NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "ONS-Adara"

From Liandri Archives

Jump to: navigation, search
m (Reverted edits by Neon Knight (Talk); changed back to last version by Kaithofis)
(Trying to complete the article.)
Line 1: Line 1:
 
{{Infobox Map
 
{{Infobox Map
 
| title      = Adara Canyon
 
| title      = Adara Canyon
| description = Seizmic tremors and eons of erosion forged this battlefield. Adara Canyon is nature at its most awe-inspiring. But don't let the beauty fool you. Long drops claim lives and the corridor-like nature of the canyon makes [[AVRiL]] avoidance somewhat difficult.
+
| description = Seismic tremors and eons of erosion forged this battlefield. Adara Canyon is nature at its most awe-inspiring. But don't let the beauty fool you. Long drops claim lives and the corridor-like nature of the canyon makes [[AVRiL]] avoidance somewhat difficult.
 
| mapimage    = ONS-Adara.gif
 
| mapimage    = ONS-Adara.gif
 
| imagedesc  =  
 
| imagedesc  =  
Line 12: Line 12:
  
 
== Map Description ==
 
== Map Description ==
Adara is a relatively symmetrical map set in a long, deep canyon. A unique feature of this map are the unattackable "support" nodes, which are only linked to a power core and not to any other nodes. There are also various boost ramps for certain vehicles.
+
Adara is a relatively symmetrical map set in a long, deep canyon. Each power core is located at opposite corners: the Red Core is located in the Northeast corner of the map, while the Blue one is located in the Southwest corner.
  
==Pickups & Vehicles==
+
The map contains seven power nodes:
 +
* Node 1 is the '''Red Prime Node''', located at the south of the Red Base.
 +
* Node 2 is the '''Blue Prime Node''', located at the north of the Blue Base.
 +
* Node 3 is the '''South Node''', located southwest of the Center Node, almost near the Blue Support node.
 +
* Node 4 is the '''North Node''', located northeast of the Center Node, almost near the Red Support node.
 +
* Node 5 is the '''Blue Support Node''', located northeast outside the Blue Base.
 +
* Node 6 is the '''Center Node''', located at the very center of the map.
 +
* Node 7 is the '''Red Support Node''', located southwest outside the Red Base.
 +
 
 +
Both Prime nodes are located at the top of two platforms, near a waterfall. It's possible to access these nodes on foot by way of strategically-located jumpers or by passing through strategically located caves, if coming from the middle nodes. These caves' entrances are located near the North and South nodes, and end in the Blue and Red Prime nodes respectively.
 +
 
 +
There are two nodes near both bases, called "Support nodes", located near each team's base. Unlike [[Unreal Tournament 3]]'s [[Warfare]] mode, these nodes are only connected to the Power Core, but have the only functions of providing each team an edge and a secondary place to spawn. Support nodes are rare among maps and link setups, yet in this map the three link setups feature this node. In this case, the teams gain access to the [[Paladin]] tank and a [[Manta]].
 +
 
 +
The North and South nodes are located in refuges near the Red and Blue Support nodes respectively. Both house a [[Scorpion]] and a [[Hellbender]] each.
 +
 
 +
Finally, there's the Central Node. This node is located at the second level of another platform, surrounded by tech and bridges. The highest bridge in this area holds a [[Redeemer]]. Also, the area itself houses two Energy turrets, a Hellbender and a pair of Mantas.
 +
 
 +
There are also various boost ramps for certain vehicles.
 +
 
 +
=== Link setups ===
 +
This map suffers from the dreaded "enemy prime stalemate" scenario, due to having only one Prime node connected to each team's Core (disregarding the unattackable Support nodes) in all three of its default link setups.
 +
 
 +
* '''Default''': Each Core is connected to the respective Prime and Support nodes. Both Prime nodes are connected to the North, Center and South nodes.
 +
* '''Alternate''': Same as Default, except that the Blue Prime is connected to the South and Center nodes, while the Red Prime is connected to the North and Center nodes. South and North are also connected to the Center Node. In this Setup, the Center Node becomes a bottleneck.
 +
* '''Alternate 2''': Same as Default, except that both Primes are only connected to the North and South Nodes. In addition, the North and South Nodes are connected to the Central Node, giving it somewhat of a "wildcard support" status.
 +
 
 +
==Weapons & Pickups==
 +
[[Image:Adara Keyguide.jpg|thumb|right|475 px|Item and Vehicle map]]
 +
===Weapons===
 +
{| class="wikitable" style="font-size: 88%; margin: 0;"
 +
|-
 +
!width="100"|Pickup
 +
!width="425"|Location
 +
|-
 +
| [[Mine Layer]] || One per base, with 1xAmmo near.
 +
|-
 +
| [[Shock Rifle]] || 8, one per Weapon Locker, four in both bases (two each), two at the Support nodes (1 each) one at the North node and one near the South node.
 +
|-
 +
| [[Link Gun]] || 12, one per Weapon Locker.
 +
|-
 +
| [[Flak Cannon]] || 8, one per Weapon Locker, four in both bases (two each), two at the Support nodes (1 each) one at the North node and one near the South node.
 +
|-
 +
| [[Grenade Launcher#Unreal Tournament 2004|Grenade Launcher]] || One per base, with 1xAmmo near.
 +
|-
 +
| [[Rocket Launcher]] || 4, one per Weapon Locker, in both Prime nodes and both at the Center node.
 +
|-
 +
| [[AVRiL#Unreal Tournament 2004|AVRiL]] || 12, one per Weapon Locker.
 +
|-
 +
| [[Lightning Gun]] || 8, one per Weapon Locker, four in both bases (two each), two at each Prime node (one each) and two in both Lockers in the Center node.
 +
|-
 +
| [[Redeemer]] || On the top of the bridge.
 +
|-
 +
|}
  
 
===Pickups===
 
===Pickups===
[[Image:Adara Keyguide.jpg|thumb|right|475 px|Item and Vehicle map]]
 
 
{| class="wikitable" style="font-size: 88%; margin: 0;"  
 
{| class="wikitable" style="font-size: 88%; margin: 0;"  
 
|-
 
|-
Line 23: Line 74:
 
!width="425"|Location
 
!width="425"|Location
 
|-
 
|-
| [[Redeemer]] || On the top of the central communications tower.
+
| [[Health#Unreal Tournament 2004|Health Pack]] || 2xRed Prime, 1xRed Support, 1xNorth Node, 2xCenter, 1xSouth Node, 1xBlue Support, 2xBlue Prime.
 
|-
 
|-
 
|}
 
|}
Line 33: Line 84:
 
!width="425"|Location
 
!width="425"|Location
 
|-
 
|-
| [[Manta]] || One at each base, one at each support node (5 and 7) and 2 at the center node
+
| [[Manta]] || One at each Base, one at each Support node and 2 at the Center node.
 
|-
 
|-
| [[Scorpion]] || One at every node and base, but the support and the center nodes (5, 6 and 7)
+
| [[Scorpion]] || One at each Base, one at each Prime node, one in the North node, one in the South node.
 
|-
 
|-
| [[Hellbender]] || One at the north (4), south (3) and center(6) power nodes.
+
| [[Hellbender]] || One at the North, South and Center power nodes.
 
|-
 
|-
| [[Goliath]] || The tank spawns at the east and west nodes (1 and 2)
+
| [[Goliath]] || One at each Prime node.
 
|-
 
|-
| [[Raptor]] || At the east and west power nodes (1 and 2), on a higher platform
+
| [[Raptor]] || One at each Prime node, on a higher platform.
 
|-
 
|-
| [[Paladin]] || The Paladin is located at the support nodes (5 and 7)
+
| [[Paladin]] || One at each Support node.
 
|-
 
|-
| [[SPMA]] || An SPMA spawns in each base
+
| [[SPMA]] || One at each base.
 
|-
 
|-
| [[Cicada]] || The Cicada spawns in both bases
+
| [[Cicada]] || One at each base.
 
|-
 
|-
| [[Turrets#Unreal Tournament 2004|Energy Turret]] || There are two turrets at each base and 1 near the east and west nodes
+
| [[Turrets#Unreal Tournament 2004|Energy Turret]] || Two at each base, and 1 near the Prime nodes.
 
|-
 
|-
 
|}
 
|}
  
== Node Layouts ==
+
== Tips & tricks ==
 +
{{sectstub}}
 +
=== Defense ===
 +
=== Offense ===
 +
=== Link setup-specific strategy ===
 +
* '''Default''':
 +
* '''Alternate''':
 +
* '''Alternate 2''':
 +
 
 +
== Gallery ==
 
<gallery>
 
<gallery>
 
Image:Adara_default.jpg|Default Node Layout
 
Image:Adara_default.jpg|Default Node Layout
Line 59: Line 119:
 
Image:Adara_alternate2.jpg|Second Alternate Node Layout
 
Image:Adara_alternate2.jpg|Second Alternate Node Layout
 
</gallery>
 
</gallery>
 
== Strategy ==
 
=== Offensive ===
 
{{sectstub}}
 
 
=== Defensive===
 
{{sectstub}}
 

Revision as of 08:45, 5 November 2014

Seismic tremors and eons of erosion forged this battlefield. Adara Canyon is nature at its most awe-inspiring. But don't let the beauty fool you. Long drops claim lives and the corridor-like nature of the canyon makes AVRiL avoidance somewhat difficult.
UT2004 map description
Screenshot of Adara Canyon
Full title Adara Canyon
Author(s) Sjoerd 'Hourences' De Jong
Players 12-20
Music KR-Morpheus3
Game UT2004
Gametype Onslaught

Map Description

Adara is a relatively symmetrical map set in a long, deep canyon. Each power core is located at opposite corners: the Red Core is located in the Northeast corner of the map, while the Blue one is located in the Southwest corner.

The map contains seven power nodes:

  • Node 1 is the Red Prime Node, located at the south of the Red Base.
  • Node 2 is the Blue Prime Node, located at the north of the Blue Base.
  • Node 3 is the South Node, located southwest of the Center Node, almost near the Blue Support node.
  • Node 4 is the North Node, located northeast of the Center Node, almost near the Red Support node.
  • Node 5 is the Blue Support Node, located northeast outside the Blue Base.
  • Node 6 is the Center Node, located at the very center of the map.
  • Node 7 is the Red Support Node, located southwest outside the Red Base.

Both Prime nodes are located at the top of two platforms, near a waterfall. It's possible to access these nodes on foot by way of strategically-located jumpers or by passing through strategically located caves, if coming from the middle nodes. These caves' entrances are located near the North and South nodes, and end in the Blue and Red Prime nodes respectively.

There are two nodes near both bases, called "Support nodes", located near each team's base. Unlike Unreal Tournament 3's Warfare mode, these nodes are only connected to the Power Core, but have the only functions of providing each team an edge and a secondary place to spawn. Support nodes are rare among maps and link setups, yet in this map the three link setups feature this node. In this case, the teams gain access to the Paladin tank and a Manta.

The North and South nodes are located in refuges near the Red and Blue Support nodes respectively. Both house a Scorpion and a Hellbender each.

Finally, there's the Central Node. This node is located at the second level of another platform, surrounded by tech and bridges. The highest bridge in this area holds a Redeemer. Also, the area itself houses two Energy turrets, a Hellbender and a pair of Mantas.

There are also various boost ramps for certain vehicles.

Link setups

This map suffers from the dreaded "enemy prime stalemate" scenario, due to having only one Prime node connected to each team's Core (disregarding the unattackable Support nodes) in all three of its default link setups.

  • Default: Each Core is connected to the respective Prime and Support nodes. Both Prime nodes are connected to the North, Center and South nodes.
  • Alternate: Same as Default, except that the Blue Prime is connected to the South and Center nodes, while the Red Prime is connected to the North and Center nodes. South and North are also connected to the Center Node. In this Setup, the Center Node becomes a bottleneck.
  • Alternate 2: Same as Default, except that both Primes are only connected to the North and South Nodes. In addition, the North and South Nodes are connected to the Central Node, giving it somewhat of a "wildcard support" status.

Weapons & Pickups

Item and Vehicle map

Weapons

Pickup Location
Mine Layer One per base, with 1xAmmo near.
Shock Rifle 8, one per Weapon Locker, four in both bases (two each), two at the Support nodes (1 each) one at the North node and one near the South node.
Link Gun 12, one per Weapon Locker.
Flak Cannon 8, one per Weapon Locker, four in both bases (two each), two at the Support nodes (1 each) one at the North node and one near the South node.
Grenade Launcher One per base, with 1xAmmo near.
Rocket Launcher 4, one per Weapon Locker, in both Prime nodes and both at the Center node.
AVRiL 12, one per Weapon Locker.
Lightning Gun 8, one per Weapon Locker, four in both bases (two each), two at each Prime node (one each) and two in both Lockers in the Center node.
Redeemer On the top of the bridge.

Pickups

Pickup Location
Health Pack 2xRed Prime, 1xRed Support, 1xNorth Node, 2xCenter, 1xSouth Node, 1xBlue Support, 2xBlue Prime.

Vehicles

Vehicle Location
Manta One at each Base, one at each Support node and 2 at the Center node.
Scorpion One at each Base, one at each Prime node, one in the North node, one in the South node.
Hellbender One at the North, South and Center power nodes.
Goliath One at each Prime node.
Raptor One at each Prime node, on a higher platform.
Paladin One at each Support node.
SPMA One at each base.
Cicada One at each base.
Energy Turret Two at each base, and 1 near the Prime nodes.

Tips & tricks

Defense

Offense

Link setup-specific strategy

  • Default:
  • Alternate:
  • Alternate 2:

Gallery