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VCTF-Kargo

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The harbors of the Alluvion River are the primary entry points for colonial supply lines. These shipping lanes are shared by all factions, and monitored by an N.E.G. peacekeeping force. This port is a highly contested supply point on the edge of Axon territory, with the Izanagi mainland just across the bay.
Unreal Tournament 3 map description
VCTF-Kargo
Full title Kargo
Players 6-10
Music Music_RomUT07_A
Game Unreal Tournament 3
Gametype Vehicle Capture the Flag

Map Description

Weapons & Pickups

Key guide of vCTF-Kargo by KurlonT.

Weapons

Pickups

Vehicles

Strategy

Offense

Defense

Campaign Info

Mission Objectives

  • Disable the enemy Respawner by removing its FLaGs.
  • Control the boat in the mid-ground to access a Goliath.
  • Line up a Scorpion boost to jump from ramp to ramp across the boat.

Act II, main route

These harbors are full of vehicles loading cargo, moving personnel, and maintaining the perimeter. To even the odds, supply requisitioned a few longbows for us. The Anti vehicle rocket launcher - A.K.A. the 'AVRiL Longbow' - fires armor piercing missiles using an onboard optical tracking system. If all that fancy tech works as advertised, it sounds like a sniper rifle for blowing up vehicles. Bishop, have fun.
  • Goal: 3 Captures
  • Enemy Faction: Iron Guard
  • Allies: Jester, Othello, Bishop
  • Enemies: Slain, Johnson, Talan, Drake
  • Rewards: Tactical Diversion card. (Reduces the # of opponents in the next match by 2.)


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Voice Chat

(After entering the map)

Othello: Damn! It's Capture The Flag... with vehicles?
Jester: Yeah, if you get their flag, use your hoverboard.

(After Reaper/the player takes the Longbow AVRiL)

Jester: Grab the AVRiL to take out those vehicles!
Bishop: It's like sniping tanks rather than men.
Othello: Yeah, it's useless on infantry.

(After the Redeemer spawns)

Othello: WHOA! Is that a Redeemer?
Bishop: It is a coward's weapon.
Jester: Yeah! Sign me up for getting five coward kills with it, then. Where is it?
Othello: West of the Goliath tank.

Act II, part 2

I don't like what's going on here. The Axon are quiet - no attempts to recapture the Alluvion Corridor. Four recon teams went into Oxida Nova. Only one made it out. They reported I quote, "Overwhelming hordes of Krall mercenaries slaughtering everyone wholesale." Before we could get defenses online, the Krall crossed the bay and hit our supply-lines. We need to move quickly, or this entire op is going up in smoke. We've seen what these bastards can do first hand. This time, they don't have the element of surprise but we're still heavily outnumbered. Don't kid yourselves. Respawners or not, every time we fight the Krall, we're fighting for survival.
  • Goal: 3 Captures
  • Enemy Faction: Krall
  • Allies: Jester, Othello, Bishop
  • Enemies:
    • Hellhound, Scar, Worg, Lockjaw, Claw, Bargest (2.1.1.1)
    • Claw, Bargest, Blackfang, Scorn, Cerberus (2.1.1.2 if coming from 2.1.2)
    • Cerberus, Gnasher, Scar, Worg, Bargest (2.1.1.2 if coming from 2.1.1 or 2.2.1)
    • Hellhound, Scorn, Gnasher, Cerberus, Scar, Worg (2.1.2.1)
    • Scorn, Gnasher, Cerberus, Hellhound, Scar, Blackfang (2.2.1.1)
    • Scorn, Gnasher, Scar, Worg, Lockjaw, Claw (2.2.2.1)
    • Scar, Hellhound, Claw, Bargest, Blackfang (2.2.2.2)

2.1.1.1:

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2.1.1.2:

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2.1.2.1:

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2.2.1.1:

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2.2.2.1:

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2.2.2.2:

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