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Difference between revisions of "Nali Slaughter"

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* Killing another competitor is worth one point.
 
* Killing another competitor is worth one point.
  
Nali Slaughter is the most recently added gametype in the Unreal storyline. It has only featured in the 523rd [[Ascension Rites|Nakhti Ascension Rites]], a qualifying tournament for the [[Liandri Grand Tournament]].
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Along with [[Overdose]], Nali Slaughter is the most recently added gametype in the Unreal storyline. It has only featured in the 523rd [[Ascension Rites|Nakhti Ascension Rites]], a qualifying tournament for the [[Liandri Grand Tournament]].
  
 
{{Multiplayer Gametypes}}
 
{{Multiplayer Gametypes}}

Revision as of 10:38, 13 August 2007

Nali Slaughter is an Unreal Championship 2 gametype where to goal is to kill as many computer-controlled Nali as possible.

Nali Slaughter is a sport originally invented by the Skaarj. Captured Nali are dressed in simple, white shorts, remain unarmed, and are then let loose in a Deathmatch arena where Tournament competitors should try and kill as many Nali as possible before the time runs out. It is allowed, even encouraged, to kill the competition as well.

  • Regular Nali try to run away from the fighters, but are nonetheless easily killed. They are worth one point.
  • Invisible Nali aren't actually completely invisible, but much harder to see, making them worth three points.
  • Explosive, self-destructing Nali can run faster, and will actually run towards competitors trying to blow them up. They are worth five points.
  • Killing another competitor is worth one point.

Along with Overdose, Nali Slaughter is the most recently added gametype in the Unreal storyline. It has only featured in the 523rd Nakhti Ascension Rites, a qualifying tournament for the Liandri Grand Tournament.