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Difference between revisions of "Domination"

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[[Image:DOM-Sesmar.jpg|thumb|right|200px|[[DOM-Sesmar]], one of the Domination maps]]
{{QuoteSource|Capture and hold control points to win.|UT|UT}}
 
  
==Unreal Tournament==
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{{QuoteSource|Each team must locate and capture certain points in a Domination map. The more locations a team controls, the faster their score increases.|UT's Domination Tutorial|DOM-Tutorial}}
In Domination each team is trying to control and hold the level's control points.<br>
 
Each team must locate and capture certain points in a Domination map.<br>
 
Only 2 teams Domination matches are available in the Single Player Ladder.<br>
 
There are at most 4 teams in a Domination game.
 
  
==Basics==
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==Overview==
===HUD===
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In this gametype, up to four teams duke it out for scoring the most amount of points by taking control of special control points spread among the maps. These points are marked with an X, if no team is taking it, or with a team's color and logotype, if said team is in control of it.
Domination enhances the basic teamplay HUD by adding control point status indicators to the left side of your screen.
 
*Each indicator shows the name and the current status of a control point.
 
  
===Control Points===
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To take control of a location, players must touch it's control point. When they do that, said point's shape and color changes to reflect their team's symbol and color.
*Every control point in a domination map has a unique name.
 
*A grey X symbol of a control point indicates that no team is in control of that location.
 
*To take control of a location, touch it.
 
*Notice that the shape and color of the control point will change to reflect your team symbol and color, the same to the control point status icon on the HUD.
 
*A control point will be taken over once it is touched (by other team).
 
  
===Scoring===
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The winning team is the one with the most amount of points at the end of the time, or the first team which reaches the score limit.
*A team is given 1 point every 5 seconds for each location they control.
 
*The more locations a team controls the faster their score increases.
 
  
==Source==
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== HUD ==
[[Unreal Tournament]]
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Domination enhances the basic teamplay HUD by adding control point status indicators to the left side of your screen. Each indicator shows the name and current status of a control point. Every control point in a domination map has a unique name. A grey X symbol of a control point indicates that no team is in control of that location.
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== Scoring ==
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{{sectstub}}
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For each control point taken, the team scores 1 point every 5 seconds. The more locations a team controls the faster their score increases.
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<!-- The Construction and layout section should go to the UnrealEd Wiki at wiki.beyondunreal.com. -->
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== Strategy ==
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{{sectstub}}
  
 
{{Multiplayer Gametypes}}
 
{{Multiplayer Gametypes}}

Latest revision as of 11:00, 13 April 2011

DOM-Sesmar, one of the Domination maps
Each team must locate and capture certain points in a Domination map. The more locations a team controls, the faster their score increases.

Overview

In this gametype, up to four teams duke it out for scoring the most amount of points by taking control of special control points spread among the maps. These points are marked with an X, if no team is taking it, or with a team's color and logotype, if said team is in control of it.

To take control of a location, players must touch it's control point. When they do that, said point's shape and color changes to reflect their team's symbol and color.

The winning team is the one with the most amount of points at the end of the time, or the first team which reaches the score limit.

HUD

Domination enhances the basic teamplay HUD by adding control point status indicators to the left side of your screen. Each indicator shows the name and current status of a control point. Every control point in a domination map has a unique name. A grey X symbol of a control point indicates that no team is in control of that location.

Scoring

For each control point taken, the team scores 1 point every 5 seconds. The more locations a team controls the faster their score increases.

Strategy