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Difference between revisions of "VCTF-Suspense"

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(Briefing)
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== Item list ==
+
== Map Description ==
 +
{{sectstub}}
 +
 
 +
== Weapons & Pickups ==
 
[[Image:VCTF-Suspense-itemkey.jpg|thumb|right|250px|Item locations]]
 
[[Image:VCTF-Suspense-itemkey.jpg|thumb|right|250px|Item locations]]
 +
=== Weapons ===
 +
{| class="wikitable" style="font-size: 88%; margin: 0;"
 +
|-
 +
!width="100"|Weapon
 +
!width="60"|Count
 +
!width="60"|Ammo
 +
!width="350"|Ammo Location
 +
|-
 +
| [[Shock Rifle]] || 2 ||  || 1 in each tower base, on the left side.
 +
|-
 +
| [[Link Gun]] || 6 ||  || 6x at [[Weapon Locker]]s: 1 in each tank spawn area, 2 in each flag spawn area.
 +
|-
 +
| [[Stinger Minigun]] || 8 ||  || 1 in each base above the jump pad in the flag rooms.<br>6x at [[Weapon Locker]]s: 1 in each tank spawn area, 2 in each flag spawn area.
 +
|-
 +
| [[Flak Cannon]] || 6 ||  || 6x at [[Weapon Locker]]s: 1 in each tank spawn area, 2 in each flag spawn area.
 +
|-
 +
| [[Rocket Launcher]] || 4 ||  || 1 above each flag base<br>1 in each tower base, on the right side.
 +
|-
 +
| [[AVRiL]] || 2 ||  || 1 on each tower's middle level.
 +
|-
 +
| [[Sniper Rifle]] || 4 ||  || 1 near each team's [[SPMA]]<br>1 in the middle of the road between each team's flag building and [[Goliath]] spawn.
 +
|-
 +
| [[Redeemer]] || 1 || - || Below the bridge.
 +
|-
 +
|}
  
=== Weapons ===
+
=== Pick-Ups ===
* 6 [[Weapon Locker]]s, each with [[Link Gun]], [[Stinger Minigun]] and [[Flak Cannon]] - 1 in each tank spawn area, 2 in each flag spawn area
+
{| class="wikitable" style="font-size: 88%; margin: 0;"
* 2x [[Shock Rifle]] - 1 in each tower base, on the left side
+
|-
* 2x [[Stinger Minigun]] - 1 in each base above the jump pad in the flag rooms
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!width="165"|Pickup
* 4x [[Rocket Launcher]] - 1 above each flag base, 1 in each tower base, on the right side
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!width="60"|Count
* 4x [[Sniper Rifle]] - 1 near each team's [[SPMA]], 1 in the middle of the road between each team's flag building and [[Goliath]] spawn
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!width="350"|Location
* 2x [[AVRiL]] - 1 on each tower's middle level
+
|-
* 1x [[Redeemer]] - below the bridge
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| [[Health#Unreal_Tournament_3|Big Keg O' Health]] || 2 || 1 near each team's [[SPMA]].
 +
|-
 +
| [[Armor#Unreal_Tournament_3|Thighpads]] || 2 || 1 at each end of the center road near the blocked tunnels.
 +
|-
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| [[Armor#Unreal_Tournament_3|Armor]] || 2 || 1 on each team's side, on the lower level of the towers, on the right side.
 +
|-
 +
| [[Damage Amplifier|UDamage]] || 2 || 1 on each team's side of the bridge, on the topmost level of the towers.
 +
|-
 +
| [[Jump Boots]] || 2 || 1 on each team's side, on the lower level of the towers, on the left side.
 +
|-
 +
| [[Berserk]] || 1 || In the middle of the bridge.
 +
|-
 +
|}
  
 
=== Vehicles ===
 
=== Vehicles ===
* 2x Goliath, One in each base, outside the smaller spawn room
+
{| class="wikitable" style="font-size: 88%; margin: 0;"
* 2x Raptor, Next to goliath in each base.
+
|-
* 2x SPMA, In each base behind the spawn building in good sniper location.
+
!width="100"|Vehicle/Turret
* 2x Scorpion, In each base next to spawn location behind the flag, next to hellbender.
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!wodth="50"|Count
* 2x Hellbender, In each base next to spawn location behind the flag, next to scorpion.
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!width="420"|Location
* 3x Manta, One outside the spawn room in each base, one in the center of the map, on the bottom level next to the redeemer
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|-
 
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| [[Manta]] || 3 || One outside the spawn room in each base<br>One in the center of the map, on the bottom level next to the redeemer.
=== Pick-Ups ===
+
|-
* 2x Thigh Pads - 1 at each end of the center road near the blocked tunnels
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| [[Scorpion]] || 2 || In each base next to spawn location behind the flag, next to hellbender.
* 2x Big Keg O'Health - 1 near each team's [[SPMA]]
+
|-
* 1x Berserk - in the middle of the bridge
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| [[Hellbender]] || 2 || In each base next to spawn location behind the flag, next to scorpion.
* 2x Damage Amp - 1 on each team's side of the bridge, on the topmost level of the towers
+
|-
* 2x Armor Vest - 1 on each team's side, on the lower level of the towers, on the right side.
+
| [[Goliath]] || 2 || One in each base, outside the smaller spawn room.
* 2x Jump Boots - 1 on each team's side, on the lower level of the towers, on the left side.
+
|-
 +
| [[Raptor]] || 2 || Next to goliath in each base.
 +
|-
 +
| [[SPMA]] || 2 || In each base behind the spawn building in good sniper location.
 +
|-
 +
|}
  
 
== Strategy ==
 
== Strategy ==
* The towers of the bridge are ideal sniping positions. Snipers are also often seen near the SPMA spawn.
+
=== Offense ===
* The Goliath cannot reach all the way down the main road. The Goliath is often seen camping at the SPMA spawn to prevent enemies from crossing the bridge or right outside the player spawn area near the flag to cover all possible exits of the flag room.
 
 
* This map offers a multitude of escape routes for a flag carrier. Some of them rely on [[Jump Boots]] to access otherwise unreachable walkways, like from the flag to the 1st floor walkway and from there to a the narrow walkway on the side of the building.
 
* This map offers a multitude of escape routes for a flag carrier. Some of them rely on [[Jump Boots]] to access otherwise unreachable walkways, like from the flag to the 1st floor walkway and from there to a the narrow walkway on the side of the building.
 
* Another way would be to run, not board, to the side of the bridge opposite enemy base, heading down towards redeemer, once on the slope, board down across the wooden planking towards your base. When you can see your flag room, you should be safe.
 
* Another way would be to run, not board, to the side of the bridge opposite enemy base, heading down towards redeemer, once on the slope, board down across the wooden planking towards your base. When you can see your flag room, you should be safe.
 
* A way to get to the flag easy with no damage lost, and the enemy not knowing you are there. Wait behind your teams raptor, on your hoverboard, and grapple when someone flies it. usually they will take the route across the water towards the enemies SPMA, they will fly over the SPMA towards the Scorpion & HellBender, they will fly low just before the flag room, jump off there or chances are that you will die! Jump down the hatchway and you should see the flag. Grab it and follow instructions of bullet point above.
 
* A way to get to the flag easy with no damage lost, and the enemy not knowing you are there. Wait behind your teams raptor, on your hoverboard, and grapple when someone flies it. usually they will take the route across the water towards the enemies SPMA, they will fly over the SPMA towards the Scorpion & HellBender, they will fly low just before the flag room, jump off there or chances are that you will die! Jump down the hatchway and you should see the flag. Grab it and follow instructions of bullet point above.
 +
=== Defense ===
 +
* The towers of the bridge are ideal sniping positions. Snipers are also often seen near the SPMA spawn.
 +
* The Goliath cannot reach all the way down the main road. It is often seen camping at the SPMA spawn to prevent enemies from crossing the bridge or right outside the player spawn area near the flag to cover all possible exits of the flag room.
 +
 +
== Trivia ==
 +
* This is one of the three maps which came in the original demo of the game. The other two are [[DM-ShangriLa]] and [[DM-HeatRay]].
  
 
== Campaign Info ==
 
== Campaign Info ==
 
=== Briefing ===
 
=== Briefing ===
'''"We need to clear the military checkpoints at each end of this bridge. Izanagi recon took the southern point, and they called us to take the more heavily guarded northern point. So we'll sortie from the south to attack their respawner. We will have vehicle support. Bishop, the central bridge towers should make great sniper nests. Don't forget a longbow to take out enemy armor. Recon team also found a path under the bridge, so keep that in mind as our number-two option."'''
+
{{QuoteSource|We need to clear the military checkpoints at each end of this bridge. Izanagi recon took the southern point, and they called us to take the more heavily guarded northern point. So we'll sortie from the south to attack their respawner. We will have vehicle support. Bishop, the central bridge towers should make great sniper nests. Don't forget a longbow to take out enemy armor. Recon team also found a path under the bridge, so keep that in mind as our number-two option.|Briefing|UT3}}
  
 
=== Mission Objectives ===
 
=== Mission Objectives ===
Line 55: Line 105:
  
 
=== Voice Chat ===
 
=== Voice Chat ===
([[Berserk]] spawns)
+
([[Berserk]] spawns)<br>
* [[Reaper]]: Keep an eye out for the Berserk powerup.
+
'''[[Reaper]]:''' ''Keep an eye out for the Berserk powerup.''<br>
* [[Othello]]: Awww YEAH!
+
'''[[Othello]]:''' ''Awww YEAH!''<br>
* [[Jester]]: You waste enough ammo already, Othello.
+
'''[[Jester]]:''' ''You waste enough ammo already, Othello.''<br>
* [[Bishop]]: One shot, one kill.
+
'''[[Bishop]]:''' ''One shot, one kill.''<br>
 +
 
 +
== See also ==
 +
* [[VCTF-Suspense_Necris]]

Latest revision as of 12:03, 10 December 2012

Suspense is the only bridge across the Alluvion strong enough to support the weight of heavy combat vehicles. Without the bridge, it would take Axon forces several days to respond to any battles across of the river. As such, it is always under guard by an Axon mechanized division, with military checkpoints at each end.
Unreal Tournament 3 map description
Screenshot of Suspense
Full title Suspense
Players 8-12
Music RomUT04
Game Unreal Tournament 3
Gametype Vehicle Capture the Flag

Map Description

Weapons & Pickups

Item locations

Weapons

Weapon Count Ammo Ammo Location
Shock Rifle 2 1 in each tower base, on the left side.
Link Gun 6 6x at Weapon Lockers: 1 in each tank spawn area, 2 in each flag spawn area.
Stinger Minigun 8 1 in each base above the jump pad in the flag rooms.
6x at Weapon Lockers: 1 in each tank spawn area, 2 in each flag spawn area.
Flak Cannon 6 6x at Weapon Lockers: 1 in each tank spawn area, 2 in each flag spawn area.
Rocket Launcher 4 1 above each flag base
1 in each tower base, on the right side.
AVRiL 2 1 on each tower's middle level.
Sniper Rifle 4 1 near each team's SPMA
1 in the middle of the road between each team's flag building and Goliath spawn.
Redeemer 1 - Below the bridge.

Pick-Ups

Pickup Count Location
Big Keg O' Health 2 1 near each team's SPMA.
Thighpads 2 1 at each end of the center road near the blocked tunnels.
Armor 2 1 on each team's side, on the lower level of the towers, on the right side.
UDamage 2 1 on each team's side of the bridge, on the topmost level of the towers.
Jump Boots 2 1 on each team's side, on the lower level of the towers, on the left side.
Berserk 1 In the middle of the bridge.

Vehicles

Vehicle/Turret Count Location
Manta 3 One outside the spawn room in each base
One in the center of the map, on the bottom level next to the redeemer.
Scorpion 2 In each base next to spawn location behind the flag, next to hellbender.
Hellbender 2 In each base next to spawn location behind the flag, next to scorpion.
Goliath 2 One in each base, outside the smaller spawn room.
Raptor 2 Next to goliath in each base.
SPMA 2 In each base behind the spawn building in good sniper location.

Strategy

Offense

  • This map offers a multitude of escape routes for a flag carrier. Some of them rely on Jump Boots to access otherwise unreachable walkways, like from the flag to the 1st floor walkway and from there to a the narrow walkway on the side of the building.
  • Another way would be to run, not board, to the side of the bridge opposite enemy base, heading down towards redeemer, once on the slope, board down across the wooden planking towards your base. When you can see your flag room, you should be safe.
  • A way to get to the flag easy with no damage lost, and the enemy not knowing you are there. Wait behind your teams raptor, on your hoverboard, and grapple when someone flies it. usually they will take the route across the water towards the enemies SPMA, they will fly over the SPMA towards the Scorpion & HellBender, they will fly low just before the flag room, jump off there or chances are that you will die! Jump down the hatchway and you should see the flag. Grab it and follow instructions of bullet point above.

Defense

  • The towers of the bridge are ideal sniping positions. Snipers are also often seen near the SPMA spawn.
  • The Goliath cannot reach all the way down the main road. It is often seen camping at the SPMA spawn to prevent enemies from crossing the bridge or right outside the player spawn area near the flag to cover all possible exits of the flag room.

Trivia

  • This is one of the three maps which came in the original demo of the game. The other two are DM-ShangriLa and DM-HeatRay.

Campaign Info

Briefing

We need to clear the military checkpoints at each end of this bridge. Izanagi recon took the southern point, and they called us to take the more heavily guarded northern point. So we'll sortie from the south to attack their respawner. We will have vehicle support. Bishop, the central bridge towers should make great sniper nests. Don't forget a longbow to take out enemy armor. Recon team also found a path under the bridge, so keep that in mind as our number-two option.

Mission Objectives

  • Disable the enemy Respawner by removing its FLaGs.
  • The towers of the bridge are ideal sniping positions.
  • There is a Redeemer on the lower path, under the bridge.

Voice Chat

(Berserk spawns)
Reaper: Keep an eye out for the Berserk powerup.
Othello: Awww YEAH!
Jester: You waste enough ammo already, Othello.
Bishop: One shot, one kill.

See also