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Difference between revisions of "CTF-Beatitude"
From Liandri Archives
Neon Knight (talk | contribs) (→Weapons & Pickups: Added new weapon/pickup templates with basic info.) |
Neon Knight (talk | contribs) (→Weapons & Pickups: Added new weapon/pickup templates.) |
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{{Infobox Map|Beatitude | {{Infobox Map|Beatitude | ||
| name = Temple of Beatitude | | name = Temple of Beatitude | ||
Line 11: | Line 10: | ||
== Map Description == | == Map Description == | ||
+ | An ancient temple with plenty of water-pooled areas, wood bridges, and bottlenecks in the form of sewertubes. It has five areas of interest: the '''Center''', the '''Red tuberoom''', the '''Blue tuberoom''', the '''Red base''' and the '''Blue base'''. Be aware, though, if you depend on map locations in order to navigate, you might be for a nasty surprise. (See Trivia) | ||
== Weapons & Pickups == | == Weapons & Pickups == | ||
+ | {{sectstub}} | ||
=== Weapons === | === Weapons === | ||
{{WeaponsTableHeader}} | {{WeaponsTableHeader}} | ||
Line 19: | Line 20: | ||
wamnt=2| | wamnt=2| | ||
aamnt=4| | aamnt=4| | ||
− | wloc=1x Blue | + | wloc=1x Blue tuberoom, between lowest entrances to Central area. 1x Red tuberoom, between lowest entrances to Central area.| |
− | aloc=}} | + | aloc=2x Near the Blue base weapon. 2x Near the Red base weapon.}} |
{{WeaponsTableRow| | {{WeaponsTableRow| | ||
weapon=Shock Rifle| | weapon=Shock Rifle| | ||
Line 37: | Line 38: | ||
wamnt=2| | wamnt=2| | ||
aamnt=4| | aamnt=4| | ||
− | wloc=1x Blue base. 1x Red base.| | + | wloc=1x Blue base, at the northeast corner of the pool. 1x Red base, at the southwest corner of the pool.| |
− | aloc=}} | + | aloc=2x Near the Blue base weapon. 2x Near the red base weapon.}} |
{{WeaponsTableRow| | {{WeaponsTableRow| | ||
weapon=Minigun| | weapon=Minigun| | ||
Line 49: | Line 50: | ||
wamnt=2| | wamnt=2| | ||
aamnt=4| | aamnt=4| | ||
− | wloc=1x Blue base. 1x Red base.| | + | wloc=1x Blue base, at the southeast corner of the pool. 1x Red base, at the northwest corner of the pool.| |
− | aloc=}} | + | aloc=2x Near the Blue base weapon. 2x Near the red base weapon.}} |
{{WeaponsTableRow| | {{WeaponsTableRow| | ||
weapon=Rocket Launcher| | weapon=Rocket Launcher| | ||
Line 61: | Line 62: | ||
wamnt=4| | wamnt=4| | ||
aamnt=14| | aamnt=14| | ||
− | wloc=2x Blue base. | + | wloc=2x Central area, at each ledge. 1x Blue base, highest point. 1x Red base, highest point.| |
− | aloc= | + | aloc=6x Central area, 3 at each ledge. 2x Blue base, near the Rifle. 2x Blue base, near the Amplifier. 2x Red base, near the Rifle. 2x Red base, near the Amplifier.}} |
{{WeaponsTableFooter}} | {{WeaponsTableFooter}} | ||
Line 70: | Line 71: | ||
item=Health Vial| | item=Health Vial| | ||
amnt=44| | amnt=44| | ||
− | locat= | + | locat=5x Red base, north pillar. 5x Red base, south pillar. 5x Blue base, north pillar. 5x Blue base, south pillar. 6x Central area, 3 per Sniper ledge. 4x Central area, upper entrance to Blue tuberoom. 4x Central area, entrance to Red tuberoom. 5x Red base, northwest upper corner. 5x Blue base, southeast upper corner.}} |
{{PickupsTableRow| | {{PickupsTableRow| | ||
item=Health Pack| | item=Health Pack| | ||
amnt=16| | amnt=16| | ||
− | locat= | + | locat=2x Blue base, below the bridge to the Blue flag, near Shock Rifle. 2x Red base, below the bridge to the Red flag, near Shock Rifle. 2x Near the Armor, Red tuberoom. 2x Near the Armor, Blue tuberoom. 2x Red base, southwest upper corner. 2x Blue base, northeast upper corner. 2x Blue base, ramp to highest point, last turn. 2x Red base, ramp to highest point, last turn.}} |
{{PickupsTableRow| | {{PickupsTableRow| | ||
item=Big Keg O'Health| | item=Big Keg O'Health| | ||
Line 82: | Line 83: | ||
item=Body Armor| | item=Body Armor| | ||
amnt=4| | amnt=4| | ||
− | locat= | + | locat=1x Blue tuberoom, between lowest entrances to Central area. 1x Red tuberoom, between lowest entrances to Central area. 1x Blue flag base, north ramp. 1x Red flag base, south ramp.}} |
{{PickupsTableRow| | {{PickupsTableRow| | ||
item=UDamage| | item=UDamage| | ||
Line 94: | Line 95: | ||
== Tips & tricks == | == Tips & tricks == | ||
+ | * The main problem with the map are those tubes connecting the tuberooms with their respective bases. As such, you might need a charged RL in order to take care of most of your opposition before reaching your base. | ||
== Trivia == | == Trivia == | ||
* This map comes with the Bonus Pack 4, alongside the [[WarBoss]] and [[Xan Mark II]] models, and the maps [[CTF-EpicBoy]], [[CTF-Face-SE]], [[CTF-Ratchet]], [[DM-Bishop]], [[DM-Closer]], [[DM-Grit-TOURNEY]], [[DM-Viridian-TOURNEY]], [[DOM-Bullet]], [[DOM-CiDom]], [[DOM-LamentII|DOM-Lament][]] and [[DOM-WolfsBay]]. | * This map comes with the Bonus Pack 4, alongside the [[WarBoss]] and [[Xan Mark II]] models, and the maps [[CTF-EpicBoy]], [[CTF-Face-SE]], [[CTF-Ratchet]], [[DM-Bishop]], [[DM-Closer]], [[DM-Grit-TOURNEY]], [[DM-Viridian-TOURNEY]], [[DOM-Bullet]], [[DOM-CiDom]], [[DOM-LamentII|DOM-Lament][]] and [[DOM-WolfsBay]]. | ||
+ | * The map has misnamed areas: the Blue tuberoom is called "Red tuberoom" and Blue base is called "Red base". | ||
{{Navbox maps|game=Unreal Tournament|gametype=Capture the Flag}} | {{Navbox maps|game=Unreal Tournament|gametype=Capture the Flag}} |
Revision as of 20:31, 14 February 2016
Full title | Beatitude |
---|---|
Author(s) | Sidney 'Clawfist' Rauchberger |
Players | 8-16 |
Music | Nether |
Game | Unreal Tournament |
Gametype | Capture the Flag |
Map Description
An ancient temple with plenty of water-pooled areas, wood bridges, and bottlenecks in the form of sewertubes. It has five areas of interest: the Center, the Red tuberoom, the Blue tuberoom, the Red base and the Blue base. Be aware, though, if you depend on map locations in order to navigate, you might be for a nasty surprise. (See Trivia)
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Weapon Location | Ammo Location |
---|---|---|---|---|
BioRifle | 2 | 4 | 1x Blue tuberoom, between lowest entrances to Central area. 1x Red tuberoom, between lowest entrances to Central area. | 2x Near the Blue base weapon. 2x Near the Red base weapon. |
Shock Rifle | 3 | 6 | 1x Blue base. 1x Red base. 1x Central area. | |
Pulse Gun | 3 | 6 | 1x Blue base. 1x Red base. 1x Central area. | |
Ripper | 2 | 4 | 1x Blue base, at the northeast corner of the pool. 1x Red base, at the southwest corner of the pool. | 2x Near the Blue base weapon. 2x Near the red base weapon. |
Minigun | 2 | 4 | 1x Blue base. 1x Red base. | |
Flak Cannon | 2 | 4 | 1x Blue base, at the southeast corner of the pool. 1x Red base, at the northwest corner of the pool. | 2x Near the Blue base weapon. 2x Near the red base weapon. |
Rocket Launcher | 2 | 4 | 1x Blue base. 1x Red base. | |
Sniper Rifle | 4 | 14 | 2x Central area, at each ledge. 1x Blue base, highest point. 1x Red base, highest point. | 6x Central area, 3 at each ledge. 2x Blue base, near the Rifle. 2x Blue base, near the Amplifier. 2x Red base, near the Rifle. 2x Red base, near the Amplifier. |
Pickups
Pickup | Count | Location |
---|---|---|
Health Vial | 44 | 5x Red base, north pillar. 5x Red base, south pillar. 5x Blue base, north pillar. 5x Blue base, south pillar. 6x Central area, 3 per Sniper ledge. 4x Central area, upper entrance to Blue tuberoom. 4x Central area, entrance to Red tuberoom. 5x Red base, northwest upper corner. 5x Blue base, southeast upper corner. |
Health Pack | 16 | 2x Blue base, below the bridge to the Blue flag, near Shock Rifle. 2x Red base, below the bridge to the Red flag, near Shock Rifle. 2x Near the Armor, Red tuberoom. 2x Near the Armor, Blue tuberoom. 2x Red base, southwest upper corner. 2x Blue base, northeast upper corner. 2x Blue base, ramp to highest point, last turn. 2x Red base, ramp to highest point, last turn. |
Big Keg O'Health | 2 | 2x Below each flag (1x Red base, 1x Blue base) |
Body Armor | 4 | 1x Blue tuberoom, between lowest entrances to Central area. 1x Red tuberoom, between lowest entrances to Central area. 1x Blue flag base, north ramp. 1x Red flag base, south ramp. |
UDamage | 2 | 2x at the top-most level in the flag room (1x Red base, 1x Blue base) |
Shield Belt | 1 | Central area, at the lowest level. |
Tips & tricks
- The main problem with the map are those tubes connecting the tuberooms with their respective bases. As such, you might need a charged RL in order to take care of most of your opposition before reaching your base.
Trivia
- This map comes with the Bonus Pack 4, alongside the WarBoss and Xan Mark II models, and the maps CTF-EpicBoy, CTF-Face-SE, CTF-Ratchet, DM-Bishop, DM-Closer, DM-Grit-TOURNEY, DM-Viridian-TOURNEY, DOM-Bullet, DOM-CiDom, DOM-Lament][ and DOM-WolfsBay.
- The map has misnamed areas: the Blue tuberoom is called "Red tuberoom" and Blue base is called "Red base".