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Asymmetrical base maps
From Liandri Archives
Revision as of 13:45, 9 October 2014 by Neon Knight (talk | contribs) (Created page with "The following maps are base-based maps (CTF/ONS/WAR) whose design is specifically made different for both teams. Either a team has an advantage and the other not, or a team has a...")
The following maps are base-based maps (CTF/ONS/WAR) whose design is specifically made different for both teams. Either a team has an advantage and the other not, or a team has a specific perk and the other team has another different perk.
For obvious reasons, maps from Deathmatch, Domination, Assault, and the gametypes which use maps from these modes don't count. Also, Onslaught/Warfare maps, in order to count, must have link setups and/or perks which are clearly different between teams.
Unreal Tournament
- CTF-Command
- CTF-EternalCave
- CTF-Gauntlet (Symmetrical bases, asymmetrical way of reaching them)
- CTF-Kosov (BP3)
- CTF-LavaGiant
- CTF-Niven (Symmetric design, asymmetric weapon/item placement)
- CTF-November
Unreal Championship 2
Unreal Tournament III
- VCTF-Corruption
- VCTF-Stranded (Titan Pack)
- VCTF-Suspense_Necris (Titan Pack)
- WAR-Downtown_Necris (Titan Pack)
- WAR-Hostile
- WAR-Islander
- WAR-Islander_Necris
- WAR-OnyxCoast
- WAR-Serenity_Necris
- WAR-Torlan_Necris