Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "DM-MorbiasII"
From Liandri Archives
Angelofdeath (talk | contribs) |
Neon Knight (talk | contribs) (→Weapons: Added weapon & ammo locations.) |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{For|other versions of this map|Recurring maps#Morbias}} | |
− | + | {{Infobox Map | |
− | + | | title = Morbias][ | |
− | + | | description = | |
− | + | | mapimage = DM-MorbiasII.jpg | |
− | + | | imagedesc = DM-Morbias][ | |
− | + | | author = [[Elliot "Myscha" Cannon]] | |
− | + | | players = 2-6 | |
− | |- | + | | music = Run |
− | + | | game = Unreal Tournament | |
− | | [[Elliot "Myscha" Cannon]] | + | | gametype = Deathmatch |
− | | | + | }} |
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | + | == Map Description == | |
+ | The layout is directly lifted from [[DmMorbias|its Unreal predecessor]]. It's a big octogonal dome with two floors. Both the North and South extremes of the map have corridors ending in an elevator, the only way to switch between the first and second floors. The map had only one weapon (the [[Eightball]]) in the original version, whereas here, aside of the Rocket Launcher, there's also a Redeemer exposed in the very center of the map. The central dome, in both of its floors, has several pillars serving as cover. | ||
− | == | + | == Weapons & Pickups == |
+ | === Weapons === | ||
+ | {{WeaponsTableHeader}} | ||
+ | {{WeaponsTableRow|weapon=Rocket Launcher|wamnt=4|aamnt=11|wloc=1x North chamber, near Elevator. 1x South chamber, near Elevator. 2x Upper floor of the Dome, at the North and South ledges.|aloc=7x Central Dome, second floor. 4x Central Dome, lower floor, two at the East and West sides.}} | ||
+ | {{WeaponsTableRow|weapon=Redeemer|wamnt=1|aamnt=-|wloc=Central dome, in the central platform|aloc=-}} | ||
+ | {{WeaponsTableFooter}} | ||
− | === | + | === Pickups === |
+ | None. | ||
− | === | + | == Tips & tricks == |
+ | * Grenades are very useful in this map. You can cover an escape from the elevator or spam from second floor to first. | ||
+ | * There's plenty of cover in both floors but not so much in the elevator areas. | ||
+ | * The map is very tight so be careful when you use the Redeemer. | ||
+ | == Trivia == | ||
+ | {{Navbox maps|game=Unreal Tournament|gametype=Deathmatch}} | ||
[[Category:Deathmatch maps|MorbiasII]] | [[Category:Deathmatch maps|MorbiasII]] | ||
− | [[Category:Unreal Tournament maps]] | + | [[Category:Unreal Tournament maps|MorbiasII]] |
Latest revision as of 08:00, 23 November 2014
- For other versions of this map, see Recurring maps#Morbias.
Full title | Morbias][ |
---|---|
Author(s) | Elliot "Myscha" Cannon |
Players | 2-6 |
Music | Run |
Game | Unreal Tournament |
Gametype | Deathmatch |
Map Description
The layout is directly lifted from its Unreal predecessor. It's a big octogonal dome with two floors. Both the North and South extremes of the map have corridors ending in an elevator, the only way to switch between the first and second floors. The map had only one weapon (the Eightball) in the original version, whereas here, aside of the Rocket Launcher, there's also a Redeemer exposed in the very center of the map. The central dome, in both of its floors, has several pillars serving as cover.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Weapon Location | Ammo Location |
---|---|---|---|---|
Rocket Launcher | 4 | 11 | 1x North chamber, near Elevator. 1x South chamber, near Elevator. 2x Upper floor of the Dome, at the North and South ledges. | 7x Central Dome, second floor. 4x Central Dome, lower floor, two at the East and West sides. |
Redeemer | 1 | - | Central dome, in the central platform | - |
Pickups
None.
Tips & tricks
- Grenades are very useful in this map. You can cover an escape from the elevator or spam from second floor to first.
- There's plenty of cover in both floors but not so much in the elevator areas.
- The map is very tight so be careful when you use the Redeemer.