Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "DM-Turbine"
From Liandri Archives
Neon Knight (talk | contribs) |
Neon Knight (talk | contribs) (Added new weapon/pickup templates, extended info, and tips from FAQs.) |
||
Line 1: | Line 1: | ||
{{For|other versions of this map|Recurring maps#Tempest}} | {{For|other versions of this map|Recurring maps#Tempest}} | ||
− | |||
{{Infobox Map | {{Infobox Map | ||
| title = Turbine | | title = Turbine | ||
Line 13: | Line 12: | ||
}} | }} | ||
− | + | == Map Description == | |
+ | A complex maze composed of several areas of interest. The map can be divided into 4 parts: '''nook area''', '''basement''', '''ramp area''', '''sewers''', and '''arena'''. Overall the map has a lot of columns and crates serving as cover for fire. | ||
+ | |||
+ | The '''nook area''' is composed of a big ledge spanning through the entire area, with several columns, and hosts one of the map's secrets: there are three doors in this area, shooting the middle door will reveal a secret chamber with some ammo and the Shield Belt. | ||
+ | |||
+ | The '''basement''' connects the Nook area with the Arena, and is the only area with palpable water, having several columns as well as a small amount of water and some ramps and stairs. | ||
+ | |||
+ | The '''ramp area''' is connected to the Nook by way of a lift ending in a balcony, and features a lower level, a set of stairs, the eponymous ramp, a lower ledge, an upper ledge, and the second secret area, a ledge overlooking the area holding the Invisibility powerup. There's also an one-way air vent connecting the area with the Basement. | ||
+ | |||
+ | The '''sewers''' are a small area, the second one featuring water, with two spawning tubes and a big curve. | ||
+ | |||
+ | Finally, there's the '''arena''', a series of corridors, stairs, crates, and a bridge, where most of the action takes place. | ||
− | |||
== Weapons & Pickups == | == Weapons & Pickups == | ||
=== Weapons === | === Weapons === | ||
− | { | + | {{WeaponsTableHeader}} |
− | | | + | {{WeaponsTableRow| |
− | + | weapon=BioRifle| | |
− | + | wamnt=1| | |
− | + | aamnt=2| | |
− | + | wloc=1x South crates to Sewers, on top of a crate.| | |
− | + | aloc=2x Near a crate, in the same zone.}} | |
− | + | {{WeaponsTableRow| | |
− | + | weapon=Shock Rifle| | |
− | + | wamnt=1| | |
− | | | + | aamnt=5| |
− | + | wloc=1x Corner below Air Vent, between Arena and basement.| | |
− | | | + | aloc=2x Basement area, columns near the water. 2x Arena area, upper level, near the bridge. 1x Sewers area, near a column.}} |
− | + | {{WeaponsTableRow| | |
− | | | + | weapon=Pulse Gun| |
− | + | wamnt=1| | |
− | | | + | aamnt=3| |
− | + | wloc=1x Ramp area, near the lift.| | |
− | | | + | aloc=2x Ramp area, near the stairs. 1x Ramp area, among the three columns.}} |
− | + | {{WeaponsTableRow| | |
− | | | + | weapon=Ripper| |
− | + | wamnt=1| | |
− | + | aamnt=2| | |
+ | wloc=1x Nook ledge, near the Shield Belt secret.| | ||
+ | aloc=2x Nook ledge, near the Shield Belt secret, opposite to the weapon.}} | ||
+ | {{WeaponsTableRow| | ||
+ | weapon=Minigun| | ||
+ | wamnt=1| | ||
+ | aamnt=2| | ||
+ | wloc=1x Ramp area, upper level.| | ||
+ | aloc=2x Near the weapon.}} | ||
+ | {{WeaponsTableRow| | ||
+ | weapon=Flak Cannon| | ||
+ | wamnt=1| | ||
+ | aamnt=5| | ||
+ | wloc=1x Sewers area, at the corner.| | ||
+ | aloc=1x Arena area, below the bridge. 1x Sewers area, near a column. 1x Ramp area, among the three columns. 2x Inside the Shield Belt chamber.}} | ||
+ | {{WeaponsTableRow| | ||
+ | weapon=Rocket Launcher| | ||
+ | wamnt=1| | ||
+ | aamnt=4| | ||
+ | wloc=1x Hallway to Ramp area.| | ||
+ | aloc=1x Near the weapon. 1x Air vent to Basement. 1x Arena area, below the bridge. 1x Secret invisibility ledge.}} | ||
+ | {{WeaponsTableRow| | ||
+ | weapon=Sniper Rifle| | ||
+ | wamnt=1| | ||
+ | aamnt=3| | ||
+ | wloc=1x Near Nook area, in a ledge with yellow lighting.| | ||
+ | aloc=2x Ramp area, at the secret Invisibility ledge. 1x Near the weapon.}} | ||
+ | {{WeaponsTableFooter}} | ||
+ | |||
=== Pickups === | === Pickups === | ||
− | { | + | {{PickupsTableHeader}} |
− | | | + | {{PickupsTableRow| |
− | + | item=Health Pack| | |
− | + | amnt=8| | |
− | + | locat=2x Nook area, near Ripper ammo ledge. 2x Ramp area, near Armor Air Vent. 2x Sewers, near the Amplifier crate. 2x Arena, upper level, between the bridge and the stairs.}} | |
− | | | + | {{PickupsTableRow| |
− | + | item=Health Vial| | |
− | + | amnt=15| | |
− | + | locat=5x Near lower lift to Rocket Launcher chamber. 6x Nook, near lift to Pulse Gun balcony. 4x Ramp area, in the secret Invisibility ledge.}} | |
− | | | + | {{PickupsTableRow| |
− | + | item=Body Armor| | |
− | | | + | amnt=1| |
− | + | locat=1x Air Vent to Basement.}} | |
− | | | + | {{PickupsTableRow| |
− | + | item=Thighpads| | |
− | | | + | amnt=1| |
− | + | locat=1x Arena area, bridge.}} | |
− | | | + | {{PickupsTableRow| |
− | + | item=Shield Belt| | |
− | + | amnt=1| | |
+ | locat=1x Secret Shield Belt chamber, Nook area.}} | ||
+ | {{PickupsTableRow| | ||
+ | item=Damage Amplifier| | ||
+ | amnt=1| | ||
+ | locat=1x Sewers area, on top of a crate near the health packs.}} | ||
+ | {{PickupsTableRow| | ||
+ | item=Invisibility| | ||
+ | amnt=1| | ||
+ | locat=1x Secret invisibility ledge, Ramp area.}} | ||
+ | {{PickupsTableFooter}} | ||
== Tips & tricks == | == Tips & tricks == | ||
+ | * If you aren't playing with Translocators, you'll need to use the Impact Hammer or a rocket into the ground to be able to get the Damage Amplifier.<ref name=Aardvark>[http://www.gamefaqs.com/pc/191945-unreal-tournament-1999/faqs/29387 Unreal Tournament Walkthrough] by Apathetic Aardvark and farmerBob</ref> | ||
+ | * Rockets are probably the best bet for this level.<ref name=Aardvark /> | ||
== Single-Player == | == Single-Player == | ||
Line 89: | Line 138: | ||
{{Prevnext|DM-Stalwart|DM-Codex|UT PS2 Deathmatch Ladder}} | {{Prevnext|DM-Stalwart|DM-Codex|UT PS2 Deathmatch Ladder}} | ||
{{Prevnext||DOM-Condemned|UT PS2 Domination Ladder}} | {{Prevnext||DOM-Condemned|UT PS2 Domination Ladder}} | ||
+ | |||
+ | == References == | ||
+ | <references /> | ||
{{Navbox maps|game=Unreal Tournament|gametype=Deathmatch}} | {{Navbox maps|game=Unreal Tournament|gametype=Deathmatch}} |
Latest revision as of 20:01, 23 February 2016
- For other versions of this map, see Recurring maps#Tempest.
A decaying water-treatment facility that has been purchased for use in the Tourney, the Turbine Facility offers an extremely tight and fast arena for combatants which ensures that there is no running, and no hiding from certain death.
Full title | Turbine |
---|---|
Author(s) | Cliff Bleszinski |
Players | 4-8 |
Music | Run |
Game | Unreal Tournament |
Gametype | Deathmatch |
Map Description
A complex maze composed of several areas of interest. The map can be divided into 4 parts: nook area, basement, ramp area, sewers, and arena. Overall the map has a lot of columns and crates serving as cover for fire.
The nook area is composed of a big ledge spanning through the entire area, with several columns, and hosts one of the map's secrets: there are three doors in this area, shooting the middle door will reveal a secret chamber with some ammo and the Shield Belt.
The basement connects the Nook area with the Arena, and is the only area with palpable water, having several columns as well as a small amount of water and some ramps and stairs.
The ramp area is connected to the Nook by way of a lift ending in a balcony, and features a lower level, a set of stairs, the eponymous ramp, a lower ledge, an upper ledge, and the second secret area, a ledge overlooking the area holding the Invisibility powerup. There's also an one-way air vent connecting the area with the Basement.
The sewers are a small area, the second one featuring water, with two spawning tubes and a big curve.
Finally, there's the arena, a series of corridors, stairs, crates, and a bridge, where most of the action takes place.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Weapon Location | Ammo Location |
---|---|---|---|---|
BioRifle | 1 | 2 | 1x South crates to Sewers, on top of a crate. | 2x Near a crate, in the same zone. |
Shock Rifle | 1 | 5 | 1x Corner below Air Vent, between Arena and basement. | 2x Basement area, columns near the water. 2x Arena area, upper level, near the bridge. 1x Sewers area, near a column. |
Pulse Gun | 1 | 3 | 1x Ramp area, near the lift. | 2x Ramp area, near the stairs. 1x Ramp area, among the three columns. |
Ripper | 1 | 2 | 1x Nook ledge, near the Shield Belt secret. | 2x Nook ledge, near the Shield Belt secret, opposite to the weapon. |
Minigun | 1 | 2 | 1x Ramp area, upper level. | 2x Near the weapon. |
Flak Cannon | 1 | 5 | 1x Sewers area, at the corner. | 1x Arena area, below the bridge. 1x Sewers area, near a column. 1x Ramp area, among the three columns. 2x Inside the Shield Belt chamber. |
Rocket Launcher | 1 | 4 | 1x Hallway to Ramp area. | 1x Near the weapon. 1x Air vent to Basement. 1x Arena area, below the bridge. 1x Secret invisibility ledge. |
Sniper Rifle | 1 | 3 | 1x Near Nook area, in a ledge with yellow lighting. | 2x Ramp area, at the secret Invisibility ledge. 1x Near the weapon. |
Pickups
Pickup | Count | Location |
---|---|---|
Health Pack | 8 | 2x Nook area, near Ripper ammo ledge. 2x Ramp area, near Armor Air Vent. 2x Sewers, near the Amplifier crate. 2x Arena, upper level, between the bridge and the stairs. |
Health Vial | 15 | 5x Near lower lift to Rocket Launcher chamber. 6x Nook, near lift to Pulse Gun balcony. 4x Ramp area, in the secret Invisibility ledge. |
Body Armor | 1 | 1x Air Vent to Basement. |
Thighpads | 1 | 1x Arena area, bridge. |
Shield Belt | 1 | 1x Secret Shield Belt chamber, Nook area. |
Damage Amplifier | 1 | 1x Sewers area, on top of a crate near the health packs. |
Invisibility | 1 | 1x Secret invisibility ledge, Ramp area. |
Tips & tricks
- If you aren't playing with Translocators, you'll need to use the Impact Hammer or a rocket into the ground to be able to get the Damage Amplifier.[1]
- Rockets are probably the best bet for this level.[1]
Single-Player
UT Demo
- Gametype: Deathmatch
- Frag limit: 20
- Rivals: Slasher, Botanika, Kregore, Skirge
UT Demo SP Ladder | (DM-Phobos) Next >> |
---|
Unreal Tournament
- Gametype: Deathmatch
- Score limit: 15
- Rivals: Slain, Annaka, Kali, Lexington
<< Previous (DM-Fractal) | UT PC Deathmatch Ladder | (DM-Codex) Next >> |
---|
Unreal Tournament (PS2)
- Gametype: Deathmatch
- Score limit: 20
- Rivals: Annaka, Cali, Lexington, Slain
Win this match to unlock the DOM ladder.
<< Previous (DM-Stalwart) | UT PS2 Deathmatch Ladder | (DM-Codex) Next >> |
---|
UT PS2 Domination Ladder | (DOM-Condemned) Next >> |
---|
References
- ↑ 1.0 1.1 Unreal Tournament Walkthrough by Apathetic Aardvark and farmerBob