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Difference between revisions of "DM-HyperBlast"
From Liandri Archives
Neon Knight (talk | contribs) (Giving proper format to the page.) |
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{{For|other versions of this map|Recurring maps#HyperBlast}} | {{For|other versions of this map|Recurring maps#HyperBlast}} | ||
− | |||
{{Infobox Map | {{Infobox Map | ||
| title = HyperBlast | | title = HyperBlast | ||
Line 6: | Line 5: | ||
| mapimage = FC-HyperBlast.jpg | | mapimage = FC-HyperBlast.jpg | ||
| imagedesc = DM-HyperBlast | | imagedesc = DM-HyperBlast | ||
− | | author = [[Cedric 'Inoxx' | + | | author = [[Cedric 'Inoxx' Fiorentino]] and [[Juan Pancho 'XceptOne' Eekels]] |
| players = 2-8 | | players = 2-8 | ||
| music = Godown | | music = Godown | ||
Line 20: | Line 19: | ||
The upper level is simply a corridor with access to outside and an Invisibility powerup at the middle, above the middle corridor connecting the "arms". The top of the ship is a very dangerous place: weapons that have large knockback can easily fling you into hyperspace, which is why you will find the Rocket Launcher (above the Invisibility/Pulse Gun) and the Shock Rifle (above the semicircle) outside. | The upper level is simply a corridor with access to outside and an Invisibility powerup at the middle, above the middle corridor connecting the "arms". The top of the ship is a very dangerous place: weapons that have large knockback can easily fling you into hyperspace, which is why you will find the Rocket Launcher (above the Invisibility/Pulse Gun) and the Shock Rifle (above the semicircle) outside. | ||
− | == | + | == Weapons & Pickups == |
− | |||
=== Weapons === | === Weapons === | ||
− | + | {| class="wikitable" style="font-size: 88%; margin: 0;" | |
− | + | |- | |
− | + | !width="100"|Weapon | |
− | + | !width="60"|Count | |
− | + | !width="60"|Ammo | |
− | + | !width="350"|Ammo Location | |
− | + | |- | |
+ | | [[BioRifle]] || 1 || 2 || Lower level, right side. | ||
+ | |- | ||
+ | | [[Shock Rifle]] || 1 || 2 || Outside, on the curve. | ||
+ | |- | ||
+ | | [[Pulse Gun]] || 1 || 2 || Middle level, dead center. | ||
+ | |- | ||
+ | | [[Ripper]] || 1 || 2 || Middle level, right side. | ||
+ | |- | ||
+ | | [[Minigun]] || 1 || 2 || Middle level, left side. | ||
+ | |- | ||
+ | | [[Flak Cannon]] || 1 || 3 || Lower level, left side. | ||
+ | |- | ||
+ | | [[Rocket Launcher]] || 1 || 3 || Outside, on top of the ship. | ||
+ | |- | ||
+ | |} | ||
=== PickUps === | === PickUps === | ||
− | + | {| class="wikitable" style="font-size: 88%; margin: 0;" | |
− | + | |- | |
− | + | !width="165"|Pickup | |
+ | !width="60"|Count | ||
+ | !width="350"|Location | ||
+ | |- | ||
+ | | [[Health#Unreal_Tournament|Health Vial]] || 8 || | ||
+ | |- | ||
+ | | [[Health#Unreal_Tournament|Health Pack]] || 8 || | ||
+ | |- | ||
+ | | [[Armor#Unreal_Tournament|Body Armor]] || 1 || In the narrow corridor between the two sides. | ||
+ | |- | ||
+ | | [[Armor#Unreal_Tournament|Shield Belt]] || 1 || Middle level, at the mid-point of the curve. | ||
+ | |- | ||
+ | | [[Invisibility]] || 1 || Upper level, dead center. | ||
+ | |- | ||
+ | |} | ||
− | == | + | == Strategies == |
* The Shock Rifle is dangerous to get, but very rewarding when it comes to damage your enemy. | * The Shock Rifle is dangerous to get, but very rewarding when it comes to damage your enemy. | ||
* When you see a player falling to the void, don't waste your time and shoot him before he dies or suicides! | * When you see a player falling to the void, don't waste your time and shoot him before he dies or suicides! | ||
Line 47: | Line 74: | ||
* If nothing else works but your aim is good, camp at the top of the curved corridor and keep shooting at him with the Shock Rifle when he goes for the Rocket Launcher: even if you do not kill him, there is a chance he won't be able to land next to you. | * If nothing else works but your aim is good, camp at the top of the curved corridor and keep shooting at him with the Shock Rifle when he goes for the Rocket Launcher: even if you do not kill him, there is a chance he won't be able to land next to you. | ||
* Alternatively, you can wait at the Shield Belt until he goes for the Shock Rifle, then shoot him: he can't dodge in mid-air. | * Alternatively, you can wait at the Shield Belt until he goes for the Shock Rifle, then shoot him: he can't dodge in mid-air. | ||
+ | * In order to avoid that Xan picks up the Invisibility, you must reach it first, and then control it by timing. (It respawns every 109 seconds, so keep track of the time by looking at the scoreboard's "Remaining time" while you aren't engaged on battle) | ||
== Trivia == | == Trivia == |
Revision as of 06:38, 30 April 2011
- For other versions of this map, see Recurring maps#HyperBlast.
Thanks to Magnetic Anti-Vacuum Resonance technology, combatants are able to battle outside of Xan’s ‘HyperBlast’ ArenaShip for an extended period of time. Use extreme caution though, one mistake and you’ll find yourself floating in space.
Full title | HyperBlast |
---|---|
Author(s) | Cedric 'Inoxx' Fiorentino and Juan Pancho 'XceptOne' Eekels |
Players | 2-8 |
Music | Godown |
Game | Unreal Tournament |
Gametype | Deathmatch |
Map description
This is an axially symmetrical map. The layout consists of three levels accessible via ramps. The lower level is composed by two rooms with a corridor between them, and door-like openings to the outside, which means you can knock your opponents into hyperspace if you are lucky.
The middle level is the largest and consist of two "arms" with two corridors between them. The wider one has the Pulse Gun, the narrow one has an Armor. Both corridors have doors, so watch where you step. The lower level can be accessed only through these arms. There's a pair of teleporters in the arms which can net you a quick escape if you need to get away hastily. Additionally, a long semicircular corridor connects the two sides, filled with vials and a Shield Belt at the middle (next to a door). Due to this, this corridor is host to hectic fighting.
The upper level is simply a corridor with access to outside and an Invisibility powerup at the middle, above the middle corridor connecting the "arms". The top of the ship is a very dangerous place: weapons that have large knockback can easily fling you into hyperspace, which is why you will find the Rocket Launcher (above the Invisibility/Pulse Gun) and the Shock Rifle (above the semicircle) outside.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
BioRifle | 1 | 2 | Lower level, right side. |
Shock Rifle | 1 | 2 | Outside, on the curve. |
Pulse Gun | 1 | 2 | Middle level, dead center. |
Ripper | 1 | 2 | Middle level, right side. |
Minigun | 1 | 2 | Middle level, left side. |
Flak Cannon | 1 | 3 | Lower level, left side. |
Rocket Launcher | 1 | 3 | Outside, on top of the ship. |
PickUps
Pickup | Count | Location |
---|---|---|
Health Vial | 8 | |
Health Pack | 8 | |
Body Armor | 1 | In the narrow corridor between the two sides. |
Shield Belt | 1 | Middle level, at the mid-point of the curve. |
Invisibility | 1 | Upper level, dead center. |
Strategies
- The Shock Rifle is dangerous to get, but very rewarding when it comes to damage your enemy.
- When you see a player falling to the void, don't waste your time and shoot him before he dies or suicides!
- Get the Rocket Launcher or the Flak Cannon, then camp at the Shield Belt.
Single-player
This is the level where you fight Xan, the Tournament champion in a very hard one-on-one battle. You have to score 15 frags before him to win the game. He constantly jumps around during combat, making hitscan weapons useless; traverses the ship all the time, so there's no hiding from him; and has the nasty habit to pick up the Invisibility from the upper level; when he does, keep running away until it wears off. With this said, plus all of the above, here're some additional tips:
- You have to rely on splash damage (shock combos, flak shells, rockets, explisove blades) and spamming weapons (minigun, flak cannon) to damage him.
- Keep him away from the Shield Belt at all costs. Since he's a tough opponent anyway, you shouldn't make his task any easier.
- If he leads the match, try to lure him outside and knock him off the ship. This will decrease the difference enough to buy some time. The same is also advised if he picks up the Shield Belt AND the Invisibility.
- If nothing else works but your aim is good, camp at the top of the curved corridor and keep shooting at him with the Shock Rifle when he goes for the Rocket Launcher: even if you do not kill him, there is a chance he won't be able to land next to you.
- Alternatively, you can wait at the Shield Belt until he goes for the Shock Rifle, then shoot him: he can't dodge in mid-air.
- In order to avoid that Xan picks up the Invisibility, you must reach it first, and then control it by timing. (It respawns every 109 seconds, so keep track of the time by looking at the scoreboard's "Remaining time" while you aren't engaged on battle)
Trivia
- This map had the working title "Borealis".
- The map was started by Inoxx and finished by Eekels. The latter carved the semicircular area and did the weapon/item placement.