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Difference between revisions of "CTF-Command"

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(Unifying page style with the other UT99 AS pages.)
(Weapons & Pickups: Added new weapon/pickup templates with basic info.)
Line 15: Line 15:
 
== Weapons & Pickups ==
 
== Weapons & Pickups ==
 
=== Weapons ===
 
=== Weapons ===
{| class="wikitable"
+
{{WeaponsTableHeader}}
! Red Base !! Middle Land !! Blue Base
+
{{WeaponsTableRow|
|-
+
weapon=BioRifle|
| [[Minigun]] x1 || [[Shock Rifle|ASMD Shock Rifle]] x1 || [[Minigun]] x2
+
wamnt=2|
|-
+
aamnt=2|
| [[Rocket Launcher]] x1 || || [[Rocket Launcher]] x1
+
wloc=1x Red Base. 1x Blue Base.|
|-
+
aloc=}}
| [[Ripper]] x1 || || [[Bio_Rifle|GES BioRifle]] x1
+
{{WeaponsTableRow|
|-
+
weapon=Shock Rifle|
| [[Bio_Rifle|GES BioRifle]] x1 || || [[Sniper Rifle]] x1
+
wamnt=1|
|-
+
aamnt=|
| [[Sniper Rifle]] x1 || || [[Flak Cannon]] x1
+
wloc=1x Central Area.|
|-
+
aloc=}}
| [[Flak Cannon]] x1 ||  ||
+
{{WeaponsTableRow|
|}
+
weapon=Ripper|
 +
wamnt=1|
 +
aamnt=2|
 +
wloc=1x Red Base.|
 +
aloc=}}
 +
{{WeaponsTableRow|
 +
weapon=Minigun|
 +
wamnt=3|
 +
aamnt=3|
 +
wloc=1x Red Base. 2x Blue Base.|
 +
aloc=}}
 +
{{WeaponsTableRow|
 +
weapon=Flak Cannon|
 +
wamnt=2|
 +
aamnt=2|
 +
wloc=1x Red Base. 1x Blue Base.|
 +
aloc=}}
 +
{{WeaponsTableRow|
 +
weapon=Rocket Launcher|
 +
wamnt=2|
 +
aamnt=2|
 +
wloc=1x Red Base. 1x Blue Base.|
 +
aloc=}}
 +
{{WeaponsTableRow|
 +
weapon=Sniper Rifle|
 +
wamnt=2|
 +
aamnt=1|
 +
wloc=1x Red Base. 1x Blue Base.|
 +
aloc=}}
 +
{{WeaponsTableFooter}}
  
 
=== PickUps ===
 
=== PickUps ===
{| class="wikitable"
+
{{PickupsTableHeader}}
|+ Red Base
+
{{PickupsTableRow|
|-
+
item=Health Pack|
! Ammunition !! Health !! Armor !! Special
+
amnt=4|
|-
+
locat=}}
| [[Minigun Ammo]] x3 || [[Health Pack]] x4 || [[Body Armor]] x1 || [[Invisibility]] x1
+
{{PickupsTableRow|
|-
+
item=Health Vial|
| [[Rocket Pack]] x2 || [[Health Vial]] x3 || || [[Damage Amplifier]] x1
+
amnt=3|
|-
+
locat=}}
| [[Biosludge Ammo]] x2 || || ||
+
{{PickupsTableRow|
|-
+
item=Body Armor|
| [[Sniper Ammo]] x1 || || ||
+
amnt=1|
|-
+
locat=}}
| [[Razor Blades]] x2 || || ||
+
{{PickupsTableRow|
|-
+
item=UDamage|
| [[Flak Shells]] x2 || || ||
+
amnt=1|
|}
+
locat=}}
 +
{{PickupsTableRow|
 +
item=Invisibility|
 +
amnt=1|
 +
locat=}}
 +
{{PickupsTableFooter}}
  
 
== Tips & tricks ==
 
== Tips & tricks ==

Revision as of 16:20, 14 February 2016

The Last Command is a fully functional Nuclear Processing Station owned by the LC. This facility’s system oriented layout makes an ideal proving grounds for the Capture the Flag Tournament matches. High Tech voluminous industrial architecture paired with curving maintenance corridors means fighting here will require quick reaction times if your team plans on surviving.
Unreal Tournament map description
Screenshot of The Last Command
Full title The Last Command
Author(s) Elliot "Myscha" Cannon
Players 6-8
Music Seeker
Game Unreal Tournament
Gametype Capture the Flag

Map Description

Weapons & Pickups

Weapons

Weapon Count Ammo Weapon Location Ammo Location
BioRifle 2 2 1x Red Base. 1x Blue Base.
Shock Rifle 1 1x Central Area.
Ripper 1 2 1x Red Base.
Minigun 3 3 1x Red Base. 2x Blue Base.
Flak Cannon 2 2 1x Red Base. 1x Blue Base.
Rocket Launcher 2 2 1x Red Base. 1x Blue Base.
Sniper Rifle 2 1 1x Red Base. 1x Blue Base.

PickUps

Pickup Count Location
Health Pack 4
Health Vial 3
Body Armor 1
UDamage 1
Invisibility 1

Tips & tricks

Trivia

Single-Player

Unreal Tournament


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