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Difference between revisions of "DM-Morpheus"
From Liandri Archives
Neon Knight (talk | contribs) (→Weapons & Pickups: Adding a new weapon/pickup template. =)) |
Neon Knight (talk | contribs) (Not a stub anymore. =)) |
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{{For|other versions of this map|Recurring maps#Morpheus}} | {{For|other versions of this map|Recurring maps#Morpheus}} | ||
− | |||
{{Infobox Map | {{Infobox Map | ||
| title = Morpheus | | title = Morpheus | ||
Line 14: | Line 13: | ||
== Map Description == | == Map Description == | ||
+ | A map set on the top of three very high towers with extremely low gravity. These three towers are the Northwest tower, the Northeast tower, and the South tower. In terms of height, the Northwest tower is the taller one, while the Northeast tower is the shortest one, and the South one is in the middle. | ||
+ | |||
+ | Individually, each tower has the same elements: an inner chamber, accessible via a ramp from that tower's mid level, an upper platform also accessible by a ramp from the mid level, and a minitower at the very top, each holding a powerful item. | ||
+ | |||
+ | There's also, in the lowest level of the map, a broken road, with a small platform between the Northwest and South tower, holding no item. This road also has a jumppad propulsing the players back to the towers. | ||
== Weapons & Pickups == | == Weapons & Pickups == | ||
=== Weapons === | === Weapons === | ||
{{WeaponsTableHeader}} | {{WeaponsTableHeader}} | ||
− | {{WeaponsTableRow|weapon=Shock Rifle|wamnt=1|aamnt=2|wloc=|aloc=}} | + | {{WeaponsTableRow|weapon=Shock Rifle|wamnt=1|aamnt=2|wloc=Northeast tower, upper platform.|aloc=Near the weapon.}} |
− | {{WeaponsTableRow|weapon=Pulse Gun|wamnt=1|aamnt=2|wloc=|aloc=}} | + | {{WeaponsTableRow|weapon=Pulse Gun|wamnt=1|aamnt=2|wloc=South tower, small chamber, northwest corner.|aloc=Near the weapon.}} |
− | {{WeaponsTableRow|weapon=Ripper|wamnt=1|aamnt=2|wloc=|aloc=}} | + | {{WeaponsTableRow|weapon=Ripper|wamnt=1|aamnt=2|wloc=Northwest tower, small chamber, northeast corner.|aloc=Near the weapon.}} |
− | {{WeaponsTableRow|weapon=Minigun|wamnt=1|aamnt=2|wloc=|aloc=}} | + | {{WeaponsTableRow|weapon=Minigun|wamnt=1|aamnt=2|wloc=South tower, upper platform.|aloc=Near the weapon.}} |
− | {{WeaponsTableRow|weapon=Rocket Launcher|wamnt=2|aamnt=4|wloc=|aloc=}} | + | {{WeaponsTableRow|weapon=Rocket Launcher|wamnt=2|aamnt=4|wloc=1x Northwest tower, upper platform. 1x Lower road, between the Northeast and South towers.|aloc=2x Near the Upper Rocket. 2x Near the Lower Rocket.}} |
− | {{WeaponsTableRow|weapon=Sniper Rifle|wamnt=1|aamnt=2|wloc=|aloc=}} | + | {{WeaponsTableRow|weapon=Sniper Rifle|wamnt=1|aamnt=2|wloc=Northeast tower, small chamber.|aloc=Near the weapon.}} |
− | {{WeaponsTableRow|weapon=Redeemer|wamnt=1|aamnt=-|wloc=At the top of the tower | + | {{WeaponsTableRow|weapon=Redeemer|wamnt=1|aamnt=-|wloc=At the top of the Northwest tower.|aloc=-}} |
{{WeaponsTableFooter}} | {{WeaponsTableFooter}} | ||
=== PickUps === | === PickUps === | ||
{{PickupsTableHeader}} | {{PickupsTableHeader}} | ||
− | {{PickupsTableRow|item=Health Pack|amnt=6|locat=}} | + | {{PickupsTableRow|item=Health Pack|amnt=6|locat=2x Northeast tower, below the Upper platform. 2x South tower, below the ramp to Upper platform. 2x Northwest tower, below the ramp to the Upper platform.}} |
− | {{PickupsTableRow|item=Body Armor|amnt=1|locat=At the top of the tower | + | {{PickupsTableRow|item=Body Armor|amnt=1|locat=At the top of the Northeast tower.}} |
− | {{PickupsTableRow|item=Invisibility|amnt=1|locat=At the top of the | + | {{PickupsTableRow|item=Invisibility|amnt=1|locat=At the top of the South tower.}} |
{{PickupsTableFooter}} | {{PickupsTableFooter}} | ||
== Tips & tricks == | == Tips & tricks == | ||
+ | * Pick up the Sniper Rifle, and go to the highest point of the Northwest tower. You can also deny the Redeemer if you're lucky enough to catch it. | ||
+ | * Shock Rifle can act as a Sniper counter, though it's pretty exposed since the above position. | ||
+ | * About the only place safe enough from the snipers is the lower road. Then again, there's not much to do with a RL. | ||
+ | * There's plenty of cover from snipers below the upper platforms, though the powerful weapons are still exposed to the snipers' FoV. | ||
== Trivia == | == Trivia == |
Latest revision as of 10:21, 23 November 2014
- For other versions of this map, see Recurring maps#Morpheus.
LMC knew they had found an excellent arena at the very top of a newly constructed Galaxyscraper SuperStructure. Thanks to the modern miracle of super tensile solids, these three buildings reach a staggering 12 miles high at their pinnacle. The thin atmosphere and reduced influence of Earth’s gravity provide an interesting test of the tournament athlete’s ability to adapt and conquer in extreme environments.
Full title | Morpheus |
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Author(s) | Dave Ewing |
Players | 3-6 |
Music | SaveMe |
Game | Unreal Tournament |
Gametype | Deathmatch |
Map Description
A map set on the top of three very high towers with extremely low gravity. These three towers are the Northwest tower, the Northeast tower, and the South tower. In terms of height, the Northwest tower is the taller one, while the Northeast tower is the shortest one, and the South one is in the middle.
Individually, each tower has the same elements: an inner chamber, accessible via a ramp from that tower's mid level, an upper platform also accessible by a ramp from the mid level, and a minitower at the very top, each holding a powerful item.
There's also, in the lowest level of the map, a broken road, with a small platform between the Northwest and South tower, holding no item. This road also has a jumppad propulsing the players back to the towers.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Weapon Location | Ammo Location |
---|---|---|---|---|
Shock Rifle | 1 | 2 | Northeast tower, upper platform. | Near the weapon. |
Pulse Gun | 1 | 2 | South tower, small chamber, northwest corner. | Near the weapon. |
Ripper | 1 | 2 | Northwest tower, small chamber, northeast corner. | Near the weapon. |
Minigun | 1 | 2 | South tower, upper platform. | Near the weapon. |
Rocket Launcher | 2 | 4 | 1x Northwest tower, upper platform. 1x Lower road, between the Northeast and South towers. | 2x Near the Upper Rocket. 2x Near the Lower Rocket. |
Sniper Rifle | 1 | 2 | Northeast tower, small chamber. | Near the weapon. |
Redeemer | 1 | - | At the top of the Northwest tower. | - |
PickUps
Pickup | Count | Location |
---|---|---|
Health Pack | 6 | 2x Northeast tower, below the Upper platform. 2x South tower, below the ramp to Upper platform. 2x Northwest tower, below the ramp to the Upper platform. |
Body Armor | 1 | At the top of the Northeast tower. |
Invisibility | 1 | At the top of the South tower. |
Tips & tricks
- Pick up the Sniper Rifle, and go to the highest point of the Northwest tower. You can also deny the Redeemer if you're lucky enough to catch it.
- Shock Rifle can act as a Sniper counter, though it's pretty exposed since the above position.
- About the only place safe enough from the snipers is the lower road. Then again, there's not much to do with a RL.
- There's plenty of cover from snipers below the upper platforms, though the powerful weapons are still exposed to the snipers' FoV.
Trivia
- The LevelEntryText property of the level is "Nobody ever makes their first jump".
- Morpheus was inspired by a scene in the movie The Matrix, and named after one of its characters, Morpheus
Single-Player
UT Demo
- Gametype: Deathmatch
- Frag limit: 20
- Rivals: Hijinxs, Genghis, Deslok, Bruce
<< Previous (DM-Phobos) | UT Demo SP Ladder | (DM-Tempest) Next >> |
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Unreal Tournament
- Gametype: Challenge
- Frag limit: 15
- Rivals: Divisor, Tensor, Cathode, Function
<< Previous (DM-Phobos) | UT PC Challenge Ladder | (DM-Zeto) Next >> |
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