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Difference between revisions of "Unreal Championship 2: The Liandri Conflict"

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(Weapons)
(Weapons)
Line 64: Line 64:
  
 
*Liandri Rivet Gun
 
*Liandri Rivet Gun
Primary fire shoots red hot rivets
+
Primary fire shoots red hot rivets  
Alternate fire melts the rivets into a rod which can nail players to walls
+
Alternate fire melts the rivets into a rod which can nail players to walls
  
 
*Nakhti Scorpions/Lightning(Raiden's weapons)
 
*Nakhti Scorpions/Lightning(Raiden's weapons)
Primary fire shoots small energy balls, similair to the Dispersion Pistol.   
+
Primary fire shoots small energy balls, similair to the Dispersion Pistol.   
Alternate fire sends a Freeze burst like the human's enforcer
+
Alternate fire sends a Freeze burst like the human's enforcer
  
 
*Skaarj Razik
 
*Skaarj Razik
Primary fires double energy projectiles
+
Primary fires double energy projectiles
alt fire fires a charged poison shot
+
alt fire fires a charged poison shot
  
  

Revision as of 19:03, 4 August 2007

Unreal Championship 2: The Liandri Conflict, also known as Unreal Championship 2, The Liandri Conflict and UC2, was Epic Games first console-exclusive title developed specifically by them. The game is available exclusively for the Xbox, though Microsoft has developed a backwards compatibility update for the Xbox 360 in order to play it there. The game was released on April 18, 2005 and published by Midway Games as part of a three-game publishing deal.

UC2-cover.jpg
Xbox Release Date April 18, 2005
Engine Version(s) Unreal Engine 2X
UC2 back.jpg

History

Unreal Championship 2 began development in 2003 after UT2003 was released and was a planned sequel titled UT2005. When fans of UT started clamoring after improvements to UT2003, Epic decided to move UT2005 to consoles and began work on UT2004. UT2005 eventually became Unreal Championship 2, and was the first of a three-game contract between Midway Games and Epic Games.

The game was marketed as a sequel to Unreal Championship, even though, for the most part, it has nothing to do with that game whatsoever. The game was developed using a modified version of the Unreal Engine which later became it's own licensable product.

Demo

A demo was released in OXM on March 1, 2005. It was also available at retailers such as Best Buy as a standalone disc. Often the requirement to get this copy was to either pre-order the game or purchase some other game. The demo contained 2 DM levels, 2 CTF levels and three characters.

Release Details

  • April 18, 2005 - The game was released to stores, published by Midway Games.

Reception

The game was received very well by reviewers, with the average score being somewhere around 90% on most sites. It also gained favor among many gamers, however interest in the game died off after a short time and only a small cult following is left surrounding the game. Many people's complaints centered around the game simply being too difficult to master, which was true when compared with games like Halo 2 that had very simple controls and an abundance of auto aim. Other reasons include the fact that the average Xbox live player had little interest in anything other than Halo 2 at the time.

Game Content

Music

Contained 23 different tracks composed by Kevin Riepl.

Gametypes

Single Player

  • Ascension Rites
    Follow Anubis to the crown of champion and the heart of Selket.
  • Tournaments
    Select a character and bring him through each level of play.
  • Challenges
    Select challenges to perform. Challenges include playing different scenarios of each gametype.

Multi Player

Pickups

  • Health: Health pack appears in small and medium varieties.
  • Adrenaline: Fulfills the players need for their special abilities.
  • Energy Ammo: or "Tarydium", gives ammo for Sniper Rifles, Shock Rifles, Bio Rifles, and Stingers.
  • Explosive Ammo: gives ammo for Rocket Launcher, Flak Cannon, Grenade Launcher and Ripjack.
  • Super Health: Gives the player full health.
  • Super Adrenaline: Gives the player full adrenaline
  • UDamage: Changes the color of the character and projectiles to purple, and makes a loud noise with every shot. The ability gives the player's weapons twice as much damage and twice the firepower
  • Invisibility: Makes the player partial invisible.

Weapons

There are four types of weapons. Energy weapons which are powered by Tarydium crystal (or waste, in the case of the Bio Rifle), Explosive weapons use explosive ammo, pistols with varying alternate firing modes depending on character race, and lastly, Melee weapons

Pistols
Primary fire fires bullets,  a Hitscan weapon
Alternate fire either rapidly fires all the ammo in the clip (Juggernaut), or either shoots a freezing burt    (human) or a Draining burst(Necris) 
  • Liandri Rivet Gun

Primary fire shoots red hot rivets Alternate fire melts the rivets into a rod which can nail players to walls

  • Nakhti Scorpions/Lightning(Raiden's weapons)

Primary fire shoots small energy balls, similair to the Dispersion Pistol. Alternate fire sends a Freeze burst like the human's enforcer

  • Skaarj Razik

Primary fires double energy projectiles alt fire fires a charged poison shot


Energy
  • Sniper Rifle Normally used to shoot from long distance, when used un-scoped it shoots three shots in a "W" shape. When scoped in it shoots one powerful shot that have the ability to get head shots. One of two weapons that can obtain headshots
  • Shock Rifle An Unreal classic weapon. Used like in other games, it can shoot a lightning or a ball. If/when a lightning meets a ball it explodes.
  • Bio-Rifle Can shoot single small balls or be charged up for one big ball. The big ball kills the enemy in one strike, the ball could also be turned into a cloud of poison while it is in the air.
  • Stinger The new version for the mini-gun. The secondary fire shoots slow Tarydium crystal projectiles that home in on the enemy when locked on. Like in UT3, the alt fire function of the stinger was going to pin players to walls, but it was removed along with the removal of ragdoll physics.
Explosive
  • Rocket Launcher The original Unreal weapon. The rocket launcher can shoot up to three rockets when charged up or even split into six when activated in mid-air
  • Flak Cannon A shot gun which can bounce of walls. It's secondary shoots a single ball that explodes on impact.
  • Grenade Launcher Shoots small balls that bounce around for a few seconds and explode when touched. It's secondary shoots a mine that is triggered by the shooter
  • Ripjack Decendent of the Ripper and Razorjack. The Ripjack shoots thin razorblades that can bounce of walls, floors, and ceilings. It's secondary attack shoots an explosive razor. One of two weapons that are capable for head-shots
Melee
  • Cryo Staff
  • Cryo Swords
  • Dark Staff
  • Juggernaut Fists
  • Legion Sword
  • Liandri Hammers (Fists)
  • Molten Kama
  • Nakhti Axe
  • Nakhti Staff
  • Nakhti Swords
  • Necris Swords
  • Skaarj Blades
  • Thunder Staff

Races

Characters

The choice of character would only effect your agility, strength of the sword, and health. Light are quick and agile but weak with melee strikes with low health while Heavy are slow but powerful high health.

Light

Name - Species


Medium


Heavy


Updated Characters
  • Apophis
  • Calypso
  • Garek
  • Jackhammer
  • Judas
  • Kraag
  • Lilith
  • Merc Anubis
  • Necris Selket
  • Syzygy

Maps

Bonus Content

Additional Information

Unlockables

Bots
  • Apophis: defeat Ascension Rites.
  • Calypso: defeat Malcom Ladder.
  • Corrosion: defeat Anubis Ladder.
  • Darius: defeat Szalor Ladder.
  • Hyena: defeat Ascension Rites.
  • Jackhammer: defeat Arclite Ladder.
  • Judas: defeat Sapphire Ladder.
  • Korig: defeat Raptor Ladder.
  • Kraag: defeat Lauren Ladder.
  • Memphis: defeat Brock Ladder.
  • Mirage: defeat Sobek Ladder.
  • Nepthys: defeat Gorge Ladder.
  • Syzygy: defeat Devastation.
Mutators
Characters

In-Game Awards

  • Cavalier: Achieving 5 kills using melee weapons.
  • Samurai: Achieving 10 kills using melee weapons.
  • Rejected: Killing an enemy by deflecting a shot back (in melee mode).
  • Combo: Getting hit by a Necris freeze attack while being a Necris yourself. (it gives Necris characters health).
  • Flawless Victory: Winning a round without a single death or defeat.
  • First Blood: First player in a match to make a kill.
  • Headshot: Fragging a player by taking off his/her head.
  • Brain Surgeon: Achieving 5 headshots in one game.
  • Interception: Freezing an opponent in Overdose in order to steal the ball.
  • Jumpy Bitch: Awarded while killing an opponent through excessive jumping.
  • Smack Down: Reflecting an opponent's charged adrenaline fueled melee attack.
  • Wasted: Shooting a necris with a charged pistol shot or firing a poison Skaarj claw at another Skaarj.

Awarded for making a certain number of kills without dying throughout the match.

Awarded for making the amount of kills within the allotted time.

Awarded for getting the amount of kills with the said weapon.

Gameplay Details

Epic installed a new melee system into the game where the heavy characters have a more power but at the lost of their agility while vista versa with light characters. Unlike other Unreals, players would have to choose two weapons (one explosive and one energy) to use where the ammo for each would spread throughout the battlefield.

Trivia

  • Unreal Championship 2 began development as UT2005 and was later renamed and made an Xbox exclusive.

Previews and Reviews

References

See Also