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DM-ShangriLa

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The springtime blossoms of the Shangri La sector are universally renowned for their beauty and serenity. But the district sits along the northern shore of Tokaido, and the locals are forced to retreat into the sweltering heat of the underground mines to avoid the fierce cold snaps that leave the grounds largely abandoned during winter months.
Unreal Tournament 3 map description
Shock Rifle entrance area.

Contents

Full title Shangri La
Players 6-10
Music JesperAsia01
Game Unreal Tournament 3
Gametype Deathmatch

Map Description

Weapons & Pickups

Weapons

Weapon Count Ammo Location
BioRifle 1 5 Weapon: In a balcony, at the southeast of the UDamage area.
Ammo:
- 2x near the weapon.
- 1x at the east of the Shield Belt bridge.
- 1x at the west of the Shield Belt bridge.
- 1x at a balcony, at the north of the Hub.
Shock Rifle 1 6 Weapon: At the north of the map, near an entrance.
Ammo:
- 2x near the weapon.
- 1x near the Link Gun.
- 1x below the Southeast UDamage balcony.
- 1x right at the north of the Stinger bridge.
- 1x at a balcony, at the north of the Hub.
Link Gun 2 5 Weapon: In a passage at the east of the Rocket Launcher.
Weapon: Near the Southwest balcony.
Ammo:
- 1x at the east of the Shield Belt bridge.
- 1x at the west of the Shield Belt bridge.
Stinger Minigun 2 5 Weapon: In a bridge at the north of the map
.Weapon:In a hub room connecting the Shield Belt, UDamage, and JumpBoots/Rocket Launcher areas.
Ammo:
Flak Cannon 1 6 Weapon: At the east of the Stinger bridge, after entering by the door next to it.
Ammo:
Rocket Launcher 1 5 Weapon: At the south of the map, between four columns, near the JumpBoots.
Ammo:
Sniper Rifle 2 3 Weapon: In a balcony at the northeast of the UDamage, next to the Stinger bridge
Weapon: At the second floor, in a passage connecting the southwest UDamage balcony and the west Stinger balcony.
Ammo:

Pickups

Pickup Count Location
Health Vial 9 On the walkway from the Sniper Rifle to the Armor Vest.
Health Pack 6 2x in the small house near the Shield Belt
2x on a roof reachable from the upper Link Gun or the Stinger Minigun bridge
1x next to the lower Link Gun towards the Flak Cannon
1x in the corner of the corridor between the lower Link Gun and the Jump Boots area.
Helmet 1 Near the Shock Rifle.
Armor 1 In a small room reachable with the Jump Boots from the Jump Boots area.
Shield Belt 1 Behind the small house between the two lifts near the Stinger Minigun.
UDamage 1 On a pedestal in the central courtyard.
Jump Boots 1 Outside near the Rocket Launcher.

Strategy

  • The easiest way to reach the Damage Amp is via dodge-jump from the bridge with the Stinger Minigun.
  • On populated public servers there's almost always a sniper near the upper Sniper Rifle with the entire central courtyard in his or her view. If you don't mind being called a spammer, you can pop a few "prediction combos" in there or lay out a mine field of bio goo even if you don't know whether there's actually a player in that area.
  • The lower Rocket Launcher room is usually filled with explosions on populated servers, so only stay there as long as necessary.

Trivia

  • This is one of the three maps which came in the original demo of the game. The other two are DM-HeatRay and VCTF-Suspense.

Campaign Info

Prologue

After the training with Jester, Reaper goes to Izanagi's headquarters and meets a very well-known guy in the Unreal universe...

Reaper: Nice office.
Malcolm: Some crib, huh?

Malcolm: Name's Malcolm.

(Hand shaking)

Reaper: Reaper.
Malcolm: Izanagi hired me to run Special Ops.
Reaper: Heh. That can't be cheap.
Malcolm: Sounds like you know my rep.
Reaper: Yeah. Who doesn't? Most grand tournament trophies, ever. Leader of Thunder Crash, A.K.A. "Thunder Cash"...
Malcolm: A'ight, I get it.
Reaper: ...all of which makes you a highly decorated... civilian.
Malcolm: I've run "Thunder Cash" in the wackest conditions the Liandri could dream up... magma-filled volcanoes, zero-gravity, fucked-up aliens, you name it. This shit here's a cakewalk.
Reaper: So that makes you a general.
Malcolm: Now. But respawners completely changed the war. And nobody knows 'spawners like a tourney champ.
Reaper: Fair enough. So what do you want with me?
Malcolm: Izanagi bosses want surgical strikes to win this war.
Reaper: And they're cost-effective.
Malcolm: Yeah. Small team like yours, knows how to work together - a real asset.
Reaper: Yeah, a real disposable asset.
Malcolm: Read it how you want. But now your team's with SpecOps.
Reaper: So the Ronin have a master, huh?
Malcolm: Damn, son, you ever shut up? We're goin' to war and I need you on my crew.
Reaper: Why? The Necris are the real threat, not the Axon.
Malcolm: They started this, wantin' our tarydium. And we need their gear if we're gonna flex on the Necris.
Reaper: Fine. We'll be ready.

(Reaper leaves)

Malcolm: Listen. I heard what happened to your colony. I know you want blood. This job gets you there faster. Trust me.

Mission Objectives

  • Keep enemies in check until their Respawner charges are depleted.
  • UDamage powerup is located in the central courtyard.

Act II

Looks like we're stuck doing some crap jobs before the Izanagi trust us. We're headed up north to investigate some 'disturbances' along the coast. Axon scouts have been sneaking across the bay and setting up shop inside Tokaido. We've got a field respawner and a full weapons compliment, but the Izanagi set up some random captain to baby-sit us. Keep your cool and try not to use the UDamage against them. Much.
Briefing
  • Goal: 40 Kills
  • Enemy Faction: Iron Guard
  • Allies: Jester, Kensai, Ushido
  • Enemies: Talan, Kregore, Drake, Blain

Voice Chat

At the beginning of the match:

Jester: OK, you're the boss. What's the plan?
Reaper: Line 'em up, knock 'em down.

After Reaper takes the UDamage:

Jester: All right! Now unload on these guys!


<< Previous (DM-RisingSun) (CTF-Reflection) Next >>

Act IV, route 4.1

When the necris infected Taryd, they didn't draw the line between military and civilian targets. All the corporations are scrambling to defend their home colonies. This is exactly why we signed up, Ronin.
Briefing
  • Goal: 50 Kills
  • Enemy Faction: Necris Black Legion
  • Allies: Jester, Othello, Bishop
  • Enemies: Grail, Hellhound, Scar, Worg, (+1)


<< Previous (WAR-MarketDistrict) (VCTF-Corruption) Next >>
(DM-Defiance) Next >>

Act IV, route 4.2.2

When the necris infected Taryd, they didn't draw the line between military and civilian targets. All the corporations are scrambling to defend their home colonies. This is exactly why we signed up, Ronin.
Briefing
  • Goal: 50 Kills
  • Enemy Faction: Necris Black Legion
  • Allies: Jester, Othello, Bishop
  • Enemies: Pagan, Claw, Scar, Bargest


<< Previous (VCTF-Corruption) (DM-Deck) Next >>
(DM-Defiance) Next >>
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