NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "CTF-FaceII"

From Liandri Archives

Jump to: navigation, search
(Commenting until a proper source can be found. Also, the only console version this map appears in is the Dreamcast version, which had no descriptions.)
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{QuoteSource|After a cataclysmic disaster with a meteor that destroyed the original pair of facing temples and claiming 8 lives, including 4 Necris and 4 members of Raw Steel, The members of the Tournament insisted that [[Liandri]] build an almost-identical, but semi-resistant to a meteor attack, version of the famous Capture The Flag stop in the Tournament. Liandri listened, and a year after the destruction of the first, a second was introduced, with bases roughly 20% closer and featuring more sniping spots. Fans loved the non-stop action that kept them on the edge of their seats. Neurovision, the Tournament's leading broad caster, loved how much money came in as well in the following Tournaments.|Unreal Tournament|Unreal Tournament}}
+
{{For|other versions of this map|Recurring maps#Face}}
 +
{{Infobox Map|FaceII
 +
| title      = Facing Worlds ][
 +
| description =
 +
<!-- | description = After a cataclysmic disaster with a meteor that destroyed the original pair of facing temples and claiming 8 lives, including 4 Necris and 4 members of Raw Steel, The members of the Tournament insisted that [[Liandri]] build an almost-identical, but semi-resistant to a meteor attack, version of the famous Capture The Flag stop in the Tournament. Liandri listened, and a year after the destruction of the first, a second was introduced, with bases roughly 20% closer and featuring more sniping spots. Fans loved the non-stop action that kept them on the edge of their seats. [[Neurovision]], the Tournament's leading broad caster, loved how much money came in as well in the following Tournaments. -->
 +
| mapimage    = CTF-FaceII.jpg
 +
| author      = [[Cedric 'Inoxx' Fiorentino]]
 +
| players    = 4-10
 +
| music      = Foregone
 +
| game        = Unreal Tournament
 +
| gametype    = Capture the Flag
 +
}}
  
[[Image:CTF-FaceII.jpg|thumb|right|250px|CTF-FaceII]]
+
== Map description ==
{{For|other versions of this map|Recurring maps#Face}}
+
{{sectstub}}
<div style="float: left;">
+
 
__TOC__
+
==Weapons & Pickups==
</div>
+
===Weapons===
{| class="wikitable" style="font-size: 88%; margin: 0 auto;"
+
{| class="wikitable" style="font-size: 88%; margin: 0;"
 +
|-
 +
!width="120"|Weapon
 +
!width="50"|Count
 +
!width="50"|Ammo
 +
!width="480"|Location
 +
|-
 +
| [[Sniper Rifle]] || 8 || 18 ||
 +
|-
 +
| [[Rocket Launcher]] || 2 || 4 ||
 +
|-
 +
| [[Shock Rifle]] || 2 || 4 ||
 +
|-
 +
| [[Redeemer]] || 2 || - ||
 +
|}
 +
 +
===Pickups===
 +
{| class="wikitable" style="font-size: 88%; margin: 0;
 
|-
 
|-
! Full title
+
!width="120"|Pickup
| Facing Worlds II
+
!width="50"|Count
 +
!width="480"|Location
 
|-
 
|-
! Authors
+
| [[Body Armor]] || 2 ||
| [[Cedric 'Inoxx' Fiorentino]]
 
 
|-
 
|-
! Players
+
| [[AntiGrav Boots]] || 2 ||
| 4-10
 
 
|-
 
|-
! Music
+
| [[Shield Belt]] || 2 ||
| Foregone
 
 
|-
 
|-
! Games
+
| [[Health Pack]] || 4 ||
| [[UT]]
 
 
|-
 
|-
! Gametype
+
| [[Big Keg O' Health]] || 1 ||
| [[Capture the Flag]]
 
 
|}
 
|}
 +
 +
== Tips & tricks ==
 +
{{sectstub}}
  
{{clear}}
+
== Trivia ==
 
+
* This map comes with the Inoxx Bonus Pack, alongside [[CTF-High]], [[CTF-Kosov]], [[CTF-Nucleus]], [[DM-Crane]] and [[DM-SpaceNoxx]]. Like every other map in the pack, it wasn't ready to deploy with the retail version.
== Item list ==
+
=== Readme Notes ===
 
+
{{QuoteSource|The sequel to Facing Worlds, the original Unreal Tournament Capture the Flag Map. This new version is quite a bit more intense, as the bases are 20% closer and there are more sniping spots.|Epic BP Readme|UT}}
=== Weapons ===
+
=== Author's Notes ===
 +
{{QuoteSource|It's mostly new graphics but there are several changes and this should change the gameplay quite a bit. The bases are more open, so defending the base will be harder. Also the space between the towers is smaller so bringing the flag back home will be easier. I hope all these small changes will help to make the map faster and more intense that the original one.<ref>[http://web.archive.org/web/20000818062412/http://utworld.gamesweb.com/Artikel/Interview/eng_inoxx_001.php3 GamesWeb Interview]</ref>|GamesWeb Interview|UT}}
 +
{{QuoteSource|No need to introduce Facing Worlds. It's the most popular map I've done, this is the sequel ! Get your Sniper Rifle !<ref>[http://web.archive.org/web/20060711182307/http://www.planetunreal.com/inoxx/exclusive/inoxxpack.htm Inoxx Pack analysis by Inoxx himself]</ref>|Inoxx's website|UT}}
  
=== PickUps ===
+
== References ==
 +
<references />
  
 +
{{Navbox maps|game=Unreal Tournament|gametype=Capture the Flag}}
  
 
[[Category:Capture the Flag maps|FaceII]]
 
[[Category:Capture the Flag maps|FaceII]]
[[Category:Unreal Tournament maps]]
+
[[Category:Unreal Tournament maps|FaceII]]

Latest revision as of 07:23, 9 October 2014

For other versions of this map, see Recurring maps#Face.


Screenshot of Facing Worlds ][
Full title Facing Worlds ][
Author(s) Cedric 'Inoxx' Fiorentino
Players 4-10
Music Foregone
Game Unreal Tournament
Gametype Capture the Flag

Map description

Weapons & Pickups

Weapons

Weapon Count Ammo Location
Sniper Rifle 8 18
Rocket Launcher 2 4
Shock Rifle 2 4
Redeemer 2 -

Pickups

Pickup Count Location
Body Armor 2
AntiGrav Boots 2
Shield Belt 2
Health Pack 4
Big Keg O' Health 1

Tips & tricks

Trivia

Readme Notes

The sequel to Facing Worlds, the original Unreal Tournament Capture the Flag Map. This new version is quite a bit more intense, as the bases are 20% closer and there are more sniping spots.

Author's Notes

It's mostly new graphics but there are several changes and this should change the gameplay quite a bit. The bases are more open, so defending the base will be harder. Also the space between the towers is smaller so bringing the flag back home will be easier. I hope all these small changes will help to make the map faster and more intense that the original one.[1]
No need to introduce Facing Worlds. It's the most popular map I've done, this is the sequel ! Get your Sniper Rifle ![2]

References