NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "Unreal music"

From Liandri Archives

Jump to: navigation, search
(Unreal)
(Unreal Tournament 3)
Line 98: Line 98:
 
[[UT3]] features both music in the [[wikipedia:Vorbis|Ogg Vorbis]] format as well as dynamic music of an unknown format. According to UT3's Audio Director Mike Larson, after the more [[wikipedia:Orchestra|orchestral]] music of UT2003 and UT2004 it became clear that "an overwhelming majority of users" preferred the original UT music. This, and the wish to make a clear distinction between the UT series and Gears of War lead to the decision to return to [[wikipedia:Electronica|electronica]]. Some of the tracks are remixes of original UT tracks, or feature small samples from UT tracks. [http://www.music4games.net/Features_Display.aspx?id=192]
 
[[UT3]] features both music in the [[wikipedia:Vorbis|Ogg Vorbis]] format as well as dynamic music of an unknown format. According to UT3's Audio Director Mike Larson, after the more [[wikipedia:Orchestra|orchestral]] music of UT2003 and UT2004 it became clear that "an overwhelming majority of users" preferred the original UT music. This, and the wish to make a clear distinction between the UT series and Gears of War lead to the decision to return to [[wikipedia:Electronica|electronica]]. Some of the tracks are remixes of original UT tracks, or feature small samples from UT tracks. [http://www.music4games.net/Features_Display.aspx?id=192]
  
UT3's music was composed by Rom Di Prisco (electronic and remix tracks), Jesper Kyd (darker, more organic tracks used in [[Necris]] and [[Izanagi Corporation|Izanagi]] maps), and Kevin Riepl (mostly cut scene music).
+
UT3's music was composed by [[Rom Di Prisco]] (electronic and remix tracks), [[Jesper Kyd]] (darker, more organic tracks used in [[Necris]] and [[Izanagi Corporation|Izanagi]] maps), and [[Kevin Riepl]] (mostly cut scene music).
  
 
===Unreal Championship===
 
===Unreal Championship===

Revision as of 16:57, 25 August 2010

This article describes the music and the technology behind it in the different Unreal games.

Games

Unreal

Main Article: Unreal#Music

Unreal features music in the UMX file format, which is a package format with embedded MOD, S3M, or IT music.

Most music was composed by Alexander Brandon (aka Siren), and Michiel van den Bos (aka M.C.A.). A few tracks were composed by Dan Gardopée (aka Dan Grandpre and Basehead), and Andrew Sega (aka Necros).

You can see the full track list in the Unreal#Music section.

Unreal 2

Main Article: Unreal 2: The Awakening#Music

Unreal 2 features music in the Ogg Vorbis format, as well as in Microsoft's DirectMusic format. The latter allows music to dynamically change depending on what is happening in the game. XMP uses only Vorbis music. The music is mostly electronic.

Unreal 2's music was composed by Jeremy Soule, Jack Wall, Clint Bajakian, Crispin Hands, (and Chance Thomas???).

You can see the full track list in the Unreal 2: The Awakening#Music section.

Unreal Tournament

Like Unreal, Unreal Tournament features music in the UMX file format. The music is mostly techno, although there are clear influences from the style seen in Unreal.

UT's music was primarily composed by the composers who worked on Unreal (Alexander Brandon and Michiel van den Bos).

Unreal Tournament 2003

UT2003 features music in the Ogg Vorbis format. The music is more orchestral in nature than that of UT, but also features some hard rock and electronic songs.

UT2003's music was composed by Kevin Riepl and Starsky Partridge.

Unreal Tournament 2004

Like UT2003, UT2004 features music in the Ogg Vorbis format. UT2004 uses music from UT2003, as well as new tracks. Composers credited for UT2004 music include Will Nevins (Sound Design Group, SDG-), Kevin Riepl (KR-) and Starsky Partridge (Level#)

Tracks

  • Intro Music
  • Juggernaut Entrance
  • KR-AbsoluteZero
  • KR-Action1
  • KR-Action2v2
  • KR-Action3
  • KR-Assault
  • KR-Atlantis
  • KR-ChemicalBurn
  • KR-City
  • KR-CollisionCourse
  • KR-Conduit-V2
  • KR-Convoy
  • KR-CorrugationRise
  • KR-DM1
  • KR-EndingSequence
  • KR-FromBelow-v2
  • KR-GhostsOfAnubis
  • KR-Glacier
  • KR-HELL
  • KR-Hyperblast-Redux
  • KR-InfernalRealm
  • KR-Infiltrate
  • KR-Junkyard
  • KR-MenuMusic
  • KR-Metallurgy
  • KR-Morpheus3
  • KR-PharaohsRevenge
  • KR-Rankin
  • KR-RobotFactory
  • KR-Roughinery
  • KR-Serenity
  • KR-SkaarjAssault
  • KR-SkyScraper
  • KR-Slaughter
  • KR-Sniper-Time
  • KR-Sulphur
  • KR-TombOfHorus
  • KR-UT2003-Menu
  • KR-UT2004-Menu
  • KR-WasteLand
  • Level2
  • Level3
  • Level5
  • Level6
  • Level7
  • Level8
  • Level9
  • Level11
  • Level13
  • Level15
  • Level16
  • Menu1
  • Mercenaries Entrance
  • SDG-ONS01
  • SDG-ONS02
  • SDG-ONS03
  • SDG-ONS04
  • SDG-ONS05
  • SDG-ONS06
  • SDG-ONS08
  • Stage Music

Unreal Tournament 3

UT3 features both music in the Ogg Vorbis format as well as dynamic music of an unknown format. According to UT3's Audio Director Mike Larson, after the more orchestral music of UT2003 and UT2004 it became clear that "an overwhelming majority of users" preferred the original UT music. This, and the wish to make a clear distinction between the UT series and Gears of War lead to the decision to return to electronica. Some of the tracks are remixes of original UT tracks, or feature small samples from UT tracks. [1]

UT3's music was composed by Rom Di Prisco (electronic and remix tracks), Jesper Kyd (darker, more organic tracks used in Necris and Izanagi maps), and Kevin Riepl (mostly cut scene music).

Unreal Championship

The music for Unreal Championship was composed by Starsky Partridge. Since UT2003 was ported from Unreal Championship, some of these tracks appear in UT2003 and in UT2004.

Tracks

Title Duration Other Appearances Example Use
Level1 7:02 None
Level2 5:47 UT2003, UT2004
Level3 3:14 UT2003, UT2004
Level4 4:36 None
Level5 5:48 UT2003, UT2004
Level6 5:31 UT2003, UT2004
Level7 4:48 UT2004
Level8 3:35 UT2003, UT2004
Level9 4:21 UT2004
Level10 4:49 None
Level11 3:35 UT2004
Level12 4:58 None
Level13 4:48 UT2003, UT2004
Level14 4:24 None
Level15 3:40 UT2004
Level16 4:15 UT2004
MenuMusic 3:39 None Main Menu
Victory 0:29 None Ending Sequence

Unreal Championship 2

UC2 features music in the Ogg Vorbis format. Due to the game's Nakhti setting, the tracks are influenced by "ancient Egyptian"-sounding music.

UC2's music was composed by Kevin Riepl. Many of the tracks were named after the map they appear in.

Tracks

Title Duration Example Use
Abydos 2:20 DM-Remnant
Acid Rain 2:28 DM-AcidRain
Adoratrice 2:06 DM-Meridian
Arctic Decay 2:34 DM-Decay
Ascension Conclusion 2:12 Ascension Conclusion cutscene
Axon 2:24 DM-AxonCompressor
Bakhu Ruins 2:17 DM-Apex
Cancer 2:43 OD-Cancer
Cenotaph 2:22 OD-Obelisk
Cold Fusion 2:18 DM-ColdFusion
Columns 2:05 DM-Nexus
Deep Core 2:22 DM-DeepCore
Descension 3:31 CTF-Octane
Gauntlet 2:15 CTF-GauntletII
Khepri 2:06 DM-Horizon
Legacy (Anubis Fights Selket) 2:26 DM-Legacy
Nakhti Ruins 2:36 DM-Eternal
Nakhti Temple 2:00 DM-Ascension
Nu Battle 2:24 Main Menu
Recoil 2:29 CTF-Recoil
Temple Udjat 2:04 DM-Praxis
Tournament Fanfare 0:56 Ascension Playoffs cutscene
Transistor 2:14 CTF-Transistor
UC2 Theme (UT Theme Redux) 1:57

Soundtracks

There have been two Unreal soundtracks.

A History of Unreal music

The Unreal Anthology features an Unreal series soundtrack called "A History of Unreal music". It is one Red Book audio CD containing approximately 73 minutes of music spread over 23 tracks.[2]

See also the "Music" sections in the games' articles: Unreal, Return to Na Pali, UT, UT2004.

    Unreal
  1. Flightcastle (0:51)
  2. Shared Dig (2:34)
  3. Dusk Horizon (2:31)
  4. Bluff Eversmoking (3:57)
  5. Isotoxin (4:09)
  6. Unreal Temple (Crypt) (4:12)
    Unreal: Return to Na Pali
  1. Black Wind (3:10)
    Unreal Tournament
  1. Unreal Tournament Menu (2:00)
  2. Foregone Destruction (4:11)
  3. Go Down (3:00)
  4. Botpack Nine (4:49)
  5. Mechanism Eight (6:12)
  6. Skyward Fire (4:56)
  7. Razorback (4:49)
  8. The Course (4:28)
    UT 2004
  1. UTMenu Redux (4:14)
  2. Ghost of Anubis (2:01)
  3. Infernal Realm (1:59)
  4. Assault (1:59)
  5. Arena (0:53)
  6. From Below (1:59)
  7. Sniper Time (2:00)
  8. Onslaught One (3:48)

Unreal Tournament III: The Soundtrack

An UT3 soundtrack called "Unreal Tournament III: The Soundtrack" was released by Sumthing Else Music Works.[3] It is a set of two Red Book audio CDs containing approximately 150 minutes of music spread over 33 tracks.[4]

See also the UT3 article music section.

Disc 1

  1. Unreal Tournament Theme (UT3 Remix) - Rom Di Prisco
  2. Unreal Tournament Title (UT3 Remix) - Rom Di Prisco
  3. Tactical Agenda - Rom Di Prisco
  4. ONS01 (UT3 Remix) - Rom Di Prisco
  5. Mekalopolis - Rom Di Prisco
  6. Skyward Fire (UT3 Remix) - Rom Di Prisco
  7. Afterburn - Rom Di Prisco
  8. Go Down (UT3 Remix) - Rom Di Prisco
  9. Quantum Velocity - Rom Di Prisco
  10. Foregone Destruction (UT3 Remix) - Rom Di Prisco
  11. Suborbital Graviton - Rom Di Prisco
  12. Skylab 9000 - Rom Di Prisco
  13. Deploy And Assault - Rom Di Prisco
  14. Defector - Rom Di Prisco
  15. Firestorm - Rom Di Prisco
  16. Mechanism Eight (UT3 Remix) - Rom Di Prisco
  17. Plasma Oscillator - Rom Di Prisco
  18. Frozen Babylon - Rom Di Prisco


Disc 2

  1. Unreal Tournament Title (UT3 Reconstruction) - Jesper Kyd
  2. LockDown - Jesper Kyd
  3. To The Death - Jesper Kyd
  4. Robo Mall - Jesper Kyd
  5. Necris Attacks - Jesper Kyd
  6. Outpost - Jesper Kyd
  7. Tactical Agenda (Nanoblack Remix) - Rom Di Prisco
  8. Necrimanci - Rom Di Prisco
  9. Sanktuary - Rom Di Prisco
  10. Necris Attacks (Extended Version) - Jesper Kyd
  11. Outpost (Extended Version) - Jesper Kyd
  12. Tactical Agenda (Jade Dragon Remix) - Rom Di Prisco
  13. Bushido - Rom Di Prisco
  14. Temple Of Shambhala - Rom Di Prisco
  15. World Of Liandri - Jesper Kyd

Links

Composers

Formats

Other