From Liandri Archives
- For other versions of this map, see Recurring maps#Hydro.
The canals of the Alluvion river are gated by this Axon hydro-facility, which
serves as an emergency power backup and Tarydium processing plant. Destroying
the plant would put serious stress on Axon energy production, but capturing it
would mean diverting those essential resources for Izanagi use.
Unreal Tournament 3 map description
A straightforward remake of CTF-Hydro16. Yet, there are some changes. For example, there are three ways to get the flag now: the common one, where you have to pass below the Shield Belt to reach the flag, and two new, riskier ones, where you come from the 8-shaped area or the 2-shaped one, and you enter to a conduct which leaves you just in the flag area. Another difference can be found in the middle area, where the bridges have some cover from the snipers.
Weapons & Pickups
Tips & tricks
In the final stages I was assigned a couple maps for final polish and bug fixing. DM-HeatRay; DM-Deck; CTF-Coret; CTF-Hydrosis; WAR-ColdHarbor.
This should be a straightforward infantry assault. We take out their respawner and we're in control. Bishop, there's plenty of high ground and clear lines of sight, so provide cover when we cross the bridges. The rest of you, keep your heads up and watch for snipers.
- Disable the enemy Respawner by removing its FLaGs.
- The central bridge area has several dangerous sniping positions.
- Protect the FLaG carrier to ensure their safe return.
Once the red flag is captured:
Othello: Wouldn't it be easier to defend if we raised the bridges?
Jester: Then how would we get to their base?
Othello: Oh, I don't know... swim?
Reaper: Right. You do that. We'll use the bridge.
- ↑ Checker's work on UT3