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Difference between revisions of "DM-Morpheus"
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Revision as of 22:02, 8 January 2013
- For other versions of this map, see Recurring maps#Morpheus.
LMC knew they had found an excellent arena at the very top of a newly constructed Galaxyscraper SuperStructure. Thanks to the modern miracle of super tensile solids, these three buildings reach a staggering 12 miles high at their pinnacle. The thin atmosphere and reduced influence of Earth’s gravity provide an interesting test of the tournament athlete’s ability to adapt and conquer in extreme environments.
Unreal Tournament map description
Full title | Morpheus |
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Author(s) | Dave Ewing |
Players | 3-6 |
Music | SaveMe |
Game | Unreal Tournament |
Gametype | Deathmatch |
Map Description
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
Shock Rifle | 1 | 2 | |
Pulse Gun | 1 | 2 | |
Ripper | 1 | 2 | |
Minigun | 1 | 2 | |
Rocket Launcher | 2 | 4 | |
Sniper Rifle | 1 | 2 | |
Redeemer | 1 | - | At the top of the tower with the highest height. |
PickUps
Pickup | Count | Location |
---|---|---|
Health Pack | 6 | |
Body Armor | 1 | At the top of the tower with the lowest height. |
Invisibility | 1 | At the top of the remaining tower. |
Tips & tricks
Trivia
- The LevelEntryText property of the level is "Nobody ever makes their first jump".
- Morpheus was inspired by a scene in the movie The Matrix, and named after one of its characters, Morpheus
Single-Player
UT Demo
- Gametype: Deathmatch
- Frag limit: 20
- Rivals: Hijinxs, Genghis, Deslok, Bruce
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Unreal Tournament
- Gametype: Challenge
- Frag limit: 15
- Rivals: Divisor, Tensor, Cathode, Function
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