held up in a fortress, or the nali castle, where there is a shuttle that he is going to get to escape.
Translator messages
- "Log Michael T. Williams, Scientific Officer: research has been completed for a few days, and we still got over a week left to our destination. This would be a great time to relax - if we werent trapped on this damn ship."
- "UMS Prometheus - Information Terminal: --- Information Network Offline ---"
- "UMS Prometheus - Information Terminal: --- Information Network Offline ---"
- "UMS Prometheus - Navigation Network: Error: Planet not found in map databse! | Please stand by for results of primary analysis....."
- "UMS Prometheus - Navigation Network: Warning: Proximity Warning! Contact with planetary surface imminent!"
- "UMS Prometheus - Navigation Network: Status: Entry into atmosphere detected! Warning: Drop rate exceeding acceptable limit! | Critical: Hull breach detected in Section B3! | Critical: Hull breach detected in Section B2! | Warning: Hull integrity dropped to 26% in Section A3! | Critical: Hull breach detected in Section A2!"
<< Previous (UMS Prometheus) | (Spire Valley) Next >> |
---|