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(Weapons & Pickups: Added new weapon/pickup templates.)
 
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{{for|the UT3 version of this map|CTF-Coret (UT3 map)}}
+
{{For|other versions of this map|Recurring maps#Coret}}
 +
{{Infobox Map|Coret
 +
| title      = Coret Facility
 +
| description = Built into a mountaintop on the [[Coret moon]], this facility was once the waypoint between the Interstellar zonegate in orbit over the moon and the [[DM-Zeto|Zeto Research Station]] located half the moon away in the frozen wastes.
 +
| mapimage    = CTF-Coret.jpg
 +
| author      = [[Alan 'Talisman' Willard]]
 +
| players    = 6-12
 +
| music      = Firebr
 +
| game        = Unreal Tournament
 +
| gametype    = Capture the Flag
 +
}}
  
{{QuoteSource|Built into a mountaintop on the Coret moon, this facility was once the waypoint between the Interstellar zonegate in orbit over the moon and the [[DM-Zeto|Zeto Research Station]] located half the moon away in the frozen wastes.|UT|UT}}
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== Map Description ==
 +
An S-shaped map with long distances between flags, and several attacking ways between the bases.
  
[[Image:CTF-Coret.jpg|thumb|right|250px|CTF-Coret]]
+
The bases themselves are divided into 5 areas: '''flag base''', '''foyer''', '''overhead''', '''side hall''' and '''main hall'''. The Flag base is self-explanatory: it holds the eponymous flag, and is where every road ends. The Foyer is the "computer room" connecting the Flag base with the Main hall. The overhead, as its name implies, overlooks the Main hall and the bottom of the ladder to the Shock Rifle chamber, and connects the Flag base with the Side hall. The two halls are connected by way of a ramp whose bottom is the main hall.
<div style="float: left;">
 
__TOC__
 
</div>
 
{| class="wikitable" style="font-size: 88%; margin: 0 auto;"
 
|-
 
! Full title
 
| Coret Facility
 
|-
 
! Authors
 
| [[Alan 'Talisman' Willard]]
 
|-
 
! Players
 
| 6-12
 
|-
 
! Music
 
| Firebr
 
|-
 
! LevelEnterText
 
| Welcome to Coret Facility. Enjoy your stay.
 
|-
 
! Games
 
| [[UT]]
 
|-
 
! Gametype
 
| [[Capture the Flag]]
 
|}
 
  
{{clear}}
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The main hall is separated from the central area by way of a door. From there on, the hall splits in two ways: one going to the central area (a.k.a. the "column" zone) and another going to the top area (the "Udamage" zone). The side hall is also connected to the Central area by way of a ramp and overlooks the stairs connecting the Central area to the Main hall.
  
== Item list ==
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== Weapons & Pickups ==
 +
=== Weapons ===
 +
{{WeaponsTableHeader}}
 +
{{WeaponsTableRow|
 +
weapon=Enforcer|
 +
wamnt=|
 +
aamnt=4|
 +
wloc=|
 +
aloc=2x Blue main hall, stairs to Foyer. 2x Red main hall, stairs to Foyer. }}
 +
{{WeaponsTableRow|
 +
weapon=Shock Rifle|
 +
wamnt=2|
 +
aamnt=4|
 +
wloc=1x Blue Shock chamber, above the flag. 1x Red Shock chamber, above the flag.|
 +
aloc=2x Near the Blue chamber weapon. 2x Near the Red chamber weapon.}}
 +
{{WeaponsTableRow|
 +
weapon=Ripper|
 +
wamnt=2|
 +
aamnt=4|
 +
wloc=1x Entrance to Middle Top area, red side. 1x Entrance to Middle Top area, blue side.|
 +
aloc=2x Near the Red side weapon. 2x Near the Blue side weapon.}}
 +
{{WeaponsTableRow|
 +
weapon=Minigun|
 +
wamnt=2|
 +
aamnt=4|
 +
wloc=1x Red stairs from Main hall to Central area. 1x Blue stairs from Main hall to Central area.|
 +
aloc=2x Near the Red side weapon. 2x Near the Blue side weapon.}}
 +
{{WeaponsTableRow|
 +
weapon=Flak Cannon|
 +
wamnt=2|
 +
aamnt=4|
 +
wloc=1x Red foyer, near the computers. 1x Blue foyer, near the computers.|
 +
aloc=2x Near the Red foyer weapon. 2x Near the Blue foyer weapon.}}
 +
{{WeaponsTableRow|
 +
weapon=Rocket Launcher|
 +
wamnt=2|
 +
aamnt=3|
 +
wloc=1x Red vest area. 1x Blue vest area.|
 +
aloc=1x Near the Red vest weapon. 2x Near the Blue vest area.}}
 +
{{WeaponsTableRow|
 +
weapon=Sniper Rifle|
 +
wamnt=2|
 +
aamnt=1|
 +
wloc=1x Blue intersection of Central area and Middle Top entrance, hidden. 1x Red intersection of Central area and Middle Top entrance, hidden.|
 +
aloc=1x Near the Blue side weapon.}}
 +
{{WeaponsTableFooter}}
  
=== Weapons ===
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=== Pickups ===
 +
{{PickupsTableHeader}}
 +
{{PickupsTableRow|
 +
item=Health Pack|
 +
amnt=14|
 +
locat=2x Blue foyer. 2x Red foyer. 1x Red flag base, near stairs to Shock chamber. 1x Blue flag base, near stairs to Shock chamber. 1x Red shock chamber. 1x Blue shock chamber. 3x Red stairs from main hall to middle top. 3x Blue stairs from main hall to middle top.}}
 +
{{PickupsTableRow|
 +
item=Health Vial|
 +
amnt=12|
 +
locat=6x Blue ramp between Central area and Side hall. 6x Red ramp between Central area and Side hall.}}
 +
{{PickupsTableRow|
 +
item=Body Armor|
 +
amnt=2|
 +
locat=1x Blue base, bifurcation of the side hall, right side. 1x Red base, bifurcation of the side hall, right side.}}
 +
{{PickupsTableRow|
 +
item=Thighpads|
 +
amnt=2|
 +
locat=1x Below the Blue sniper chamber. 1x Below the Red sniper chamber.}}
 +
{{PickupsTableRow|
 +
item=UDamage|
 +
amnt=1|
 +
locat=1x Middle top area.}}
 +
{{PickupsTableFooter}}
 +
 
 +
== Tips & tricks ==
 +
* Use the map's architecture to your advantage and try to vary routes while entering/escaping with the flag.
 +
* Learn how to translocate and impactjump, as these weapons will open new enter/escape routes.
 +
 
 +
== Trivia ==
 +
* The demo version of the map had the connection between the side approach of each base and the central area's main entrance separated, so translocating between these areas wasn't possible. Also, in place of the jumppad between the overhead area and the flag base there was a ramp entrance to the defense area, and the overhead area could only be accessed by translocating onto it.
 +
* This was the only CTF map of the demo version.
 +
 
 +
== Single-Player ==
 +
=== UT Demo ===
 +
* '''Gametype:''' [[Capture The Flag]]
 +
* '''Score limit:''' 3
 +
* '''Rival Team:''' [[Raw Steel]]
 +
* '''Players per Team:''' 4
 +
 
 +
{{Prevnext|DOM-Sesmar||UT Demo SP Ladder}}
 +
 
 +
=== Unreal Tournament ===
 +
* '''Gametype:''' [[Capture The Flag]]
 +
* '''Score limit:''' 3
 +
* '''Rival Team:''' [[Blood Reavers]]
 +
* '''Players per Team:''' 4
 +
 
 +
{{Prevnext|CTF-EternalCave|CTF-Gauntlet|UT PC Capture The Flag Ladder}}
 +
 
 +
=== Unreal Tournament (PS2) ===
 +
* '''Gametype:''' [[Capture The Flag]]
 +
* '''Score limit:''' 3
 +
* '''Rival Team:''' [[Raw Steel]]
 +
* '''Players Per Team:''' 4
  
=== PickUps ===
+
{{Prevnext|CTF-Face|CTF-Gauntlet|UT PS2 Capture The Flag Ladder}}
  
 +
{{Navbox maps|game=Unreal Tournament|gametype=Capture the Flag}}
  
 
[[Category:Capture the Flag maps|Coret]]
 
[[Category:Capture the Flag maps|Coret]]
[[Category:Unreal Tournament maps]]
+
[[Category:Unreal Tournament maps|Coret]]

Latest revision as of 14:21, 15 February 2016

For other versions of this map, see Recurring maps#Coret.
Built into a mountaintop on the Coret moon, this facility was once the waypoint between the Interstellar zonegate in orbit over the moon and the Zeto Research Station located half the moon away in the frozen wastes.
Unreal Tournament map description
Screenshot of Coret Facility
Full title Coret Facility
Author(s) Alan 'Talisman' Willard
Players 6-12
Music Firebr
Game Unreal Tournament
Gametype Capture the Flag

Map Description

An S-shaped map with long distances between flags, and several attacking ways between the bases.

The bases themselves are divided into 5 areas: flag base, foyer, overhead, side hall and main hall. The Flag base is self-explanatory: it holds the eponymous flag, and is where every road ends. The Foyer is the "computer room" connecting the Flag base with the Main hall. The overhead, as its name implies, overlooks the Main hall and the bottom of the ladder to the Shock Rifle chamber, and connects the Flag base with the Side hall. The two halls are connected by way of a ramp whose bottom is the main hall.

The main hall is separated from the central area by way of a door. From there on, the hall splits in two ways: one going to the central area (a.k.a. the "column" zone) and another going to the top area (the "Udamage" zone). The side hall is also connected to the Central area by way of a ramp and overlooks the stairs connecting the Central area to the Main hall.

Weapons & Pickups

Weapons

Weapon Count Ammo Weapon Location Ammo Location
Enforcer 4 2x Blue main hall, stairs to Foyer. 2x Red main hall, stairs to Foyer.
Shock Rifle 2 4 1x Blue Shock chamber, above the flag. 1x Red Shock chamber, above the flag. 2x Near the Blue chamber weapon. 2x Near the Red chamber weapon.
Ripper 2 4 1x Entrance to Middle Top area, red side. 1x Entrance to Middle Top area, blue side. 2x Near the Red side weapon. 2x Near the Blue side weapon.
Minigun 2 4 1x Red stairs from Main hall to Central area. 1x Blue stairs from Main hall to Central area. 2x Near the Red side weapon. 2x Near the Blue side weapon.
Flak Cannon 2 4 1x Red foyer, near the computers. 1x Blue foyer, near the computers. 2x Near the Red foyer weapon. 2x Near the Blue foyer weapon.
Rocket Launcher 2 3 1x Red vest area. 1x Blue vest area. 1x Near the Red vest weapon. 2x Near the Blue vest area.
Sniper Rifle 2 1 1x Blue intersection of Central area and Middle Top entrance, hidden. 1x Red intersection of Central area and Middle Top entrance, hidden. 1x Near the Blue side weapon.

Pickups

Pickup Count Location
Health Pack 14 2x Blue foyer. 2x Red foyer. 1x Red flag base, near stairs to Shock chamber. 1x Blue flag base, near stairs to Shock chamber. 1x Red shock chamber. 1x Blue shock chamber. 3x Red stairs from main hall to middle top. 3x Blue stairs from main hall to middle top.
Health Vial 12 6x Blue ramp between Central area and Side hall. 6x Red ramp between Central area and Side hall.
Body Armor 2 1x Blue base, bifurcation of the side hall, right side. 1x Red base, bifurcation of the side hall, right side.
Thighpads 2 1x Below the Blue sniper chamber. 1x Below the Red sniper chamber.
UDamage 1 1x Middle top area.

Tips & tricks

  • Use the map's architecture to your advantage and try to vary routes while entering/escaping with the flag.
  • Learn how to translocate and impactjump, as these weapons will open new enter/escape routes.

Trivia

  • The demo version of the map had the connection between the side approach of each base and the central area's main entrance separated, so translocating between these areas wasn't possible. Also, in place of the jumppad between the overhead area and the flag base there was a ramp entrance to the defense area, and the overhead area could only be accessed by translocating onto it.
  • This was the only CTF map of the demo version.

Single-Player

UT Demo


<< Previous (DOM-Sesmar) UT Demo SP Ladder

Unreal Tournament


<< Previous (CTF-EternalCave) UT PC Capture The Flag Ladder (CTF-Gauntlet) Next >>

Unreal Tournament (PS2)


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