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Difference between revisions of "CTF-Face"
From Liandri Archives
Neon Knight (talk | contribs) |
Neon Knight (talk | contribs) (Adding the Navbox. Also, with the "Recurring maps" line at the beginning, that paragraph seems redundant.) |
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== Map Description == | == Map Description == | ||
'''CTF-Face''', also known as Facing Worlds or simply "Face", is a capture the flag (CTF) map from Unreal Tournament. It is the most well-known map in the game, itself being a remake of a Quakeworld map and a map for RealCTF, a modification for Unreal. It is liked by many for its simple, symmetric design, and similarly reviled by some for its exploitative design that appeals to snipers and campers. Some remakes for tournament and league play removed the sniper rifle and replaced it with other weapons, but effectively ruined the need for sniper towers. | '''CTF-Face''', also known as Facing Worlds or simply "Face", is a capture the flag (CTF) map from Unreal Tournament. It is the most well-known map in the game, itself being a remake of a Quakeworld map and a map for RealCTF, a modification for Unreal. It is liked by many for its simple, symmetric design, and similarly reviled by some for its exploitative design that appeals to snipers and campers. Some remakes for tournament and league play removed the sniper rifle and replaced it with other weapons, but effectively ruined the need for sniper towers. | ||
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== Weapons & Pickups == | == Weapons & Pickups == | ||
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* The asteroid was shaped in 3D Studio Max and imported into the Unreal Editor. | * The asteroid was shaped in 3D Studio Max and imported into the Unreal Editor. | ||
* The skybox was reused from the Ending sequence of [[Unreal]] and improved with moons and galaxies. | * The skybox was reused from the Ending sequence of [[Unreal]] and improved with moons and galaxies. | ||
− | * GameSpy named the map as the fifth best Capture The Flag level of the FPS history. | + | * GameSpy named the map as the fifth best Capture The Flag level of the FPS history, and G4TV named it one of the most influential levels of FPS history. |
== Single-Player == | == Single-Player == | ||
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* [http://replay.web.archive.org/20041224230529/http://www.planetunreal.com/inoxx/maps/face.htm CTF-Face history by Inoxx] | * [http://replay.web.archive.org/20041224230529/http://www.planetunreal.com/inoxx/maps/face.htm CTF-Face history by Inoxx] | ||
* [http://www.gamespy.com/articles/496/496349p1.html Gamespy's Top-10 Capture The Flag maps] | * [http://www.gamespy.com/articles/496/496349p1.html Gamespy's Top-10 Capture The Flag maps] | ||
+ | * [http://www.g4tv.com/thefeed/blog/post/719258/10-of-the-most-influential-fps-multiplayer-maps-ever/ G4TV's Top-10 influential maps] | ||
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+ | {{Navbox maps|game=Unreal Tournament|gametype=Capture the Flag}} |
Revision as of 16:53, 4 January 2013
- For other versions of this map, see Recurring maps#Face.
This ancient asteroid has been converted to an Arena for the Tournament. It is highly dangerous due to aberrant gravitational properties and, of course, the snipers from the other team.
Unreal Tournament map description
Full title | Facing Worlds |
---|---|
Author(s) | Cedric 'Inoxx' Fiorentino |
Players | 4-10 |
Music | Foregone |
Game | Unreal Tournament |
Gametype | Capture the Flag |
Map Description
CTF-Face, also known as Facing Worlds or simply "Face", is a capture the flag (CTF) map from Unreal Tournament. It is the most well-known map in the game, itself being a remake of a Quakeworld map and a map for RealCTF, a modification for Unreal. It is liked by many for its simple, symmetric design, and similarly reviled by some for its exploitative design that appeals to snipers and campers. Some remakes for tournament and league play removed the sniper rifle and replaced it with other weapons, but effectively ruined the need for sniper towers.
Weapons & Pickups
Weapons
Red Base | Middle Land | Blue Base |
---|---|---|
Redeemer x1 | Redeemer x1 | |
Sniper Rifle x3 | Sniper Rifle x3 | |
Ripper x1 | Ripper x1 | |
ASMD Shock Rifle x1 | ASMD Shock Rifle x1 | |
Rocket Launcher x1 | Rocket Launcher x1 |
PickUps
Ammunition | Health | Armor | Special |
---|---|---|---|
Shock Core x2 | Health Pack x4 | Body Armor x1 | Damage Amplifier x1 |
Rocket Pack x4 | |||
Rifle Rounds x7 |
Ammunition | Health | Armor | Special |
---|---|---|---|
Big Keg O' Health x1 |
Ammunition | Health | Armor | Special |
---|---|---|---|
Shock Core x2 | Health Pack x4 | Body Armor x1 | Damage Amplifier x1 |
Rocket Pack x4 | |||
Rifle Rounds x10 |
Trivia
- CTF-Face was inspired by a community map for Unreal, which consisted of 2 bases (with small towers) linked by a bridge. Inoxx, however, chose to make the towers taller to make sniping a major element in the map. (source)
- The original design for the map had lifts, no middle sniping area nor Redeemer area. The bots were confused by the lifts, so they were replaced by teleporters.
- The asteroid was shaped in 3D Studio Max and imported into the Unreal Editor.
- The skybox was reused from the Ending sequence of Unreal and improved with moons and galaxies.
- GameSpy named the map as the fifth best Capture The Flag level of the FPS history, and G4TV named it one of the most influential levels of FPS history.
Single-Player
Unreal Tournament
- Gametype: Capture The Flag
- Score limit: 3
- Rival Team: Raw Steel
- Players Per Team: 4
<< Previous (CTF-Niven) | UT PC Capture The Flag Ladder | (CTF-EternalCave) Next >> |
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Unreal Tournament (PS2)
- Gametype: Capture The Flag
- Score limit: 3
- Rival Team: Blood Reavers
- Players Per Team: 3
<< Previous (CTF-EternalCave) | UT PS2 Capture The Flag Ladder | (CTF-Coret) Next >> |
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External links